Fhtagn Simulator similar games & best alternatives
Should you play it?
Fhtagn Simulator is a Cthulhu Roulette Deckbuilder. Set up card slots on roulette to maximize card's value. Collect evil creatures, spells, items and environment to build your deck. Your ultimate mission is to sacrifice spirit collected by cards to unseal the ancient gods that have come to earth!
What works
- Innovative roulette-based deckbuilding mechanic
- Strong lovecraftian theme and atmosphere
- Addictive gameplay with strategic depth
- Variety of card synergies and archetypes
- Affordable price with good replay value
Things to keep in mind
- English localization and card text clarity issues
- Technical bugs including memory leaks and slowdowns
- Limited visual and narrative content
- High randomness can frustrate some players
- Lack of multiplayer or social features
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
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Similarity map
Explore nearby similar games and see why they’re close.
Fhtagn Simulator: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Expression, Sensation, Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over deckbuilding, card choices, and unit placement, allowing strategic decisions and personal freedom."
"Players have significant control over deck building, card placement, and locking slots, allowing strategic influence despite random card order."
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Competence
Game with the same Competence vibe
3"The game involves strategic deck building, synergy optimization, and managing RNG elements, providing skill challenges and feedback, though some players find it easy once mastered."
"Requires skillful deck construction, synergy discovery, and spatial reasoning to optimize outcomes amid randomness."
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Competition
Game with the same Competition vibe
-4"Focuses on solo experience and personal progression without competitive or ranked multiplayer elements."
"Focuses on solo play and personal progression without ranked modes or direct player comparison."
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Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay with many runs, achievements, and replayability encouraging long-term engagement."
"Players report addictive gameplay with repeated runs, achievement hunting, and experimentation driving continued engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players create and customize decks and experiment with card synergies and strategies."
"Players creatively build decks and experiment with card synergies and slot placements to optimize strategies."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are individual and self-directed."
"No social dominance or power over others; interactions are individual and self-directed."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in Lovecraftian horror and atmosphere provides escapism and distraction from real life."
"Lovecraftian theme and immersive atmosphere provide strong escapism and distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."
"Players engage voluntarily out of interest and intrinsic motivation, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new card combos, strategies, and adapting to random elements in each run."
"Game encourages trying new card combinations, strategies, and adapting to randomness for discovery."
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Exploration
Game with the same Exploration vibe
2"Exploration is abstracted through discovering new cards and strategies rather than physical areas."
"Exploration is mostly conceptual—discovering new synergies and card interactions rather than physical world exploration."
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Expression
Game with the same Expression vibe
-2"Limited cosmetic customization; expression mainly through strategic deck building rather than avatar personalization."
"Limited visual customization; expression mainly through strategic deck building rather than avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in Lovecraftian cosmic horror fiction and surreal, otherworldly settings."
"Strongly rooted in Lovecraftian mythos and cosmic horror fantasy setting."
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Fellowship
Game with the same Fellowship vibe
-5"Minimal social connection; primarily a solo experience without community integration in gameplay."
"Minimal social connection; primarily solo experience without community integration in gameplay."
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Growth
Game with the same Growth vibe
3"Players develop skills, learn card synergies, and improve through repeated runs, though some progression systems are weak."
"Players learn card synergies, develop strategies, and improve skill over repeated runs."
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Health
Game with the same Health vibe
-4"Sedentary gameplay typical of card games; no physical activity or health-related features."
"Sedentary gameplay typical of card games; no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not designed for background or idle play."
"Requires focused attention during runs; not designed for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay."
"No close social or emotional relationships formed through gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
"No leadership or group management roles present."
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Progression
Game with the same Progression vibe
4"Progression through unlocking cards, cosmetics, and leveling up supports a sense of advancement."
"Progression through unlocking cards, relics, and achievements encourages advancement."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow, though some tension from difficulty spikes."
"Gameplay balances challenge and flow, though some tension arises from randomness and difficulty."
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Sensation
Game with the same Sensation vibe
1"Visuals are simple and cartoony with some atmospheric audio; sensory stimulation is moderate and not intense."
"Visuals and audio are minimalist but atmospheric; sensory stimulation is subtle rather than intense."
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Status
Game with the same Status vibe
-5"No social status or recognition systems."
"No social status or recognition systems integrated."
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Story
Game with the same Story vibe
2"Simple narrative with some lore notes and atmosphere, but minimal plot depth."
"Some narrative flavor and thematic text, but limited story depth or plot progression."
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Strategy
Game with the same Strategy vibe
4"Requires strategic thinking in deck building, map placement, and resource management to succeed."
"Strong emphasis on strategic deck building, spatial reasoning, and synergy optimization."
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Thrill
Game with the same Thrill vibe
3"Tense moments from risk and randomness create suspense and excitement."
"Randomness and risk-reward mechanics create suspense and surprise moments."
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Value
Game with the same Value vibe
4"Players find good value in gameplay depth and replayability for the price."
"Players find good value in gameplay depth and replayability relative to price."
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Violence
Game with the same Violence vibe
2"Game involves evading and stunning enemies rather than direct combat; some violent themes but not focused on destruction."
"Game involves thematic combat and destruction via monsters and rituals, though abstracted."
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Survival
Game with the same Survival vibe
3"Players must manage resources and avoid failure to progress."
"Players must manage resources and avoid failure to progress through ritual stages."
Last update: 09/07/2026