First Class Escape 2: Head in the Clouds similar games & best alternatives

First Class Escape 2: Head in the Clouds

PC (Microsoft Windows) • 2022

Should you play it?

"First Class Escape 2: Head in the Clouds" is a co-operative atmospheric escape-room-style puzzle game, set in a beautiful luxury airship. Do you think you have what it takes to overcome the challenges that await you on the airship?

What works
  • Challenging and varied puzzles
  • Immersive and detailed environment
  • Cooperative multiplayer support
  • Good value for price
  • Rewarding exploration and collectibles
Things to keep in mind
  • Some puzzles overly difficult or tedious
  • Lack of inventory system causes backtracking
  • Minimal story and narrative engagement
  • Controls and ui can be clunky
  • Occasional technical issues and bugs

What to play next

Top picks

Games that feel the closest overall

  • We Were Here Forever

  • Escape Memoirs: Questionable Side Stories

  • Escape Memoirs: Mansion Heist

  • Escape Memoirs: Safe House

  • First Class Escape: The Train of Thought

  • The Timeless Child - Prologue

  • We Were Here Together

  • Escape Simulator 2

  • BOKURA

Hidden Gems

Less popular games with surprisingly high similarity

  • Escape Memoirs: Safe House

  • Cats Love Boxes

  • Last Will

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Shadowgate

  • Autonomy

    Forever Skies

  • Cooperation

    Trine 2: Complete Story

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

First Class Escape 2: Head in the Clouds: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize and build their airship, choose exploration paths, and manage survival elements with some constraints from story progression."

    Capsule for Forever Skies Forever Skies

    "Players have freedom to explore the airship and choose which puzzles to solve and in what order, with some non-linearity and multiple puzzles available simultaneously."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with complex puzzles, requiring skillful problem solving and logical thinking, especially on higher difficulties."

    Capsule for Shadowgate Shadowgate

    "The game features challenging, complex puzzles requiring logical thinking, deduction, and problem-solving skills, with a satisfying difficulty curve."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative or solo puzzle solving without competitive elements or leaderboards."

    Capsule for First Class Escape: The Train of Thought First Class Escape: The Train of Thought

    "Focus is on cooperative or solo puzzle solving without competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending many hours trying to solve puzzles and complete levels despite frustration, indicating habitual and extended play sessions."

    Capsule for Squishy the Suicidal Pig Squishy the Suicidal Pig

    "Players report spending many hours engaged, with some frustration but also motivation to continue solving puzzles and exploring."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on cooperative multiplayer with up to three players working together to solve puzzles and progress."

    Capsule for Trine 2: Complete Story Trine 2: Complete Story

    "Supports cooperative multiplayer up to five players, encouraging communication and division of tasks to solve puzzles together."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving and exploration, though within predefined puzzle structures."

    Capsule for Myst III: Exile Myst III: Exile

    "Players engage in creative problem solving and exploration, though within the predefined puzzle structures and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize equal participation and teamwork rather than exerting control or superiority over others."

    Capsule for Murky Divers Murky Divers

    "Interactions emphasize equal participation and teamwork rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse themselves in a fictional mystery world with engaging characters and atmosphere, providing a strong escape from reality."

    Capsule for Tangle Tower Tangle Tower

    "The immersive setting and challenging puzzles provide a strong escape from real life, engaging players in a fictional mystery."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and desire for challenge, not due to obligation or external pressure."

    Capsule for Velocibox Velocibox

    "Players engage voluntarily out of intrinsic interest and desire for mental challenge, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore and experiment with various puzzle mechanisms and objects to discover solutions."

    Capsule for The Room Two The Room Two

    "Players explore different puzzle mechanics and experiment with solutions, though within a structured puzzle framework."

  • Exploration

    Game with the same Exploration vibe

    4

    "Collectibles and hidden items encourage thorough exploration of the environment."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "The airship environment encourages thorough exploration to find clues, hidden collectibles, and new puzzle areas."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players interact with a fixed character and environment."

    Capsule for Putt-Putt® Travels Through Time Putt-Putt® Travels Through Time

    "Limited customization or self-expression; players use the fixed environment and character models without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features a fictional spy conspiracy narrative with comic book style and cinematic elements, providing imaginative fiction."

    Capsule for XIII - Classic XIII - Classic

    "The game features a fictional spy narrative aboard a 1930s airship, providing an imaginative setting though grounded in plausible scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and bonding through cooperative play and shared puzzle-solving experiences."

    Capsule for We Were Here We Were Here

    "Strong sense of community through cooperative play and shared puzzle-solving experiences."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop problem-solving skills and learn to interpret clues and puzzles, supporting personal development."

    Capsule for Nancy Drew®: Ghost of Thornton Hall Nancy Drew®: Ghost of Thornton Hall

    "Players develop problem-solving skills and learn to interpret complex clues and mechanics throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games with no physical activity involved."

    Capsule for You Must Build A Boat You Must Build A Boat

    "Sedentary gameplay typical of puzzle and escape room games, with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement to solve puzzles; not suited for casual or background play."

    Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

    "Requires focused attention and continuous engagement to solve puzzles; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play fosters social bonding and close interactions among friends, though not deeply emotional."

    Capsule for KLETKA KLETKA

    "Cooperative play fosters social interaction and bonding through shared challenges, though not focused on emotional closeness."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players take lead in co-op strategies but overall balanced teamwork and shared decision-making."

    Capsule for REMNANT II® REMNANT II®

    "Some players may take lead in puzzle solving during co-op, but overall collaboration and shared decision-making dominate."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by collecting items, solving puzzles, and unlocking story elements, showing clear advancement."

    Capsule for Crowns and Pawns: Kingdom of Deceit Crowns and Pawns: Kingdom of Deceit

    "Players progress by unlocking new areas, solving puzzles, and collecting hidden items, reflecting accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some find the game relaxing briefly, but many report frustration and tension due to difficulty and repetition."

    Capsule for 8infinity 8infinity

    "While some find the game relaxing, many report frustration and mental fatigue due to puzzle difficulty and tedious backtracking."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory design praised for atmosphere, though sensory stimulation is moderate and reflective."

    Capsule for Plasticity Plasticity

    "Visual and auditory design is praised for atmosphere and detail, though sensory stimulation is moderate and functional."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly visible."

    Capsule for Ecosystem Ecosystem

    "No social status or recognition systems; achievements and collectibles are personal goals without public visibility."

  • Story

    Game with the same Story vibe

    2

    "Narrative is subtle, abstract, and environmental rather than explicit, providing some story immersion."

    Capsule for Closure Closure

    "Story is subtle and environmental, unfolding through clues rather than direct narrative, providing some narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Puzzles require logical thinking, planning, and analytical problem solving."

    Capsule for We Were Here Forever We Were Here Forever

    "Puzzles require logical reasoning, planning, and analytical thinking to solve complex mechanical and pattern-based challenges."

  • Thrill

    Game with the same Thrill vibe

    -2

    "The game is more cerebral than thrilling; it lacks suspense or risk-based excitement."

    Capsule for TIS-100 TIS-100

    "The game lacks suspense or risk elements; the experience is more contemplative and cerebral than thrilling."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with many hours of content and replayability."

    Capsule for Contraband Police Contraband Police

    "Players generally feel the game offers good value for its price with hours of challenging content and replayability."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive puzzle solving and exploration."

    Capsule for Chants of Sennaar Chants of Sennaar

    "No combat or destructive gameplay; focus is on constructive puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; gameplay occurs in stable, low-risk conditions."

    Capsule for Ahnayro: The Dream World Ahnayro: The Dream World

    "No survival or threat mechanics; gameplay occurs in stable, low-risk conditions."

Last update: 10/07/2026