Cursed Treasure 2 Ultimate Edition - Tower Defense similar games & best alternatives

Cursed Treasure 2 Ultimate Edition - Tower Defense

PC (Microsoft Windows) • 2022

Should you play it?

Why be good when you can be... bad? Cursed Treasure 2 is a classic tower-defense game, remastered and carefully re-balanced. Build towers of powerful orcs, demons, and undead, and master powerful spells, to protect your precious hoard from all manner of no-good do-gooders.

What works
  • Nostalgic and engaging tower defense gameplay
  • Strategic depth with tower upgrades and skill trees
  • Colorful and readable fantasy art style
  • Meaningful progression and leveling system
  • Includes new levels and quality of life improvements
Things to keep in mind
  • Early game grind and difficulty spikes frustrate some players
  • Limited tower variety and map size restrict creativity
  • Some ui and balance issues reported
  • No multiplayer or social features
  • Repetitive gameplay due to forced level replay for xp

What to play next

Top picks

Games that feel the closest overall

  • Beware Planet Earth

  • Evil Defenders

  • Ancient Planet Tower Defense

  • Broken Universe - Tower Defense

  • Runeborn

  • ShapeHero Factory

  • Slayaway Camp

  • Pirates Outlaws

  • Roundguard

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Defenders

  • Broken Universe - Tower Defense

  • Runeborn

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cursed Treasure 2 Ultimate Edition - Tower Defense: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Leadership, Exploration, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose tower placements, upgrade paths, and use abilities strategically, allowing control over decisions."

    Capsule for Iron Sea Defenders Iron Sea Defenders

    "Players make strategic decisions on tower placement, upgrades, and skill tree builds, with some freedom in approach despite fixed tower placement zones."

  • Competence

    Game with the same Competence vibe

    4

    "Game challenges players with increasing difficulty, requiring skillful movement, resource management, and tactical combat."

    Capsule for Deep Rock Galactic: Survivor Deep Rock Galactic: Survivor

    "Game challenges players with increasing difficulty, requiring skillful resource management, tower upgrading, and tactical spell use."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal mastery and progression rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for Arctic Eggs Arctic Eggs

    "Focus is on individual progression and personal mastery rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in repeated grinding and replaying levels to progress, showing some habitual play."

    Capsule for Battle for Blood - Epic battles within 30 seconds! Battle for Blood - Epic battles within 30 seconds!

    "Players engage in repeated play and grinding to level up and progress, indicating habitual play despite some frustration with grind."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player tower defense game with no cooperative multiplayer or teamwork elements."

    Capsule for Rift Riff Rift Riff

    "Single-player tower defense game with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players customize tower upgrade paths and use environmental features tactically, allowing some creative strategic expression."

    Capsule for Evil Defenders Evil Defenders

    "Players customize tower upgrade paths and skill trees, and clear terrain to optimize defense, allowing some creative strategy."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are with AI enemies and environment."

    Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

    "No evidence of exerting control over other players; gameplay is solitary and focused on defending against AI enemies."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and nostalgic experience, escaping real life through intense gameplay."

    Capsule for Shadow of the Ninja - Reborn Shadow of the Ninja - Reborn

    "Players use the game as a nostalgic and engaging distraction, escaping real life through strategic gameplay and fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

    Capsule for RoboCop: Rogue City RoboCop: Rogue City

    "Players engage voluntarily out of personal interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different tower combinations, upgrade paths, and strategies to overcome challenges."

    Capsule for Bloons TD 5 Bloons TD 5

    "Encourages trying different tower upgrade combinations, skill builds, and strategies to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited map variety but some exploration of map strategies; mostly familiar environments."

    Capsule for Friends vs Friends Friends vs Friends

    "Some new levels and map variations exist, but overall maps are compact and familiar; limited exploration focus."

  • Expression

    Game with the same Expression vibe

    1

    "Limited cosmetic customization; expression mainly through strategic choices rather than avatar or environment personalization."

    Capsule for ICBM: Escalation ICBM: Escalation

    "Limited cosmetic customization; some self-expression through strategic choices but no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with demons, magic, secret orders, and supernatural elements driving the story and setting."

    Capsule for Portal of Evil: Stolen Runes Collector's Edition Portal of Evil: Stolen Runes Collector's Edition

    "Strong fantasy theme with orcs, demons, undead towers, and a villainous narrative defending cursed gems."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary without social interaction."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

    "No social or community features; gameplay is solitary without social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in strategy and tower management; progression through upgrade trees and mastering levels."

    Capsule for Day D: Tower Rush Day D: Tower Rush

    "Players develop skills and knowledge through leveling, skill trees, and mastering tower upgrades and strategies."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and strategic decision-making during waves; not a passive or idle game."

    Capsule for Fort Defense Fort Defense

    "Requires active attention and strategic decision-making during waves; not a passive or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; purely individual gameplay."

    Capsule for Bayonetta Bayonetta

    "No close social relationships or emotional sharing; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player controls only their own actions."

    Capsule for Protolife Protolife

    "No leadership or group management roles; player controls only their own defenses."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression through leveling, skill trees, equipment upgrades, and unlocking new abilities."

    Capsule for Salt and Sanctuary Salt and Sanctuary

    "Strong progression through experience points, skill trees, tower upgrades, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find the story and exploration engaging and relaxing, others find grinding and difficulty spikes stressful."

    Capsule for Labyrinth of Galleria: The Moon Society Labyrinth of Galleria: The Moon Society

    "Mixed experience: some find it relaxing and nostalgic, others find grind and difficulty spikes stressful."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful cartoon graphics and sound effects provide moderate sensory stimulation and enjoyment."

    Capsule for Planets Under Attack Planets Under Attack

    "Colorful cartoon graphics and satisfying visual effects provide moderate sensory stimulation and enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or multiplayer ranking; achievements are personal."

    Capsule for Monster Monpiece Monster Monpiece

    "No social recognition or multiplayer ranking; achievements exist but mostly personal."

  • Story

    Game with the same Story vibe

    2

    "Contains light narrative elements and lore but story is minimal and secondary to gameplay."

    Capsule for Aquarist Aquarist

    "Includes light narrative and lore elements, but story is simple and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic tower placement, resource management, and tactical decision-making."

    Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

    "Core gameplay revolves around strategic tower placement, resource management, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from waves and difficulty, but overall predictable tower defense mechanics."

    Capsule for Repel The Rifts Repel The Rifts

    "Some tension from managing waves and resource constraints, but overall predictable tower defense pacing."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price with many hours of gameplay, though some find grind tedious."

    Capsule for Deflector Deflector

    "Generally considered good value for price with many hours of gameplay, though some criticize grind and content repetition."

  • Violence

    Game with the same Violence vibe

    3

    "Combat against waves of enemies with towers and spells involves destruction and damage."

    Capsule for Prime World: Defenders 2 Prime World: Defenders 2

    "Combat against fantasy enemies with towers and spells causing damage and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must protect gems and survive waves of enemies, managing resources carefully."

    Capsule for Cursed Treasure 2 Cursed Treasure 2

    "Players must prevent enemies from stealing gems and survive waves, managing resources and defenses carefully."

Last update: 12/07/2026