How We Got Here similar games & best alternatives

How We Got Here

PC (Microsoft Windows) • 2021

Should you play it?

You wake up on a floating island with no idea how you got there. Find ways to reach new and strange islands and meet other survivors all while uncovering the story of how you all got there.

What works
  • Unique surreal narrative and atmosphere
  • Engaging puzzle design
  • Multiple endings and replayability
  • Free to play
  • Strong voice acting and character interactions
Things to keep in mind
  • Slow pacing and movement
  • Lack of skip for dialogues
  • Some puzzles can be obscure or frustrating
  • Limited story clarity and abstract narrative
  • Minor bugs and control issues

What to play next

Top picks

Games that feel the closest overall

  • A Book of Beasts and Buddies

  • 白花 the white flower

  • Forgotton Anne

  • Buy a Croquette!

  • Night Reverie: Prologue

  • Poco

  • The Lar

  • The Last Dream: Developer's Edition

  • Postmouse

Hidden Gems

Less popular games with surprisingly high similarity

  • 白花 the white flower

  • Night Reverie: Prologue

  • The Last Dream: Developer's Edition

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Miasmata

  • Fantasy

    Solar Ash

  • Value

    Connected Hearts - Visual novel

From the same developer

From the same developer, ranked by motivational fit.

  • He Needs His Medicine

  • Flesh Water

  • Introvert: A Teenager Simulator

  • Garten of Banban 0

  • Garten of Banban 4

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

How We Got Here: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Exploration. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore multiple paths, make choices affecting endings, and solve puzzles with minimal handholding."

    Capsule for Subliminal Subliminal

    "Players explore freely at their own pace with minimal hand-holding and multiple endings based on choices."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles increase in difficulty and require timing and planning, but overall gameplay is simple and accessible."

    Capsule for Unhack Unhack

    "Puzzles provide moderate challenge and satisfaction, but gameplay is simple and slow-paced."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal exploration and story."

    Capsule for Lifeless Planet Premier Edition Lifeless Planet Premier Edition

    "No competitive elements or player comparison; focus is on personal exploration and story."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often replay to discover all endings and achievements, showing habitual engagement and attachment."

    Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

    "Players often replay to discover alternate endings and achievements, showing moderate attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique puzzle designs and surreal environments encourage creative problem solving and exploration."

    Capsule for FORM FORM

    "Unique surreal environments, narrative, and puzzle design encourage creative thinking and discovery."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and equal interactions."

    Capsule for Draugen Draugen

    "No elements of exerting control or superiority over others; cooperative and equal interactions."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive, atmospheric world and surreal story provide escape from reality and stress relief."

    Capsule for Iris.Fall Iris.Fall

    "Atmospheric, surreal world and story provide a relaxing escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity, not obligation or pressure."

    Capsule for Hacknet Hacknet

    "Players engage voluntarily out of curiosity and interest, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different choices and routes to unlock endings and piece together story, promoting exploration."

    Capsule for Suicide Countdown: 7 Days Suicide Countdown: 7 Days

    "Encourages exploration and trying different choices to unlock multiple endings and secrets."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay is discovering new areas, mapping, and uncovering island secrets."

    Capsule for Miasmata Miasmata

    "Core gameplay revolves around discovering new floating islands, secrets, and story fragments."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on narrative and atmosphere rather than avatar or environment personalization."

    Capsule for The Designer's Curse The Designer's Curse

    "Limited customization; focus is on narrative and exploration rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a surreal sci-fi world with imaginative environments, characters, and narrative themes."

    Capsule for Solar Ash Solar Ash

    "Surreal sci-fi setting with imaginative characters and environments far from realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community involvement."

    Capsule for Sherlock Holmes Chapter One Sherlock Holmes Chapter One

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn puzzle solutions, resource management, and story details through repeated play."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "Players learn puzzle solutions and piece together story meaning through repeated play and exploration."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; slow pacing but no background or idle play."

    Capsule for Broken Sword 5 - the Serpent's Curse Broken Sword 5 - the Serpent's Curse

    "Requires focused attention on puzzles and story; slow pace but not background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connections with characters through story and dialogue, though no direct social or relationship-building mechanics."

    Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

    "Emotional connections develop with characters through dialogue and story, though limited social depth."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows story and puzzle progression individually."

    Capsule for Deponia Doomsday Deponia Doomsday

    "No leadership or management roles; player follows narrative and puzzle progression individually."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story and unlocking achievements, but no item or power accumulation."

    Capsule for Dysfunctional Systems: Learning to Manage Chaos Dysfunctional Systems: Learning to Manage Chaos

    "Progression through story and unlocking achievements, but no traditional item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, slow-paced gameplay with soothing music and atmosphere promotes relaxation and emotional flow."

    Capsule for OPUS: Prism Peak OPUS: Prism Peak

    "Calm, slow-paced gameplay with soothing audio and atmosphere promotes relaxation and flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, voice acting, and music provide engaging sensory stimulation."

    Capsule for Sumerian Six Sumerian Six

    "Stylized visuals and voice acting provide pleasant sensory experience without intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

    Capsule for Little Nightmares Little Nightmares

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven with scripted dialogue, character interaction, and emotional story elements."

    Capsule for Lilith Wants to Buy Your Soul Lilith Wants to Buy Your Soul

    "Narrative-driven with emotional storytelling and character interactions, though somewhat abstract."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require logical thinking and problem solving, but overall gameplay is straightforward."

    Capsule for Grim Legends 2: Song of the Dark Swan Grim Legends 2: Song of the Dark Swan

    "Puzzles require some problem solving and logic, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

    Capsule for Haven Moon Haven Moon

    "Low suspense or risk; experience is calm and contemplative rather than thrilling."

  • Value

    Game with the same Value vibe

    5

    "Free to play with substantial content and replayability, offering excellent value for time invested."

    Capsule for Connected Hearts - Visual novel Connected Hearts - Visual novel

    "Free to play with satisfying content and replayability, offering excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on exploration, dialogue, and puzzle solving."

    Capsule for Primordia Primordia

    "No combat or destructive gameplay; focus is on exploration, puzzle solving, and narrative."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable, low-risk environment."

    Capsule for THE LONGING THE LONGING

    "No survival mechanics or threats; stable, low-risk environment."

Last update: 10/07/2026