Fhtagn Simulator similar games & best alternatives

Fhtagn Simulator

PC (Microsoft Windows) • 2022

Should you play it?

Fhtagn Simulator is a Cthulhu Roulette Deckbuilder. Set up card slots on roulette to maximize card's value. Collect evil creatures, spells, items and environment to build your deck. Your ultimate mission is to sacrifice spirit collected by cards to unseal the ancient gods that have come to earth!

What works
  • Innovative roulette-based deckbuilding mechanic
  • Strong lovecraftian theme and atmosphere
  • Addictive gameplay with strategic depth
  • Variety of card synergies and archetypes
  • Affordable price with good replay value
Things to keep in mind
  • English localization and card text clarity issues
  • Technical bugs including memory leaks and slowdowns
  • Limited visual and narrative content
  • High randomness can frustrate some players
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • ShapeHero Factory

  • Stacklands

  • Dwarf Eats Mountain

  • DICEOMANCER

  • Evil Defenders

  • The Chef's Shift

  • Creeper World 2: Anniversary Edition

  • Swarm Queen

  • Astronarch

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Defenders

  • Creeper World 2: Anniversary Edition

  • Swarm Queen

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Conarium

  • Autonomy

    Commander Quest

  • Continuation

    Shotgun King: The Final Checkmate

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fhtagn Simulator: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Expression, Sensation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deckbuilding, card choices, and unit placement, allowing strategic decisions and personal freedom."

    Capsule for Commander Quest Commander Quest

    "Players have significant control over deck building, card placement, and locking slots, allowing strategic influence despite random card order."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves strategic deck building, synergy optimization, and managing RNG elements, providing skill challenges and feedback, though some players find it easy once mastered."

    Capsule for Throne of Bone Throne of Bone

    "Requires skillful deck construction, synergy discovery, and spatial reasoning to optimize outcomes amid randomness."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on solo experience and personal progression without competitive or ranked multiplayer elements."

    Capsule for Days Gone Days Gone

    "Focuses on solo play and personal progression without ranked modes or direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay with many runs, achievements, and replayability encouraging long-term engagement."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Players report addictive gameplay with repeated runs, achievement hunting, and experimentation driving continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create and customize decks and experiment with card synergies and strategies."

    Capsule for Deathless. The Hero Quest Deathless. The Hero Quest

    "Players creatively build decks and experiment with card synergies and slot placements to optimize strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are individual and self-directed."

    Capsule for Transport Fever Transport Fever

    "No social dominance or power over others; interactions are individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in Lovecraftian horror and atmosphere provides escapism and distraction from real life."

    Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

    "Lovecraftian theme and immersive atmosphere provide strong escapism and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

    Capsule for Battle Brothers Battle Brothers

    "Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new card combos, strategies, and adapting to random elements in each run."

    Capsule for CD 2: Trap Master CD 2: Trap Master

    "Game encourages trying new card combinations, strategies, and adapting to randomness for discovery."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is abstracted through discovering new cards and strategies rather than physical areas."

    Capsule for Through the Ages Through the Ages

    "Exploration is mostly conceptual—discovering new synergies and card interactions rather than physical world exploration."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited cosmetic customization; expression mainly through strategic deck building rather than avatar personalization."

    Capsule for Slay the Spire Slay the Spire

    "Limited visual customization; expression mainly through strategic deck building rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Lovecraftian cosmic horror fiction and surreal, otherworldly settings."

    Capsule for Conarium Conarium

    "Strongly rooted in Lovecraftian mythos and cosmic horror fantasy setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social connection; primarily a solo experience without community integration in gameplay."

    Capsule for shapez shapez

    "Minimal social connection; primarily solo experience without community integration in gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn card synergies, and improve through repeated runs, though some progression systems are weak."

    Capsule for CD 2: Trap Master CD 2: Trap Master

    "Players learn card synergies, develop strategies, and improve skill over repeated runs."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of card games; no physical activity or health-related features."

    Capsule for Cards and Castles Cards and Castles

    "Sedentary gameplay typical of card games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not designed for background or idle play."

    Capsule for Greedland Greedland

    "Requires focused attention during runs; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed through gameplay."

    Capsule for Jurassic World Evolution Jurassic World Evolution

    "No close social or emotional relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through unlocking cards, cosmetics, and leveling up supports a sense of advancement."

    Capsule for Duelists of Eden Duelists of Eden

    "Progression through unlocking cards, relics, and achievements encourages advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow, though some tension from difficulty spikes."

    Capsule for Hades Hades

    "Gameplay balances challenge and flow, though some tension arises from randomness and difficulty."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals are simple and cartoony with some atmospheric audio; sensory stimulation is moderate and not intense."

    Capsule for Heaven Dust Heaven Dust

    "Visuals and audio are minimalist but atmospheric; sensory stimulation is subtle rather than intense."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No social status or recognition systems integrated."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with some lore notes and atmosphere, but minimal plot depth."

    Capsule for The Night of the Scissors The Night of the Scissors

    "Some narrative flavor and thematic text, but limited story depth or plot progression."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic thinking in deck building, map placement, and resource management to succeed."

    Capsule for Loop Hero Loop Hero

    "Strong emphasis on strategic deck building, spatial reasoning, and synergy optimization."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments from risk and randomness create suspense and excitement."

    Capsule for Runestone Keeper Runestone Keeper

    "Randomness and risk-reward mechanics create suspense and surprise moments."

  • Value

    Game with the same Value vibe

    4

    "Players find good value in gameplay depth and replayability for the price."

    Capsule for UFO: Aftermath UFO: Aftermath

    "Players find good value in gameplay depth and replayability relative to price."

  • Violence

    Game with the same Violence vibe

    2

    "Game involves evading and stunning enemies rather than direct combat; some violent themes but not focused on destruction."

    Capsule for Dark Deception Dark Deception

    "Game involves thematic combat and destruction via monsters and rituals, though abstracted."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid failure to progress."

    Capsule for Fighting Fantasy Classics Fighting Fantasy Classics

    "Players must manage resources and avoid failure to progress through ritual stages."

Last update: 09/07/2026