Clover Day's Plus similar games & best alternatives

Clover Day's Plus

PC (Microsoft Windows) • 2023

Should you play it?

Bottled-up emotions... An everlasting oath... Heartfelt desires... An enduring regret... And a childhood promise. Yuuto was abandoned by his parents and raised in an orphanage in Britain before a trading merchant by the name of Takakura Yoshiomi adopted him and brought him to Japan.

What works
  • Strong emotional and narrative depth
  • High-quality art and music
  • Engaging character development
  • Long playtime with multiple routes
  • Effective escapism and emotional support
Things to keep in mind
  • Repetitive and unfunny pervert humor
  • Some pacing and translation issues
  • Technical bugs and crashes reported
  • Limited gameplay interaction
  • Controversial adult content and themes

What to play next

Top picks

Games that feel the closest overall

  • Hold Me Tight All Night, Onii-chan!

  • NEKOPARA Vol. 4

  • Tayutama 2-you're the only one-

  • ATRI -My Dear Moments-

  • Otome * Domain

  • WAGAMAMA HIGH SPEC

  • Senren*Banka

  • Café Stella and the Reaper's Butterflies

  • Memories Off -Innocent Fille- for Dearest

Hidden Gems

Less popular games with surprisingly high similarity

  • Hold Me Tight All Night, Onii-chan!

  • WAGAMAMA HIGH SPEC

  • Memories Off -Innocent Fille- for Dearest

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Katawa Shoujo

  • Story

    Heart Fragment

  • Continuation

    DRAGON QUEST VII Reimagined

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Clover Day's Plus: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy, Continuation. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make meaningful choices affecting story outcomes, but within a structured visual novel format with limited exploration."

    Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

    "Players make choices that determine story routes, but within a structured visual novel format with limited gameplay interaction."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay consists mainly of reading and making occasional choices, with minimal skill or challenge involved."

    Capsule for Midnight Witch Midnight Witch

    "Gameplay is mostly reading and simple choices, with minimal skill or challenge involved."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

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    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long playtime with many hours invested; players report habitual engagement and strong attachment."

    Capsule for DRAGON QUEST VII Reimagined DRAGON QUEST VII Reimagined

    "Players invest long hours (30+), with some waiting years for full translation, indicating strong attachment and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual narrative without multiplayer or cooperative play."

    Capsule for Doki Doki Literature Club Plus! Doki Doki Literature Club Plus!

    "Single-player experience focused on individual narrative paths without multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some player expression through route choices and minor customization (e.g. scene mode), but mostly predefined story and visuals."

    Capsule for Maitetsu:Pure Station Maitetsu:Pure Station

    "Some player expression through route choices and character interactions, but within predefined storylines."

  • Domination

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    "No elements of exerting control over others; interactions are narrative and equal."

    Capsule for Summer Pockets Summer Pockets

    "No elements of exerting control over others; interactions are narrative and equal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism value; players use the game to cope with real-life difficulties and emotional struggles."

    Capsule for Katawa Shoujo Katawa Shoujo

    "Strong escapism value; players use the game as emotional refuge and distraction from real-life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

    Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

    "Players engage voluntarily out of personal interest and emotional connection, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay follows established visual novel conventions with little novelty or mechanic experimentation."

    Capsule for NEKOPARA After NEKOPARA After

    "Gameplay follows established visual novel routines; limited novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

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    "Game environments are mostly familiar and narrative-driven with limited physical exploration or discovery."

    Capsule for Batman: The Enemy Within - The Telltale Series Batman: The Enemy Within - The Telltale Series

    "Some narrative exploration through multiple routes and backstory, but environments and gameplay are familiar."

  • Expression

    Game with the same Expression vibe

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    "Some character customization via story choices, but no avatar or environment personalization."

    Capsule for The Rainy Port Keelung 雨港基隆 The Rainy Port Keelung 雨港基隆

    "Some character customization via route choices and internal monologues, but no avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fictional narrative with emotional and romantic themes, though grounded in realistic settings."

    Capsule for Yusetsu Yusetsu

    "Romantic and emotional fiction with some improbable scenarios, but grounded in slice-of-life and relationships."

  • Fellowship

    Game with the same Fellowship vibe

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    "The experience is solitary and narrative-focused with minimal social interaction or community engagement."

    Capsule for A Light in the Dark A Light in the Dark

    "Experience is solitary and narrative-driven with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players experience emotional growth and character development through story progression."

    Capsule for Love Begins With Goodbye Love Begins With Goodbye

    "Players experience emotional growth and character development through story progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

    Capsule for Riddle Joker Riddle Joker

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and attention; not suitable for casual or background play."

    Capsule for CLANNAD CLANNAD

    "Requires focused reading and attention; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connection with characters and their relationships; intimate storytelling."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "Strong emotional connections and intimate storytelling between characters and player."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows narrative without directing others."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "No leadership or management roles; player follows narrative without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story routes and unlocking achievements; no item or power accumulation."

    Capsule for It gets so lonely here It gets so lonely here

    "Progression through story completion and unlocking routes, but no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally calm pacing with moments of tension; overall experience is immersive and relaxing."

    Capsule for One-Eyed Likho One-Eyed Likho

    "Generally relaxing and emotionally soothing experience with balanced pacing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual and auditory stimuli through colorful art and music, but not intense sensory input."

    Capsule for I commissioned some cats 0 I commissioned some cats 0

    "Visual and auditory appeal through vibrant art and music, but not intense sensory stimulation."

  • Status

    Game with the same Status vibe

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    "No social status or recognition mechanics; achievements are personal."

    Capsule for Desk Paws Desk Paws

    "No social status or recognition mechanics; achievements are personal and private."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is a core element, with well-developed characters, plot twists, and emotional depth."

    Capsule for Heart Fragment Heart Fragment

    "Narrative immersion is the core; rich character-driven plot with emotional depth."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; choices are straightforward."

    Capsule for Senren*Banka Senren*Banka

    "Minimal strategic or problem-solving elements; choices are straightforward and signposted."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; emotional tension is subtle and contemplative rather than thrilling."

    Capsule for The Novelist The Novelist

    "Low suspense or risk; emotional moments present but no intense thrill or tension."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to extensive content, modding, and long-term engagement."

    Capsule for Space Engineers Space Engineers

    "Players find good value in long playtime, emotional engagement, and content richness."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; focus on emotional and relational content."

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    "No combat or destructive elements; focus on constructive emotional and relational content."

  • Survival

    Game with the same Survival vibe

    -5

    "Stable, low-risk narrative environment without survival challenges."

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    "Stable, low-risk narrative environment without survival challenges."

Last update: 10/07/2026