OH DEMON! Fix my TV similar games & best alternatives

OH DEMON! Fix my TV

PC (Microsoft Windows) • 2026

Should you play it?

In this horror, comedy, and puzzle game, you will play as a demon summoned by an old woman to fix her television, sending you on an adventure beyond all reason.

What works
  • Unique gaze-based puzzle mechanics
  • Strong audiovisual design and music
  • Humor and surreal narrative
  • Good voice acting and character charm
  • Affordable price for experience
Things to keep in mind
  • Short game length
  • Technical issues and optimization problems
  • Repetitive puzzle types
  • Frustrating chase sequences and controls
  • Abrupt loading screens breaking immersion

What to play next

Top picks

Games that feel the closest overall

  • Blair Witch

  • Tiny Bunny: Prologue

  • Zeliria Sanctuary

  • SCP: Secret Files

  • Through the Woods

  • Someday You'll Return: Director's Cut

  • PROXIMATE

  • Break the Game

  • The Midnight Walk

Hidden Gems

Less popular games with surprisingly high similarity

  • Zeliria Sanctuary

  • Someday You'll Return: Director's Cut

  • PROXIMATE

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Killer is Dead - Nightmare Edition

  • Creativity

    Lair of the Clockwork God

  • Escapism

    House of Lizards

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

OH DEMON! Fix my TV: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore environments, solve puzzles, and decide how to proceed with limited combat, emphasizing player control within a linear horror setting."

    Capsule for Don't Be Afraid - The First Toy Don't Be Afraid - The First Toy

    "Players control the demon and decide how to solve puzzles and explore, though some enemy encounters are scripted."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require some logic and attention, but are generally straightforward; chase sequences add some skill challenge."

    Capsule for Wolf & Rabbit Wolf & Rabbit

    "Puzzles require observation and some skill, but many tasks are straightforward and some chase sequences rely on trial and error."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive or ranked modes; focus is on solo experience without comparison to others."

    Capsule for DreadOut DreadOut

    "No competitive or ranked modes; focus is on solo experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replay for collectibles and achievements, but some players find replay tedious and controls frustrating."

    Capsule for Inked: A Tale of Love Inked: A Tale of Love

    "Short game with some replay incentives (achievements, language modes), but some frustration with repetition and technical issues."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for Dujanah Dujanah

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative puzzle design and meta humor, with inventive blending of platforming and point-and-click adventure mechanics."

    Capsule for Lair of the Clockwork God Lair of the Clockwork God

    "Innovative gaze-based puzzle mechanics, surreal environments, and unique blend of horror and absurd comedy."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; interactions are single-player and narrative-driven."

    Capsule for Another Crab's Treasure Another Crab's Treasure

    "No elements of dominating others; interactions are single-player and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong surreal and absurd elements provide an escape from reality into a bizarre, humorous, and chaotic world."

    Capsule for House of Lizards House of Lizards

    "Strong surreal and absurd tone provides escape from reality, with humor and horror elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and humor, with no obligation or pressure reported."

    Capsule for DEEEER Simulator: Your Average Everyday Deer Game DEEEER Simulator: Your Average Everyday Deer Game

    "Players engage voluntarily for humor, puzzles, and horror; no obligation or pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different strategies and puzzle solutions, though some mechanics become repetitive."

    Capsule for Fear Surrounds Fear Surrounds

    "Players explore novel gaze mechanics and puzzle solving, though some repetition in puzzle types."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore detailed environments to find collectibles and clues, though levels are relatively linear and focused."

    Capsule for My Memory of Us My Memory of Us

    "Encouraged to explore environments for collectibles and clues, though some areas are confusing or visually dense."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; expression mainly through choice of actions and narrative paths rather than avatar personalization."

    Capsule for Repella Fella Repella Fella

    "Limited customization; expression mainly through character interactions and humor rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly fantastical and surreal narrative with supernatural elements and bizarre characters."

    Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

    "Strongly surreal and fantastical narrative with demons, supernatural elements, and absurd scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player."

    Capsule for Hob Hob

    "No social or community features; entirely single-player."

  • Growth

    Game with the same Growth vibe

    2

    "Learning through puzzle solving and social deduction, though limited by repetitive mechanics."

    Capsule for Fear Surrounds Fear Surrounds

    "Some learning curve with puzzles and mechanics, but overall accessible and not highly challenging."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzles and chase sequences; not suitable for passive play."

    Capsule for Poppy Playtime Poppy Playtime

    "Requires focused attention due to puzzles and tense chase sequences; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to characters and story, but no real social intimacy or relationships formed."

    Capsule for NEKO-NIN exHeart 2 NEKO-NIN exHeart 2

    "Emotional connection mainly through character Encarnita and narrative, but no social intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for DEEMO -Reborn- DEEMO -Reborn-

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and puzzle completion, but no complex item or upgrade systems."

    Capsule for Ticy Adventure Club : Queen of the Spring Ticy Adventure Club : Queen of the Spring

    "Progression through puzzle completion and collecting tapes; no complex upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game involves sustained tension and suspense, with moments of humor and chaos providing relief."

    Capsule for Dark Hours Dark Hours

    "Tension and suspense dominate; some moments of humor but overall sustained pressure."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging audiovisual design with exciting music and visual effects."

    Capsule for Revita Revita

    "Strong audiovisual design with intense music, sound effects, lighting, and surreal visuals."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements exist but are personal."

    Capsule for Qbeh-1: The Atlas Cube Qbeh-1: The Atlas Cube

    "No social status or recognition systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    4

    "Narrative is a key element with surreal, complex storytelling and character development, though sometimes confusing."

    Capsule for ROMEO IS A DEAD MAN ROMEO IS A DEAD MAN

    "Narrative is a key element with surreal story, character interactions, and humor integrated into gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some problem solving and logic, but overall gameplay is straightforward."

    Capsule for How We Got Here How We Got Here

    "Puzzles require some problem solving and observation, but gameplay is generally straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Chase sequences and jump scares create suspense and moments of thrill."

    Capsule for Livestream: Escape from Hotel Izanami Livestream: Escape from Hotel Izanami

    "Tense chase sequences and jump scares create moments of suspense and thrill."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value for price given quality, though some note short length and desire more content."

    Capsule for Bits & Bops Bits & Bops

    "Generally perceived as good value for price given quality and content, though some note short length."

  • Violence

    Game with the same Violence vibe

    -3

    "No emphasis on combat or destruction; gameplay focuses on interaction and puzzle solving rather than violent actions."

    Capsule for Thought Experiment Simulator Thought Experiment Simulator

    "No combat or destruction; gameplay focuses on puzzles and evasion rather than violence."

  • Survival

    Game with the same Survival vibe

    2

    "Timed missions and boss mechanics require managing threats and avoiding failure, but not extreme survival conditions."

    Capsule for Dragon Marked For Death Dragon Marked For Death

    "Avoiding enemies and managing timed sequences adds survival tension, though enemies are scripted."

Last update: 12/07/2026