DERE EVIL EXE similar games & best alternatives

DERE EVIL EXE

Android, PC (Microsoft Windows), iOS • 2018

Should you play it?

DERE EVIL EXE is both a terrifying thriller with a gripping meta horror story and a retro 16-bit pixel platformer with unique puzzles and obstacles.

What works
  • Challenging and rewarding platforming
  • Unique meta-narrative and horror atmosphere
  • Low price with good content
  • Engaging soundtrack and sound design
  • Multiple endings and secrets
Things to keep in mind
  • Lack of controller support and some clunky controls
  • Short game length
  • Some frustrating difficulty spikes
  • Minor bugs and technical issues
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Shadows 2: Perfidia

  • Tomato Jones

  • Into The Gloom

  • 8BitBoy™

  • [Chilla's Art] Aka Manto | 赤マント

  • Vox Populi Vox Dei 2

  • Rain World

  • Ben and Ed

  • DARK NIGHT WITH FLOPPA

Hidden Gems

Less popular games with surprisingly high similarity

  • Shadows 2: Perfidia

  • Tomato Jones

  • Into The Gloom

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Levelhead

  • Escapism

    Dark Pals: The 1st Floor

  • Fantasy

    My Big Sister

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DERE EVIL EXE: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Expression, Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over platforming actions and decisions with some freedom in movement and ability use, though within designed levels and objectives."

    Capsule for PAC-MAN WORLD Re-PAC PAC-MAN WORLD Re-PAC

    "Players have control over precise platforming actions and decisions, but some forced mechanics (e.g. mouse control section) reduce freedom."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging platforming requiring skill mastery, with a steep learning curve and rewarding progression."

    Capsule for Levelhead Levelhead

    "Challenging platforming requiring skill, precision, and learning from repeated failures; rewards mastery and persistence."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal challenge and progression rather than competing against others."

    Capsule for Peepo Island Peepo Island

    "Focus is on individual challenge and personal progression rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often replay to explore different endings and secrets, though some find the short length limiting."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Players often replay to overcome difficult sections and explore multiple endings, though game length is short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for The Witcher: Enhanced Edition Director's Cut The Witcher: Enhanced Edition Director's Cut

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creative puzzle elements and level design, but gameplay largely follows established platformer structures."

    Capsule for Ms. Splosion Man Ms. Splosion Man

    "Some creative meta-narrative and puzzle elements, but gameplay mostly follows established platforming structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; experience is personal and solitary."

    Capsule for Haunted Room : 205 Haunted Room : 205

    "No elements of exerting control over others; experience is personal and solitary."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a mysterious, unsettling world, escaping real life through exploration and psychological horror."

    Capsule for Dark Pals: The 1st Floor Dark Pals: The 1st Floor

    "Players use the game to immerse in a disturbing, unsettling world, escaping reality through horror and challenge."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest in story and horror genre, not obligation."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "Players engage voluntarily out of interest in horror platformers and meta storytelling, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages exploration of unconventional storytelling mechanics and meta elements, inviting players to experience new narrative forms."

    Capsule for It Takes a War It Takes a War

    "Meta elements and hidden secrets encourage exploration of game mechanics and narrative layers."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery of secrets and varied levels, though mostly linear progression."

    Capsule for Garlic Garlic

    "Some discovery of secrets and narrative fragments, though mostly linear level progression."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; presentation is fixed and standardized."

    Capsule for Toki Tori Toki Tori

    "No character customization or player expression; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and supernatural elements with psychological horror and surreal storytelling."

    Capsule for My Big Sister My Big Sister

    "Strong meta-fictional horror narrative with supernatural and surreal elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop platforming skills and learn game mechanics through repeated attempts."

    Capsule for Peepo Island Peepo Island

    "Players improve platforming skills and understanding of game mechanics through repeated attempts."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precision; not suited for casual or background play."

    Capsule for TrackMania² Valley TrackMania² Valley

    "Requires focused attention and precision; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to game narrative."

    Capsule for Lucifer Within Us Lucifer Within Us

    "No social or emotional relationship building; interactions are with game narrative only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for DEEMO -Reborn- DEEMO -Reborn-

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and achievements, though no traditional item collection or upgrades."

    Capsule for Duck Season PC Duck Season PC

    "Progression through levels and unlocking multiple endings, but no extensive item or upgrade collection."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and challenge dominate; not designed for relaxation or flow states."

    Capsule for Our Darker Purpose Our Darker Purpose

    "Sustained tension and challenge dominate; not designed for relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Effective use of sound and visual cues to create emotional responses."

    Capsule for Spooky's Jump Scare Mansion Spooky's Jump Scare Mansion

    "Effective use of audio-visual cues and unsettling atmosphere to evoke emotional responses."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with meta-storytelling and fourth-wall breaking."

    Capsule for Pony Island Pony Island

    "Strong meta-narrative with layered storytelling, fourth wall breaks, and cryptic plot elements."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzle solving and planning required, but mostly straightforward platforming."

    Capsule for Shantae: Half-Genie Hero Shantae: Half-Genie Hero

    "Some puzzle elements and planning required, but mostly reflex-based platforming."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror and suspense elements create tension, fear, and relief, contributing to thrilling gameplay."

    Capsule for The Evil Within 2 The Evil Within 2

    "Creates suspense and tension through horror elements and challenging gameplay."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for low price and amount of content; good value for money."

    Capsule for Bullshot Bullshot

    "Highly praised for low price and amount of content; good value for money."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat-like elements (stomping enemies), but mostly focused on platforming rather than destruction."

    Capsule for Electronic Super Joy 2 Electronic Super Joy 2

    "Some combat-like hazards and enemy avoidance, but focus is on platforming rather than destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid hazards and manage precise movements to survive and progress."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "Players must avoid hazards and manage precise movements to survive and progress."

Last update: 09/07/2026