Shadows 2: Perfidia similar games & best alternatives

Shadows 2: Perfidia

PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

Shadows 2: Perfidia is a survival horror game inspired by classics like the Penumbra series and Layers of Fear. Explore a darkened office complex and uncover the truth behind the horrifying events that have befallen its inhabitants.

What works
  • Effective horror atmosphere and sound design
  • Two playable characters with different storylines
  • Randomized item locations increase replayability
  • Good value at discounted price
  • Engaging jump scares and suspense
Things to keep in mind
  • Repetitive level design with similar office layouts
  • Cheap jump scares can feel overused
  • Technical issues and bugs reported
  • Limited puzzle variety and depth
  • Low-budget graphics and performance hiccups

What to play next

Top picks

Games that feel the closest overall

  • Into The Gloom

  • Don't Be Afraid

  • [Chilla's Art] The Caregiver | 終焉介護

  • Rewind Or Die

  • Dread Flats

  • DERE EVIL EXE

  • Dark Fracture: Prologue

  • Tomato Jones

  • [Chilla's Art] Stigmatized Property | 事故物件

Hidden Gems

Less popular games with surprisingly high similarity

  • Into The Gloom

  • Rewind Or Die

  • DERE EVIL EXE

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    In Silence

  • Fantasy

    Eronoctosis: Put Yourself Together

  • Thrill

    Rake

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadows 2: Perfidia: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Expression, Relaxation, Growth.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore various areas, solve puzzles, and switch between two characters with different gameplay styles, indicating a good degree of player control and decision-making."

    Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

    "Players can choose between two characters and different gameplay modes (easy, hardcore), and decide how to approach puzzles and hiding, indicating some control over actions."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzle solving and repairing with some skill, but puzzles are generally easy and become repetitive, limiting challenge."

    Capsule for FixFox FixFox

    "Game involves puzzle solving and navigation challenges with some randomness, but puzzles are generally easy and gameplay repetitive, providing moderate skill engagement."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player focused with no comparison or ranking against others."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "No evidence of competitive elements; gameplay is single-player focused with no comparison or ranking against others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay to explore multiple endings, but overall short playtime and mixed reception limit habitual play."

    Capsule for EXS1~EthnologySister:Cultural functionalism EXS1~EthnologySister:Cultural functionalism

    "Some players report finishing in one sitting and replaying for alternate endings; others find repetition tiring, indicating mixed but slight tendency to continue playing."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some base building and layout customization, but mostly uses predefined buildings and structures with limited creative freedom."

    Capsule for One Military Camp One Military Camp

    "Some creative elements like randomized item locations and disturbing paintings add variety, but overall uses predefined office layouts repeatedly."

  • Domination

    Game with the same Domination vibe

    -5

    "No indication of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    Capsule for I and Me I and Me

    "No indication of exerting control or superiority over others; gameplay is solitary and survival-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players seek thrilling horror experience and stress relief through immersive gameplay and jump scares, escaping real life."

    Capsule for In Silence In Silence

    "Strong horror atmosphere and jump scares provide immersive escape from reality; players seek tension and fright."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and horror experience without obligation or external pressure."

    Capsule for Shhh! Shhh!

    "Players engage voluntarily for entertainment and horror experience; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle solving encourage trying new things, but mostly follows established horror game routines."

    Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

    "Some experimentation with flashlight intensity, sanity mechanics, and hiding strategies, but largely follows established horror game routines."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore randomized rooms and different paths with some map variety, though environments are somewhat repetitive."

    Capsule for Nunholy Nunholy

    "Players explore office maze-like floors with some secret items and randomized encounters, though environments are repetitive."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players select characters but no significant avatar or environment personalization."

    Capsule for Tiny Brains Tiny Brains

    "Limited customization; players choose characters but no avatar personalization or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features surreal, imaginative horror elements and symbolic monsters, creating a fictional and eerie atmosphere."

    Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

    "Game features shadow monsters and surreal horror elements, creating an imaginative and fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Players learn puzzle solutions and story progression, but limited skill development or complexity."

    Capsule for [Chilla's Art] Stigmatized Property | 事故物件 [Chilla's Art] Stigmatized Property | 事故物件

    "Players learn layouts and puzzle solutions over time, but limited depth in skill development or personal growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and character control; not suitable for casual or background play."

    Capsule for The Cave The Cave

    "Requires player attention to avoid monsters and solve puzzles; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building; purely individual experience."

    Capsule for Return of the Obra Dinn Return of the Obra Dinn

    "No social interactions or relationship building; purely individual experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect keys and items to unlock new areas, showing some progression."

    Capsule for Welcome to Kowloon Welcome to Kowloon

    "Players collect keys, batteries, and unlock new floors; some progression through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense rather than relaxation, with frequent jump scares."

    Capsule for The Devourer: Hunted Souls The Devourer: Hunted Souls

    "Game induces tension and fear rather than relaxation; jump scares and suspense dominate."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."

    Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

    "Strong sensory stimulation through sound design, lighting effects, and jump scares create emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but no social visibility."

    Capsule for Rogue Reaper Rogue Reaper

    "No social recognition or status systems; achievements exist but no social visibility."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion through character interactions and multiple endings, though story is somewhat clichéd."

    Capsule for Fairy Fencer F Fairy Fencer F

    "Narrative with two characters, journal entries, and multiple endings provide some story immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic stealth and puzzle solving require some planning but limited strategic depth."

    Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

    "Basic puzzle solving and hiding strategies required; not deeply strategic but some planning involved."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and jump scares create thrilling and tense gameplay moments."

    Capsule for Rake Rake

    "High suspense and jump scares create thrilling and tense gameplay moments."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given quality and length; some complaints about bugs but overall positive."

    Capsule for Dread Flats Dread Flats

    "Generally considered good value at low price or heavy discount; some complaints about bugs but overall fair return for cost."

  • Violence

    Game with the same Violence vibe

    3

    "Contains disturbing imagery, gore, and violent themes consistent with horror genre."

    Capsule for Forgotten Hill Mementoes Forgotten Hill Mementoes

    "Contains brutal monster encounters and mutilated bodies, emphasizing violent horror themes."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay involves avoiding death, managing resources like flashlight batteries, and escaping threats."

    Capsule for AfterHours AfterHours

    "Core gameplay involves avoiding lethal monsters and managing flashlight battery to survive and escape."

Last update: 09/07/2026