篱笆庄秘闻 / Mysteries of Fence similar games & best alternatives

篱笆庄秘闻 / Mysteries of Fence

PC (Microsoft Windows) • 2017

Should you play it?

This game records the unknown pain and struggles in the far eastern country, we hope our descendants won't forget these tragedies happened before.

What works
  • Important and socially relevant story
  • Multiple endings and branching narrative
  • Affordable price
  • Emotional and immersive experience
  • Raises awareness of real-world issues
Things to keep in mind
  • Poor english translation
  • Simple and sometimes clunky gameplay
  • Short game length
  • Ui and controls are awkward
  • Technical bugs and lack of polish

What to play next

Top picks

Games that feel the closest overall

  • The Boogie Man

  • Far Away

  • The Bad Kids

  • Fears to Fathom - Norwood Hitchhike

  • A Light in the Dark

  • [Chilla's Art] The Kidnap | 誘拐事件

  • The Hungry Lamb: Traveling in the Late Ming Dynasty

  • 恒水中学连环虐杀 / The untold story of hengshui school

  • A Wolf in Autumn

Hidden Gems

Less popular games with surprisingly high similarity

  • The Boogie Man

  • The Bad Kids

  • 恒水中学连环虐杀 / The untold story of hengshui school

If you liked…

Recommendations by what you enjoyed most

  • Story

    Sakura Santa

  • Autonomy

    RUSSI.A SIMULATOR

  • Value

    Cradle

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

篱笆庄秘闻 / Mysteries of Fence: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices affecting the story and outcomes, indicating some control over actions despite limited guidance."

    Capsule for RUSSI.A SIMULATOR RUSSI.A SIMULATOR

    "Players make choices affecting story outcomes, including rebellious or compliant actions, indicating some control over decisions."

  • Competence

    Game with the same Competence vibe

    1

    "Some simple puzzles and mini-games provide light skill challenges, but overall gameplay is straightforward and accessible."

    Capsule for Massacre At The Mirage Massacre At The Mirage

    "Game includes simple puzzles and mini-games that require some skill but are generally easy and straightforward."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal story experience without comparison to others."

    Capsule for The Descendant The Descendant

    "No evidence of competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime with multiple endings encourages replaying, but overall a brief experience with limited habitual play."

    Capsule for missed messages. missed messages.

    "Multiple endings and some replay value for story completion, but short length and simple gameplay limit long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel experience with no multiplayer or cooperative features."

    Capsule for CHAOS;HEAD NOAH CHAOS;HEAD NOAH

    "Single-player visual novel experience with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can explore different narrative paths and endings, but gameplay mostly follows preset storylines and puzzle structures."

    Capsule for Lunar Mirror:The Pavilion of Desire Lunar Mirror:The Pavilion of Desire

    "Players can explore different story branches and endings, but gameplay mostly follows predefined narrative and puzzle structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; story focuses on victim experience."

    Capsule for Morphine Morphine

    "No elements of exerting control or superiority over others; narrative focuses on victim experience."

  • Escapism

    Game with the same Escapism vibe

    2

    "Players engage with a dark, emotional story that provides psychological immersion and distraction from real life."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "Players immerse in a dark fictionalized reality to understand real-life social issues, providing emotional escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for interest in story and setting rather than obligation."

    Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

    "Players engage voluntarily out of interest in the story and social awareness rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Some exploration of different endings and puzzle solving, but mostly linear with limited novelty in gameplay."

  • Exploration

    Game with the same Exploration vibe

    1

    "Players explore several locations and revisit them to gather clues, but environments are limited and familiar."

    Capsule for A Case of Distrust A Case of Distrust

    "Players discover story details and clues through investigation, but environment is limited and familiar."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or visual expression; presentation is standardized typical visual novel style."

    Capsule for Far Away Far Away

    "No character customization or personalization; presentation is standardized visual novel style."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Grounded in realistic historical events and characters, with minimal fictional or fantastical elements."

    Capsule for A Golden Wake A Golden Wake

    "Based on realistic, true-life inspired events with minimal fictional or fantastical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary narrative experience."

    Capsule for DISTRAINT: Deluxe Edition DISTRAINT: Deluxe Edition

    "No community or social interaction features; solitary narrative experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn through story progression and decision consequences, gaining insight into social issues."

    Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

    "Players learn about social issues and psychological trauma through story; some cognitive engagement."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary visual novel format."

    Capsule for I'a I'a Cofflhu Fhtagnyaa I'a I'a Cofflhu Fhtagnyaa

    "No physical activity or health-related gameplay; sedentary visual novel format."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and puzzle solving; not designed for casual or background play."

    Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

    "Requires focused reading and puzzle solving; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional engagement with characters and story creates some sense of closeness, though no direct social interaction."

    Capsule for Midnight Witch Midnight Witch

    "Emotional engagement with story and characters creates some sense of closeness, though no social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Progression through story and unlocking endings, but no item or power accumulation."

    Capsule for Sakura Beach Sakura Beach

    "Progression through story and unlocking endings; no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and oppressive atmosphere with moments of calm; overall suspenseful rather than relaxing."

    Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

    "Tense and emotionally heavy narrative with some moments of calm; overall not a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements create atmosphere but sensory stimulation is moderate and subdued."

    Capsule for Summerland Summerland

    "Visual and auditory elements contribute to atmosphere but are generally subdued and functional."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for Toby: The Secret Mine Toby: The Secret Mine

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings and character-driven plot."

    Capsule for Sakura Santa Sakura Santa

    "Strong narrative focus with multiple endings and deep engagement with real-world inspired plot."

  • Strategy

    Game with the same Strategy vibe

    0

    "Simple puzzle solving with minimal strategic depth."

    Capsule for Haunted Investigation Haunted Investigation

    "Simple puzzle solving with minimal strategic depth; neither strongly strategic nor purely routine."

  • Thrill

    Game with the same Thrill vibe

    2

    "Emotional suspense and narrative tension create a sense of thrill."

    Capsule for In Stars And Time In Stars And Time

    "Emotional tension and suspense from story and escape attempts provide some thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given story and atmosphere despite some flaws."

    Capsule for Cradle Cradle

    "Generally considered good value for price given story importance and content, despite technical flaws."

  • Violence

    Game with the same Violence vibe

    3

    "Themes include abuse and trauma with disturbing imagery, though no combat gameplay; violence is thematic rather than mechanical."

    Capsule for LISA: The First LISA: The First

    "Depicts psychological and physical abuse as core theme; players experience violent oppression."

  • Survival

    Game with the same Survival vibe

    3

    "Story involves survival themes and overcoming psychological and physical threats."

    Capsule for NOeSIS02_羽化 NOeSIS02_羽化

    "Story involves avoiding failure and escaping oppressive environment, reflecting survival motivation."

Last update: 12/07/2026