Double Kick Heroes similar games & best alternatives

Double Kick Heroes

PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Butcher loads of zombies in Rhythm with Metal! Survive on the highway to hell fighting an epic freakshow! Now with 30 levels of pure madness! 19 Licensed tracks and a Community Level Editor to import your own songs!

What works
  • Unique blend of rhythm and shooting gameplay
  • Excellent metal soundtrack
  • Pixel art style and animations
  • Custom level editor and community content
  • Multiple difficulty levels for all skill ranges
Things to keep in mind
  • Steep difficulty spikes and punishing mechanics
  • Some ui and control scheme issues
  • Story and dialogue considered cheesy or excessive
  • Technical issues like lag and bugs reported
  • Limited social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • DRAINUS

  • Picayune Dreams

  • Star of Providence

  • Dead Estate

  • Doomsday Hunters

  • ROBOBEAT

  • Captain Wayne - Vacation Desperation

  • Jets'n'Guns Gold

  • EVERSPACE™

Hidden Gems

Less popular games with surprisingly high similarity

  • Captain Wayne - Vacation Desperation

  • Rhythm Fighter

  • 東方催狐譚 ~ Servants of Harvest Wish

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Five Nights at Freddy's 2

  • Creativity

    Tomb Rumble

  • Escapism

    Deadly Days: Roadtrip

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Double Kick Heroes: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, difficulty levels, and customize controls, indicating moderate player control over actions."

    Capsule for Shooty Skies Shooty Skies

    "Players can choose difficulty levels, customize controls, and create custom levels, indicating moderate control over actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game demands skillful multitasking, fast reactions, and strategic timing to survive, with increasing difficulty and complex mechanics."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "The game requires skillful timing and multitasking with increasing difficulty and complex note patterns."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on single-player progression and personal improvement; leaderboards exist but are not central."

    Capsule for Ziggurat 2 Ziggurat 2

    "Focus is mainly on personal performance and progression; leaderboards exist but are broken and not central."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and habitual play sessions, but some frustration with difficulty."

    Capsule for Frozen Cortex Frozen Cortex

    "Players report addictive gameplay and desire to improve, though some frustration with difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player focused with limited social or cooperative elements."

    Capsule for Wall World 2 Wall World 2

    "Gameplay is primarily single-player with limited social or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Includes a level editor allowing players to create and share custom maps, fostering creative expression."

    Capsule for Tomb Rumble Tomb Rumble

    "Includes a level editor allowing players to create and share custom charts and backgrounds."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative; no evidence of dominance or power over others."

    Capsule for Luma Island Luma Island

    "Interactions are balanced and cooperative; no evidence of domination or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with immersive zombie apocalypse theme."

    Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

    "Players use the game as a fun distraction with immersive metal music and zombie apocalypse theme."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not out of obligation."

    Capsule for Thief Thief

    "Players engage voluntarily for enjoyment and challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with custom levels, colors, and controls, exploring different gameplay styles and mechanics."

    Capsule for 64.0 64.0

    "Players experiment with different difficulties, control setups, and custom levels."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of environments and story branches, but largely linear narrative progression."

    Capsule for The Walking Dead: The Telltale Definitive Series The Walking Dead: The Telltale Definitive Series

    "Some exploration of story and environments, but mostly linear progression."

  • Expression

    Game with the same Expression vibe

    3

    "Customization mainly through level editor and some character options, allowing personal creative expression."

    Capsule for Escape Simulator Escape Simulator

    "Customization via user-created levels and some character personalization."

  • Fantasy

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    4

    "Strong fantasy elements with undead warriors, mythology, and supernatural story."

    Capsule for King Arthur: Legion IX King Arthur: Legion IX

    "Strong fantasy elements with zombie apocalypse, metal band heroes, and exaggerated story."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Limited social interaction; mostly solo play with minimal community engagement."

    Capsule for Blood Feed Blood Feed

    "Limited social interaction; mostly solo play with minimal community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Players improve rhythm skills, learn level patterns, and develop mastery over complex mechanics."

    Capsule for Hextech Mayhem: A League of Legends Story™ Hextech Mayhem: A League of Legends Story™

    "Players develop rhythm skills and mastery over complex patterns and mechanics."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity involved."

    Capsule for SILENT BREATH SILENT BREATH

    "Sedentary gameplay with no physical activity involved."

  • Idle

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    -3

    "Requires focused attention and continuous engagement during play sessions."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Requires focused attention and continuous engagement during play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social or emotional relationships formed through gameplay."

    Capsule for Stellar Blade™ Stellar Blade™

    "No evidence of close social or emotional relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles present."

    Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

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    "Players accumulate weapon upgrades, unlock new characters and costumes, and progress through levels and difficulties."

    Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

    "Players accumulate weapon upgrades, combos, and unlock new songs and difficulties."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find flow in gameplay, but high difficulty and precision demands create tension."

    Capsule for TrackMania² Valley TrackMania² Valley

    "Some players find flow in rhythm, but high difficulty and multitasking create tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant pixel art, dynamic animations, and heavy metal soundtrack provide strong sensory stimulation."

    Capsule for Fight'N Rage Fight'N Rage

    "Strong sensory stimulation from metal music, pixel art, and intense gameplay."

  • Status

    Game with the same Status vibe

    -3

    "No social status or leaderboard systems; achievements exist but are mostly personal milestones."

    Capsule for South Park™: The Fractured But Whole™ South Park™: The Fractured But Whole™

    "Achievements and leaderboards exist but are not a major focus or well supported."

  • Story

    Game with the same Story vibe

    3

    "Narrative mode with voice acting and story progression, though story is considered basic and secondary."

    Capsule for Menace from the Deep Menace from the Deep

    "Story mode with characters and narrative is present, though considered cheesy and secondary."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan movement, weapon use, and timing to overcome bosses and challenges."

    Capsule for Bleed Bleed

    "Players must plan timing, weapon use, and movement to succeed, especially in boss fights."

  • Thrill

    Game with the same Thrill vibe

    3

    "High difficulty and challenging boss fights create suspense and excitement."

    Capsule for I Am The Hero I Am The Hero

    "High difficulty and boss battles create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Good value for price with multiple modes, DLC, and replayability noted by players."

    Capsule for Mushihimesama Mushihimesama

    "Good value for price with multiple modes, custom content, and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against zombies and monsters with weapons and melee is central to gameplay."

    Capsule for Whisper Mountain Outbreak Whisper Mountain Outbreak

    "Combat against zombies and monsters is central to gameplay."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid combos and manage resources to survive and win matches."

    Capsule for Valkyrie of Phantasm Valkyrie of Phantasm

    "Players must avoid failure by managing combos and dodging attacks to survive levels."

Last update: 09/07/2026