Dünnes Eis - Das Spiel zum Song similar games & best alternatives

Dünnes Eis - Das Spiel zum Song

2024

Should you play it?

Dünnes Eis is a point-and-click short story by award-winning game designer Jan “Poki” Baumann, who has won numerous awards for games such as the Deponia series. Since 2021, Poki has dedicated himself to his music and band Baumann Bergmann Pokinsson.

What works
  • Charming hand-drawn art style
  • Engaging and emotional story
  • Nostalgic humor and style from poki
  • Good music and voice acting
  • Intuitive point-and-click gameplay
Things to keep in mind
  • Very short playtime
  • Limited puzzle difficulty
  • Linear progression with no replay value
  • German language only, no subtitles
  • Sound mixing issues (effects too loud)

What to play next

Top picks

Games that feel the closest overall

  • SCP: Secret Files

  • Blair Witch

  • Zeliria Sanctuary

  • Contrast

  • Blackwood Crossing

  • OH DEMON! Fix my TV

  • DREAM LOGIC

  • Dysfunctional Systems: Learning to Manage Chaos

  • One-Eyed Likho

Hidden Gems

Less popular games with surprisingly high similarity

  • Zeliria Sanctuary

  • Blackwood Crossing

  • OH DEMON! Fix my TV

If you liked…

Recommendations by what you enjoyed most

  • Story

    Mhakna Gramura and Fairy Bell

  • Escapism

    Epiphyllum in Love

  • Value

    Message Quest

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dünnes Eis - Das Spiel zum Song: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Puzzles are simple and straightforward, providing some light challenge but mostly easy to solve."

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  • Competition

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  • Continuation

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    "Game is short (2-3 hours) and linear, with limited replay value; players tend to complete it in one or few sessions."

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  • Cooperation

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  • Creativity

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    "Players combine items and experiment with inventory to solve puzzles, encouraging creative problem solving."

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  • Domination

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    "No elements of dominating or controlling others; purely individual experience."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game to immerse in a melancholic, reflective story that offers emotional escape from reality."

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  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal interest and nostalgia for the genre, with no obligation or external pressure."

    Capsule for Iron Meat Iron Meat

    "Players engage voluntarily out of interest and nostalgia for Poki's style and music; no obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encouraged to try different item combinations and explore environments, though within a linear story."

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  • Exploration

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  • Expression

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    "Limited customization; players express themselves mainly through interpretation rather than avatar or environment changes."

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  • Fantasy

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  • Fellowship

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    "Solo play experience with minimal social interaction or community involvement."

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  • Growth

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    "Some learning through puzzle solving and narrative understanding, but limited depth and short duration."

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  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention to solve puzzles and progress; not designed for idle or background play."

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  • Intimacy

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    "Emotional connection to characters and story, but no social or relationship-building gameplay."

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  • Leadership

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  • Progression

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    "Progression through story and puzzle completion with some item collection and usage."

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  • Relaxation

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    "Generally relaxing gameplay with light puzzles and charming atmosphere."

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  • Sensation

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    "Enjoyable art style, music, and sound design provide sensory pleasure, though not highly intense stimulation."

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  • Status

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  • Story

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  • Strategy

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  • Thrill

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    "Mild emotional tension and suspense in story, but no high-risk or adrenaline-inducing gameplay."

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  • Value

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    "Players generally feel the game offers good value for its low price despite short length."

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  • Violence

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  • Survival

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    "Story involves survival themes but gameplay does not emphasize threat avoidance or resource management."

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Last update: 13/07/2026