From Madness with Love similar games & best alternatives

From Madness with Love

PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

This is a dating sim with guys you will never be on the same page with! For some reason, you just can't communicate with the guy you like... An unusual yet extraordinary experience with a cute pixel art style, fully voiced in Japanese.

What works
  • Unique and creative narrative style
  • High quality pixel art and voice acting
  • Multiple endings and replayability
  • Engaging dark and surreal themes
  • Strong emotional impact
Things to keep in mind
  • Confusing and cryptic dialogue
  • Short routes and abrupt endings
  • Some disturbing and sensitive content
  • Limited gameplay mechanics
  • Occasional technical issues and ui quirks

What to play next

Top picks

Games that feel the closest overall

  • Notch - The Innocent LunA: Eclipsed SinnerS

  • Tiny Bunny

  • Crimson Gray

  • Folie Fatale

  • 七人杀阵 - Seven Sacrifices

  • Downfall

  • Dry Drowning

  • Hatoful Boyfriend

  • Doki Doki Literature Club!

Hidden Gems

Less popular games with surprisingly high similarity

  • Crimson Gray

  • Dry Drowning

  • Loretta

If you liked…

Recommendations by what you enjoyed most

  • Story

    Once in Yaissor

  • Autonomy

    Hakuoki: Edo Blossoms

  • Creativity

    Inverted Angel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

From Madness with Love: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose which love interest route to pursue from the start, directing their own narrative experience."

    Capsule for Hakuoki: Edo Blossoms Hakuoki: Edo Blossoms

    "Players freely choose which love interest to pursue and make dialogue choices affecting outcomes."

  • Competence

    Game with the same Competence vibe

    2

    "Engages players in dialogue puzzles and decision-making with some challenge, but overall gameplay is simple and predictable."

    Capsule for Quarantine Circular Quarantine Circular

    "Requires some skill in interpreting cryptic dialogue and managing choices, but gameplay is mostly straightforward."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on personal story progression and choices without competitive elements or comparison to others."

    Capsule for Choice of the Deathless Choice of the Deathless

    "Focuses on personal story progression without competitive elements or social comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players tend to engage in multiple routes and replay to unlock all endings, supported by a detailed flowchart and branching paths."

    Capsule for Hana no No ni Saku Utakata no Hana no No ni Saku Utakata no

    "Players often replay routes to explore multiple endings and unlock gallery content."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual narrative without multiplayer or teamwork."

    Capsule for Senren*Banka Senren*Banka

    "Single-player experience focused on individual narrative without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively craft their own input text to explore different narrative outcomes and experiment with dialogue."

    Capsule for Inverted Angel Inverted Angel

    "Unique narrative style with abstract dialogue and pixel art; players interpret cryptic conversations."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are narrative and equal."

    Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

    "No evidence of exerting control over others; interactions are narrative and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides a surreal, darkly humorous escape from reality with horror and absurdity."

    Capsule for Bunny Hurling Bunny Hurling

    "Provides an unusual, surreal experience that distracts from real life with dark and absurd themes."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest in the story, atmosphere, and artistic presentation rather than obligation."

    Capsule for Daemonologie Daemonologie

    "Players engage voluntarily out of interest in unique storytelling and art style."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different dialogue options and endings, exploring various narrative paths."

    Capsule for Hiveswap Friendsim Hiveswap Friendsim

    "Players explore different dialogue options and endings, experimenting with narrative paths."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is narrative-based, discovering story secrets and character backgrounds."

    Capsule for The Future Radio and the Artificial Pigeons The Future Radio and the Artificial Pigeons

    "Exploration is narrative-based, discovering character secrets and story twists."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization or personalization; expression mainly through choice of route and dialogue."

    Capsule for Mutiny!! Mutiny!!

    "Limited character customization; expression mostly through choice of dialogue and route."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Contains surreal, psychedelic, and philosophical fiction elements beyond realistic scenarios."

    Capsule for It was a human. It was a human.

    "Contains surreal, abstract, and supernatural elements beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Freshly Frosted Freshly Frosted

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players gain understanding of story and characters through multiple playthroughs."

    Capsule for Endless Jade Sea -Midori no Umi- Endless Jade Sea -Midori no Umi-

    "Players develop understanding of characters and story through multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during timed dialogue and decision-making; not suitable for passive play."

    Capsule for SAEKO: Giantess Dating Sim SAEKO: Giantess Dating Sim

    "Requires focused attention to follow dialogue and make choices; not suitable for passive play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Narrative centers on emotional relationships and personal connections with characters, though limited to fictional context."

    Capsule for Wannabe Galgame God!!! Wannabe Galgame God!!!

    "Narrative centers on forming emotional connections with characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows narrative paths."

    Capsule for Knowledge, or know Lady Knowledge, or know Lady

    "No leadership or management roles; player follows narrative paths."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking story routes, endings, achievements, and gallery content."

    Capsule for Drive Me Crazy Drive Me Crazy

    "Progression through unlocking endings, gallery content, and story development."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game’s dark, intense themes create emotional tension rather than relaxation or flow."

    Capsule for MAMIYA MAMIYA

    "Game includes tension and emotional strain due to dark themes and unsettling content."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging pixel art, music, and voice acting provide sensory stimulation and emotional impact."

    Capsule for The Drifter The Drifter

    "Engages players with distinctive pixel art, voice acting, and unique sound effects."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on personal experience."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "No social status or recognition mechanics; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with complex themes, character development, and multiple endings."

    Capsule for Once in Yaissor Once in Yaissor

    "Strong narrative focus with multiple routes, endings, and character development."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning required for dialogue timing and choice selection, but overall straightforward."

    Capsule for SAEKO: Giantess Dating Sim SAEKO: Giantess Dating Sim

    "Some planning in choosing dialogue options and routes, but overall straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful plot twists and dark endings create emotional thrill and tension."

    Capsule for Nurse Love Addiction Nurse Love Addiction

    "Emotional whiplash and suspense from unexpected dark twists and endings."

  • Value

    Game with the same Value vibe

    2

    "Players appreciate unique experience and replayability despite short playtime; some mention price concerns."

    Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

    "Generally perceived as worth the price for unique experience and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Contains graphic violence, gore, and dark themes integral to story."

    Capsule for DRAMAtical Murder DRAMAtical Murder

    "Contains dark themes including violence and disturbing content as part of story."

  • Survival

    Game with the same Survival vibe

    1

    "Some narrative elements involve danger and threat, but no gameplay mechanics for survival."

    Capsule for Hiveswap Friendsim Hiveswap Friendsim

    "Some narrative elements involve danger and threats, but no active survival gameplay."

Last update: 13/07/2026