Death Coming/死神来了 similar games & best alternatives
Death Coming/死神来了
2017
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Quick resume
'Death Coming' is a non-linear puzzle game where you must harvest human souls ‘Final Destination’ style. However, pesky mortals are not your only problem, as the Agents of Light will do everything they can to stop you.
Global score
90/100
Genres
Adventure, Casual, Indie, Strategy
Similar games
Pros
- Unique and humorous concept
- Creative and challenging puzzles
- Engaging pixel art and animations
- Good replay value for perfectionists
- Affordable price
Cons
- Short overall length
- Trial and error can be frustrating
- Unskippable cutscenes initially
- Angels mechanic can feel tedious
- Limited content and no multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely place traps and choose strategies each round, directing their own actions and decisions."
Trapper's Delight
"Players freely choose when and how to activate traps, requiring planning and timing to achieve kills."
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Competence
Game with the same Competence vibe
4"Game challenges players to master timing, reflexes, and skillful play, with increasing difficulty and boss fights."
Knightmare Tower
"Game challenges players to master timing, sequencing, and strategy to get perfect kills and high scores."
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Competition
Game with the same Competition vibe
2"Leaderboards and speedrunning times encourage comparison, but gameplay is mostly single-player and self-paced."
Creeper World 3: Arc Eternal
"Leaderboards and rankings encourage comparing performance, but gameplay is mostly single-player and self-paced."
-
Continuation
Game with the same Continuation vibe
3"Players report replaying levels multiple times for achievements and experimentation, indicating habitual engagement."
Intravenous 2: Mercenarism
"Players report replaying levels multiple times to perfect scores and experiment with traps, indicating habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Players creatively use a variety of weapons, traps, and environmental hazards to kill targets in unique ways."
Bloody Good Time
"Players experiment with many different traps and chain reactions to creatively kill targets."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; gameplay is solitary and puzzle-focused."
Slayaway Camp
"No evidence of exerting control over other players; gameplay is individual and puzzle-focused."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy humorous story and fantasy setting as a form of lighthearted escape."
Fort Triumph
"Players enjoy the humorous and dark fantasy setting as a form of lighthearted escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
Ghostrunner
"Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Players experiment with weapon combinations, base designs, and traps extensively."
Undead Development
"Strong emphasis on trying different trap combinations and timing to discover effective kill sequences."
-
Exploration
Game with the same Exploration vibe
3"Players explore varied, imaginative levels with hidden elements and secrets to discover."
Stick it to The Man!
"Players explore detailed levels and discover many interactive objects and secrets."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; standardized presentation."
Unspoken
"No character customization or player expression; standardized pixel art presentation."
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Fantasy
Game with the same Fantasy vibe
4"Engages players in supernatural horror fiction with ghosts and curses."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"Players embody a grim reaper assistant in a humorous, fictional setting with supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
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Growth
Game with the same Growth vibe
3"Players develop skills in observation, timing, and resource management to improve performance over time."
Five Nights at Freddy's
"Players develop skills in timing, observation, and strategy to improve performance."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not suited for passive or background play."
Taiko no Tatsujin: Rhythm Festival
"Requires focused attention and timing; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players progress through levels and accumulate scores, but no item or upgrade collection."
Boson X
"Players progress through levels and unlock achievements and rankings, but no item collection."
-
Relaxation
Game with the same Relaxation vibe
2"Players enjoy flow and humor, though some tension arises from competition and timer pressure."
Munchkin Digital
"Some players find the game fun and amusing, but angels and timing add tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, sound effects, and animations provide sensory stimulation."
Gal Guardians: Demon Purge
"Enjoyable pixel art, animations, and sound effects provide sensory stimulation."
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Status
Game with the same Status vibe
2"Leaderboards and rankings provide some social recognition."
World of Guns: Gun Disassembly
"Leaderboards and rankings provide some social recognition."
-
Story
Game with the same Story vibe
2"Simple narrative with cutscenes and character interactions, but story is minimal and light."
Kero Blaster
"Light narrative with humorous cutscenes and level themes, but story is minimal."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, timing, and logical problem solving to navigate threats and achieve different endings."
House
"Requires planning, timing, and problem solving to chain kills and avoid angels."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and mystery elements create moments of tension and relief."
Heart of the Woods
"Angels add suspense and risk, creating moments of tension and relief."
-
Value
Game with the same Value vibe
3"Many players feel the game offers good value for price, especially on sale."
NASCAR Heat 5
"Players feel the game offers good value for price, especially on sale."
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Violence
Game with the same Violence vibe
4"Core gameplay revolves around killing NPCs in various creative and violent ways."
Party Hard
"Core gameplay revolves around creatively killing NPCs in humorous ways."
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Survival
Game with the same Survival vibe
2"Players avoid detection and manage threats to complete objectives, adding survival elements."
The WereCleaner
"Players must avoid detection by angels to prevent failure, adding survival elements."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026