It was a human. similar games & best alternatives
Should you play it?
A short SF psychedelic interrogation ADV game that focuses on the interrogation of a suspect in a dismemberment murder case. The protagonist is a lieutenant colonel, tasked with interrogating the suspect. The protagonist needs to find out why she killed the two men and how she committed the crime.
What works
- Deep and thought-provoking narrative
- Multiple endings encouraging replay
- Unique psychedelic and surreal atmosphere
- Philosophical and psychological themes
- Affordable price point
Things to keep in mind
- Heavy use of ai-generated art causing visual inconsistency
- Lack of convenience features like manual save and skip text
- Some pacing issues and uneven story execution
- Minimal gameplay beyond reading and choice selection
- Bugs affecting ending sequences
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
It was a human.: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Violence, Intimacy. It leans lower than usual among comparable games on Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices affecting story and endings, reflecting control over narrative direction."
"Players make impactful choices during interrogation that significantly influence narrative outcomes and multiple endings."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple choices with limited skill challenge but meaningful consequences."
"Moderate challenge mainly through decision-making and interpretation; lacks skill-based gameplay but requires thoughtful engagement."
-
Competition
Game with the same Competition vibe
-5"No competitive elements; gameplay is single-player narrative without comparison or ranking."
"No competitive elements; gameplay is single-player narrative without comparison or ranking."
-
Continuation
Game with the same Continuation vibe
2"Encourages replay to explore alternate endings and interactions, but overall short playtime limits habitual long sessions."
"Moderate replayability encouraged by multiple endings and narrative paths, though short length and lack of convenience features may limit long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience focused on individual investigation and story exploration."
"Entirely single-player experience focused on individual interrogation and story exploration."
-
Creativity
Game with the same Creativity vibe
3"Strong artistic creativity in world design and narrative, though gameplay follows predefined paths."
"Narrative-driven with player choice shaping story; however, visual creativity is mixed due to heavy use of AI-generated art with minimal human editing."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are individual and introspective."
"No elements of exerting control over others; interactions are dialogical and introspective."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological and surreal themes provide escape from reality into introspective and imaginative experience."
"Strong psychological and philosophical themes provide an immersive escape from reality into a surreal, introspective experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by personal interest in narrative and theme; no obligation or external pressure."
"Players engage voluntarily driven by interest in narrative and themes; no obligation or external pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Exploration of different dialogue choices, endings, and character interactions encourages experimentation."
"Encourages exploration of different dialogue choices and endings; experimental narrative style and unconventional visuals."
-
Exploration
Game with the same Exploration vibe
2"Players explore different story paths and hidden endings, though environment exploration is limited."
"Players discover multiple narrative paths and endings, though environment exploration is limited to interrogation setting."
-
Expression
Game with the same Expression vibe
1"Limited customization; some expression through choice of dialogue but no avatar or environment personalization."
"Limited customization; some self-expression through choice of dialogue but no avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal and psychedelic elements create an imaginative experience beyond realistic scenarios."
"Contains surreal, psychedelic, and philosophical fiction elements beyond realistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary narrative experience."
"No social or community features; solitary narrative experience."
-
Growth
Game with the same Growth vibe
3"Players learn about psychological themes and character backstory; narrative encourages reflection and understanding."
"Players engage in reflective learning about psychological and philosophical themes; some personal development through story."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels; no physical activity involved."
"Sedentary gameplay typical of visual novels; no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused reading and decision-making; not suited for casual or background play."
"Requires focused reading and decision-making; no background or casual play elements."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connections develop with characters through dialogue and story, though limited social depth."
"Emotional connection with characters through deep dialogue, though limited to narrative context without social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player participates individually without directing others."
"No leadership or group management; player role is interrogator but without directing others."
-
Progression
Game with the same Progression vibe
2"Progression through narrative advancement and unlocking multiple endings, but no item or power accumulation."
"Progression through narrative advancement and unlocking multiple endings rather than item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find story immersive and relaxing, others note slow pacing and occasional frustration."
"Some players find the philosophical narrative engaging and immersive, but pacing issues and lack of convenience features reduce flow."
-
Sensation
Game with the same Sensation vibe
2"Art style and music create immersive sensory experience, though not focused on intense stimulation."
"AI-generated surreal visuals and atmospheric music provide sensory stimulation, though art inconsistency detracts for some."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative focus with philosophical themes and multiple endings driving player engagement."
"Strong narrative focus with philosophical depth, multiple endings, and psychological themes driving player engagement."
-
Strategy
Game with the same Strategy vibe
1"Some planning and decision-making in dialogue choices, but no complex strategic gameplay."
"Requires some reasoning and interpretation of dialogue choices, but no complex strategic gameplay."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and unease from horror elements, but overall mild and balanced tension."
"Some suspense from interrogation and horror elements, but overall controlled and moderate tension."
-
Value
Game with the same Value vibe
3"Good value for price given cultural content and narrative, though short length noted by players."
"Generally considered good value for price and length by players interested in narrative and themes."
-
Violence
Game with the same Violence vibe
2"Contains gore and violent themes but violence is narrative-driven rather than gameplay focus."
"Contains graphic violence and gore as thematic elements, though gameplay is non-violent and narrative-focused."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance; stable narrative environment."
"No survival mechanics or threat avoidance; stable narrative environment."
Last update: 13/07/2026