小林正雪復仇之密室重制版 Cheney Wood The Ultimate Revenge similar games & best alternatives

小林正雪復仇之密室重制版 Cheney Wood The Ultimate Revenge

2019

Should you play it?

香港,密室逃脱,刑侦推理,解谜! 风流倜傥略爱搞怪的刑警,屡破奇案,轻松应付着海量的案件与狡猾的罪犯,直到那件事的发生……为了逃避最不喜欢的人,他调职到这座城市。然而,等待他的将是从警以来最大的敌人和暗中策划的巨大阴谋。外表看似有些憨傻,推理却过于常人的谜样男子小林正雪,能带领刑侦组走出困境吗?

What works
  • Engaging detective puzzle gameplay
  • Strong narrative and character development
  • Well-designed episodic cases
  • Humorous and distinctive protagonist
  • Thoughtful ui and accessibility improvements
Things to keep in mind
  • Simplistic and sometimes illogical plot elements
  • Limited voice acting quality and language mix issues
  • Some ui and control quirks from mobile port
  • Linear gameplay with low player freedom
  • Occasional bugs and text errors

What to play next

Top picks

Games that feel the closest overall

  • Inspector Schmidt - A Bavarian Tale

  • Dad's Monster House

  • Trials of Innocence

  • The Posthumous Investigation

  • Dinocop

  • Word Game: Episode 0

  • Interior Worlds

  • The Ratline

  • 蓝宝石般的被害妄想少女/Damsel with persecutory delusion

Hidden Gems

Less popular games with surprisingly high similarity

  • Inspector Schmidt - A Bavarian Tale

  • Dad's Monster House

  • Trials of Innocence

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Antioch: Scarlet Bay

  • Story

    The Darkside Detective: A Fumble in the Dark

  • Value

    Munin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

小林正雪復仇之密室重制版 Cheney Wood The Ultimate Revenge: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Thrill, Strategy. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over investigation choices, dialogue options, and deduction sequences, though within a linear narrative framework."

    Capsule for Roman's Christmas / 罗曼圣诞探案集 Roman's Christmas / 罗曼圣诞探案集

    "Players have control over investigation actions, evidence collection, and dialogue choices, though story progression is linear."

  • Competence

    Game with the same Competence vibe

    3

    "Engages players in logical deduction, evidence analysis, and puzzle solving with moderate challenge and feedback."

    Capsule for 蓝宝石般的被害妄想少女/Damsel with persecutory delusion 蓝宝石般的被害妄想少女/Damsel with persecutory delusion

    "Engages players in puzzle solving, evidence analysis, and logical deduction with moderate challenge and feedback."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on individual investigation and puzzle solving without competitive or ranked elements."

    Capsule for Cyber Manhunt Cyber Manhunt

    "Focuses on individual investigation and puzzle solving without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express interest in continuing through episodic chapters and replaying for different choices, though some find combat repetitive."

    Capsule for The Huntsman: Winter's Curse The Huntsman: Winter's Curse

    "Players tend to engage in multiple cases and chapters with episodic structure encouraging continued play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual detective work without multiplayer or cooperative gameplay."

    Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

    "Single-player experience focused on individual detective work without multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players combine clues and form logical statements, offering some creative problem solving within a structured narrative."

    Capsule for Detective Grimoire Detective Grimoire

    "Players creatively combine clues and evidence to solve cases, though within predefined story and puzzle frameworks."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle-based."

    Capsule for Machinarium Machinarium

    "No elements of exerting control or superiority over others; interactions are narrative and puzzle based."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive noir atmosphere and story provide escape from real life; players enjoy the detective narrative and roleplay."

    Capsule for Antioch: Scarlet Bay Antioch: Scarlet Bay

    "Provides mental escape through immersive detective story, puzzles, and noir atmosphere."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for interest and enjoyment rather than obligation or external pressure."

    Capsule for Japan Stigmatized Property -日本事故物件監視協会- Japan Stigmatized Property -日本事故物件監視協会-

    "Players engage voluntarily for interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different puzzle solutions and try various approaches."

    Capsule for Locked In Mind Locked In Mind

    "Players explore different cases and puzzle types, testing various investigative approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore crime scenes and environments to discover clues and new information."

    Capsule for Ace Attorney Investigations Collection Ace Attorney Investigations Collection

    "Encourages discovery of clues and secrets within varied crime scenes and environments."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some expression through choice of phone responses but mostly predefined presentation."

    Capsule for STEINS;GATE STEINS;GATE

    "Limited character customization; some self-expression through dialogue choices and interaction with phone system."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Grounded in a realistic noir setting with plausible scenarios, though stylized and atmospheric."

    Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

    "Grounded in realistic detective scenarios with some stylized noir elements, minimal fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with limited social or community interaction."

    Capsule for Risen Risen

    "Primarily a solo experience with limited social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop deductive reasoning and puzzle-solving skills through gameplay."

    Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

    "Players develop deductive reasoning and puzzle-solving skills through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle and visual novel genres."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Sedentary gameplay typical of visual novel and puzzle genres."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on narrative and puzzles; not designed for casual or background play."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Requires focused attention on puzzles and narrative; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional connection mainly through narrative and character development; no social or relationship-building mechanics."

    Capsule for Baten Kaitos I & II HD Remaster Baten Kaitos I & II HD Remaster

    "Limited emotional connection mainly through narrative and character development rather than social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts individually."

    Capsule for Legend of Homebody Legend of Homebody

    "No leadership or group management elements; player acts individually."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through case completion and unlocking achievements, with some narrative branching."

    Capsule for Regeria Hope Episode 1 Regeria Hope Episode 1

    "Progression through case completion and unlocking story chapters, with some collectible elements."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally a calm, reflective experience with some tension in puzzle challenges but overall balanced pacing."

    Capsule for GOODBYE WORLD GOODBYE WORLD

    "Balanced challenge and pacing provide moderate relaxation and flow during puzzle solving."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements contribute to atmosphere but are generally subdued and functional."

    Capsule for 篱笆庄秘闻 / Mysteries of Fence 篱笆庄秘闻 / Mysteries of Fence

    "Visual and auditory elements are modest but contribute to atmosphere; not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal achievement."

    Capsule for Ostriv Ostriv

    "No social status or recognition systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with character development, humor, and episodic cases."

    Capsule for The Darkside Detective: A Fumble in the Dark The Darkside Detective: A Fumble in the Dark

    "Strong narrative focus with episodic cases, character development, and plot threads."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical reasoning, planning, and problem solving to connect clues and solve mysteries."

    Capsule for Demons' Timeline Demons' Timeline

    "Requires logical thinking, planning, and problem solving to connect clues and solve mysteries."

  • Thrill

    Game with the same Thrill vibe

    2

    "Tension arises from time-limited puzzles and narrative suspense, but overall controlled and not extreme."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Tension arises from mystery and puzzle solving rather than high-risk or suspenseful action."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value especially at discounted prices; satisfying puzzle content."

    Capsule for Munin Munin

    "Generally regarded as good value for price and content, especially for fans of detective puzzles."

  • Violence

    Game with the same Violence vibe

    -3

    "Violence is minimal and narrative-driven; gameplay focuses on investigation and puzzle solving rather than combat."

    Capsule for Technobabylon Technobabylon

    "Violence is minimal and narrative-driven; gameplay emphasizes investigation over combat."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; gameplay occurs in stable, low-risk environments."

    Capsule for The Cave The Cave

    "No survival mechanics; gameplay occurs in stable, low-risk environments."

Last update: 13/07/2026