Haunted Investigation similar games & best alternatives

Haunted Investigation

PC (Microsoft Windows), SteamVR • 2023

Should you play it?

Haunted Investigation is a spine-tingling horror game that will test your nerves and keep you on the edge of your seat. Whether you choose to play alone or with another friend (up to 2 players), you'll be immersed in a world of terror and suspense as you explore an abandoned mansion.

What works
  • Effective jump scares and atmosphere
  • Co-op multiplayer enhances experience
  • Multiple endings increase replayability
  • Good value for price
  • Simple puzzles accessible to many players
Things to keep in mind
  • Very short gameplay duration
  • Linear and scripted gameplay
  • Some bugs and technical issues reported
  • Limited character control and mobility
  • Minimal story depth and polish

What to play next

Top picks

Games that feel the closest overall

  • Beyond: Two Souls

  • Bendy: Secrets of the Machine

  • Eronoctosis: Put Yourself Together

  • Together: Moon Escape

  • FURRY BACKROOMS

  • The Dark Pictures Anthology: Little Hope

  • The Cat! Porfirio's Adventure

  • BOKURA: planet

  • DEATH IN UNISON

Hidden Gems

Less popular games with surprisingly high similarity

  • Project Crypt

  • A Blind Legend

  • STAR WARS™: Episode I: Jedi Power Battles™

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Shadows 2: Perfidia

  • Fantasy

    Backrooms: Escape Together

  • Sensation

    Phasmophobia

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Haunted Investigation: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore different horror scenarios and make some choices affecting endings, though gameplay is mostly linear with preset puzzles and combat."

    Capsule for A.I.L.A A.I.L.A

    "Players can explore the haunted mansion and choose how to approach puzzles and endings, but the gameplay is largely linear with scripted scares."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay involves simple puzzles and item collection with minimal challenge, but requires some problem-solving and exploration."

    Capsule for [Chilla's Art] Stigmatized Property | 事故物件 [Chilla's Art] Stigmatized Property | 事故物件

    "The game involves simple puzzles and item collection with minimal difficulty; some players found it easy and short."

  • Competition

    Game with the same Competition vibe

    -5

    "Focus is on cooperative or solo play without competitive elements or leaderboards."

    Capsule for REANIMAL REANIMAL

    "No competitive elements or leaderboards; focus is on personal experience and cooperative play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with multiple endings encourages replay to explore all outcomes, but limited long-term engagement."

    Capsule for The Average Everyday Adventures of Samantha Browne The Average Everyday Adventures of Samantha Browne

    "Short game with multiple endings encourages replay but overall limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports co-op play with friends, enhancing enjoyment and shared experiences."

    Capsule for Simple Fish Adventure Simple Fish Adventure

    "Supports two-player co-op which enhances experience; many players enjoyed playing with friends."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players use predefined game mechanics and characters with minimal customization or creative building."

    Capsule for Snood Snood

    "Game uses predefined assets and scripted events; minimal player creativity or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal participation."

    Capsule for Hozy Hozy

    "No elements of dominance or power over others; cooperative and equal participation."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong horror atmosphere and jump scares provide immersive escape from reality; players seek tension and fright."

    Capsule for Shadows 2: Perfidia Shadows 2: Perfidia

    "Players seek thrills and distraction through horror atmosphere and jump scares."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and personal interest, no obligation or pressure."

    Capsule for Sakura Angels Sakura Angels

    "Players engage voluntarily for entertainment and personal interest, no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different endings and puzzle solutions, but largely linear and routine gameplay."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Some exploration of multiple endings and puzzle solutions, but largely scripted and linear."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of mansion rooms and hidden collectibles, but largely linear puzzle progression."

    Capsule for Quantum Conundrum Quantum Conundrum

    "Limited exploration within a linear mansion environment with some puzzle discovery."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; standard presentation."

    Capsule for The Eyes of Ara The Eyes of Ara

    "No character customization or player expression; standard presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Immersive horror fiction with supernatural entities and surreal backrooms setting."

    Capsule for Backrooms: Escape Together Backrooms: Escape Together

    "Immersive horror fiction with supernatural elements and scripted scares."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong sense of community through co-op play and shared experiences with friends and family"

    Capsule for Death Road to Canada Death Road to Canada

    "Community experience mainly through co-op play and shared scares with friends."

  • Growth

    Game with the same Growth vibe

    0

    "Minimal learning curve; some skill improvement possible but overall limited personal development."

    Capsule for Barro 2020 Barro 2020

    "Minimal learning curve; some puzzle solving but limited personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention for puzzles, combat, and exploration; not designed for idle or background play."

    Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

    "Requires player attention due to scares and puzzles; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social play with friends fosters some emotional connection and shared experiences."

    Capsule for Just Act Natural Just Act Natural

    "Playing with friends can foster social bonding and shared emotional reactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; purely individual or equal participation."

    Capsule for Chill Corner Chill Corner

    "No leadership or management roles; cooperative and equal participation."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and unlocking endings, but no item collection or upgrades."

    Capsule for Revenge Of The Colon Revenge Of The Colon

    "Progression through collecting items and unlocking multiple endings, but no complex upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense rather than relaxation or flow."

    Capsule for Poppy Playtime Poppy Playtime

    "Game induces tension and suspense rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design, jump scares, and atmospheric visuals."

    Capsule for Phasmophobia Phasmophobia

    "Strong sensory stimulation through sound design, jump scares, and atmospheric visuals."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    2

    "Narrative elements through notes and lore, with multiple endings."

    Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

    "Basic narrative with multiple endings and some lore revealed through notes."

  • Strategy

    Game with the same Strategy vibe

    0

    "Simple puzzle solving with minimal strategic depth; some players found puzzles confusing but mostly straightforward."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "Simple puzzle solving with minimal strategic depth."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game effectively creates suspense, tension, and jump scares that provide thrilling moments."

    Capsule for Jaden Williams' The Stalking Stairs Jaden Williams' The Stalking Stairs

    "Game delivers suspense and jump scares that create thrilling moments."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price; players appreciate content and replayability despite limited current content."

    Capsule for Cat Bait Cat Bait

    "Good value for price considering content and replayability; many players felt it was worth the cost."

  • Violence

    Game with the same Violence vibe

    1

    "Some horror violence implied but gameplay focuses on avoidance and survival rather than combat."

    Capsule for Welcome to Kowloon Welcome to Kowloon

    "Some horror violence implied but no active combat or destruction gameplay."

  • Survival

    Game with the same Survival vibe

    -3

    "No real threat of failure or death; character cannot die and gameplay is stable."

    Capsule for Grim Clicker Grim Clicker

    "No real threat of death or failure; player cannot die and hiding mechanics are minimal."

Last update: 09/07/2026