Dodge It! similar games & best alternatives

Dodge It!

PlayStation 4, PC (Microsoft Windows), PlayStation 5 • 2021

Should you play it?

Do you have enough strength to be #1?

What works
  • Challenging and addictive gameplay
  • Free to play
  • Simple controls and concept
  • Competitive leaderboards
  • Responsive developer and community
Things to keep in mind
  • High difficulty may frustrate some players
  • Lack of tutorial or clear instructions
  • Minimal content and no story
  • Keyboard wear and physical strain
  • Some ui and control issues

What to play next

Top picks

Games that feel the closest overall

  • Velocibox

  • SlipSlop: World's Hardest Platformer Game

  • THE BUTTON by Elendow

  • Supaplex

  • Super Hexagon

  • ARCADE GAME SERIES: PAC-MAN

  • Project Rhombus

  • Linea, the Game

  • Polygoneer

Hidden Gems

Less popular games with surprisingly high similarity

  • Supaplex

  • Project Rhombus

  • 1 Screen Platformer

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Boson X

  • Value

    4D Minesweeper

  • Autonomy

    AtmaSphere

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dodge It!: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. It leans lower than usual among comparable games on Fantasy, Creativity, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control the ball's movement freely with precise input and can choose their pace; no timers enforce speed, allowing personal decision-making."

    Capsule for AtmaSphere AtmaSphere

    "Players have full control over the ball's movement and timing, requiring precise input and decision-making."

  • Competence

    Game with the same Competence vibe

    5

    "High difficulty and skill-based gameplay with challenging levels and leaderboards emphasize mastery and effectiveness."

    Capsule for Boson X Boson X

    "High difficulty and skill-based gameplay with challenging achievements and leaderboard competition."

  • Competition

    Game with the same Competition vibe

    4

    "Includes worldwide leaderboards and ranked modes, encouraging players to improve times and scores against others."

    Capsule for World of Shooting World of Shooting

    "Includes global leaderboards and ranking systems encouraging players to beat their own and others' scores."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with repeated runs and attempts to improve scores and unlock achievements."

    Capsule for Shooting Stars! Shooting Stars!

    "Many players report addictive gameplay with repeated attempts to improve scores and complete achievements."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game focused on individual play without multiplayer or cooperative elements."

    Capsule for Leo’s Fortune - HD Edition Leo’s Fortune - HD Edition

    "Single-player game focused on individual performance without cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Gameplay follows a fixed pattern of dodging obstacles with minimal customization or creative input."

    Capsule for TTV2 TTV2

    "Gameplay is based on a fixed mechanic of dodging and collecting dots with minimal customization or creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are individual and non-confrontational."

    Capsule for Mini Metro Mini Metro

    "No evidence of exerting control over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief, with some mentioning it helps with mood and focus."

    Capsule for MuseSwipr MuseSwipr

    "Players use the game as a stress relief and distraction, with some mentioning it helps with depression or relaxation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

    Capsule for Chained Together Chained Together

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different combat skills, exploration tactics, and resource management strategies; however, much gameplay is repetitive and follows routines."

    Capsule for Märchen Forest Märchen Forest

    "Some exploration of strategies and control mastery, but overall gameplay is repetitive and focused on skill refinement."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration or discovery of new areas; gameplay is limited to a single static environment."

    Capsule for Hamster Hamster

    "No exploration of new areas or secrets; gameplay occurs in a single, static environment."

  • Expression

    Game with the same Expression vibe

    -5

    "Minimal customization or personalization options; mostly standardized presentation."

    Capsule for Arrow a Row Arrow a Row

    "Minimal customization; mostly standardized visual presentation with optional paid skins."

  • Fantasy

    Game with the same Fantasy vibe

    -5

    "Realistic, abstract arcade gameplay without fantasy or narrative elements."

    Capsule for Spin Rush Spin Rush

    "Realistic, abstract arcade gameplay without fantasy or fictional narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play with some community via leaderboards."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Limited social interaction; some community presence via leaderboards and Discord but primarily solo play."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn complex scoring systems, and improve performance over time."

    Capsule for DEMON'S TILT DEMON'S TILT

    "Players develop skill and improve performance over time to achieve higher scores and unlock achievements."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with reports of physical strain such as carpal tunnel and keyboard damage."

    Capsule for 64.0 64.0

    "Sedentary gameplay with reports of keyboard wear and physical strain from repeated key presses."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suited for passive or background play."

    Capsule for Leap Up no jutsu Leap Up no jutsu

    "Requires focused attention and continuous input; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."

    Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

    "No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking achievements, collectibles, and higher scores; no character upgrades."

    Capsule for They Bleed Pixels They Bleed Pixels

    "Progression through score accumulation and achievement unlocking, though no item or character upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay often induces frustration and tension due to difficulty and physics, though some find it cathartic and fun."

    Capsule for Multiplayer Platform Golf Multiplayer Platform Golf

    "Gameplay induces tension and frustration due to difficulty, though some find it cathartic or stress-relieving."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple auditory and visual feedback provides sensory stimulation, appreciated by players."

    Capsule for THE BUTTON by Elendow THE BUTTON by Elendow

    "Simple visuals and sounds provide moderate sensory stimulation; some players enjoy the satisfying feedback."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and rankings provide social recognition and status among players."

    Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

    "Leaderboards and rankings provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely abstract arcade gameplay."

    Capsule for One More Line One More Line

    "No narrative or story elements; purely abstract arcade gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and timing to navigate obstacles and enemies effectively."

    Capsule for Geometry May. I swear it's a nice free game Geometry May. I swear it's a nice free game

    "Requires planning and precise control to navigate and avoid obstacles, though mechanics are simple."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from punishing difficulty and risk of failure create thrilling experiences."

    Capsule for Piggy Poggy Pog Piggy Poggy Pog

    "High tension and suspense from increasing difficulty and risk of failure create thrilling moments."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high replayability and mental challenge; players feel good value for time invested."

    Capsule for 4D Minesweeper 4D Minesweeper

    "Free to play with good replay value and challenging gameplay; players perceive strong value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay focuses on dodging and survival."

    Capsule for Super Hexagon Super Hexagon

    "No violent or destructive content; gameplay focuses on dodging and collecting."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding failure and surviving as long as possible against increasing threats."

    Capsule for BARRIER X BARRIER X

    "Core gameplay revolves around avoiding failure by dodging hazards and staying alive as long as possible."

Last update: 10/07/2026