Mindlock - The Apartment similar games & best alternatives

Mindlock - The Apartment

Android, PC (Microsoft Windows), iOS, Mac • 2024

Should you play it?

Colin’s apartment maze has puzzles, dialogues, and some dry humor waiting for you. A surreal adventure of a special kind.

What works
  • Deep and emotional story
  • Unique hand-drawn art style
  • Excellent voice acting
  • Thought-provoking psychological themes
  • Well-designed puzzles with logical solutions
Things to keep in mind
  • Some control and inventory management frustrations
  • Limited game length
  • Repetitive backtracking due to confined setting
  • Lack of quality-of-life features like fast travel or undo
  • Some puzzles can be obtuse or require trial and error

What to play next

Top picks

Games that feel the closest overall

  • Old Skies

  • NORCO

  • King's Quest

  • A Guidebook of Babel

  • Syberia: The World Before

  • Broken Sword 5 - the Serpent's Curse

  • Whispers of a Machine

  • Yesterday Origins

  • Chicken Police - Paint it RED!

Hidden Gems

Less popular games with surprisingly high similarity

  • Old Skies

  • Foolish Mortals

  • An English Haunting

If you liked…

Recommendations by what you enjoyed most

  • Growth

    The Test: Reality Check

  • Story

    Sakura no Mori † Dreamers 2

  • Creativity

    TOHU

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mindlock - The Apartment: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Growth, Intimacy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the protagonist's actions in a point-and-click adventure with some choice in exploration and puzzle solving."

    Capsule for Lucid Dream Lucid Dream

    "Players direct Colin's actions and decisions in a point-and-click adventure with some linearity but freedom in puzzle solving and exploration."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require logical thinking and problem solving, with some difficulty and occasional frustration, providing a moderate challenge."

    Capsule for Normality Normality

    "Puzzles require logical thinking and problem solving with some challenge, though not overly difficult; some frustration due to control quirks."

  • Competition

    Game with the same Competition vibe

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    "Single-player experience focused on personal story and progression without competitive elements."

    Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

    "Single-player experience focused on personal story and self-reflection without competitive elements."

  • Continuation

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    "Players report multiple hours of engagement and replay for achievements, but game length is moderate."

    Capsule for Shotgun Legend Shotgun Legend

    "Players often engaged for multiple hours, some replay for achievements, but game length is moderate and not overly long."

  • Cooperation

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    "Entirely single-player with no multiplayer or cooperative gameplay."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Creative puzzle designs and unique art style with imaginative environments and characters."

    Capsule for TOHU TOHU

    "Creative puzzle design, symbolic environments, and unique art style with many item combinations and narrative depth."

  • Domination

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    "No elements of exerting control over others; focus is on personal progression and story."

    Capsule for AETHUS AETHUS

    "No elements of exerting control over others; focus is on personal growth and self-discovery."

  • Escapism

    Game with the same Escapism vibe

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    "Strong psychological and surreal storytelling offers emotional escape and immersion in a dreamlike, unstable reality."

    Capsule for 局外人 L'Etranger 局外人 L'Etranger

    "Strong psychological and surreal themes provide escape from reality into introspective and imaginative experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."

    Capsule for In Between In Between

    "Players engage voluntarily driven by interest in story and puzzles, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages trying different item combinations and exploring puzzles with some trial and error."

    Capsule for Kelvin and the Infamous Machine Kelvin and the Infamous Machine

    "Encourages trying different item combinations and exploring symbolic environments to solve puzzles."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within a single apartment environment that changes as story progresses."

    Capsule for Love, Sam Love, Sam

    "Exploration is limited to a few apartment rooms with changing surreal elements, some discovery involved."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and world expression through art style and dialogue, but limited player customization."

    Capsule for Anthology Of The Killer Anthology Of The Killer

    "Some character and environment expression through art style and dialogue, but limited customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The surreal, dreamlike setting and narrative provide an imaginative experience beyond realistic scenarios."

    Capsule for White Night Dream White Night Dream

    "Surreal and symbolic narrative with imaginative elements beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo experience with minimal social interaction or community involvement."

    Capsule for Dead Space Dead Space

    "Solo experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

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    "Strong emphasis on personal development, learning, and emotional growth through self-reflection."

    Capsule for The Test: Reality Check The Test: Reality Check

    "Strong emphasis on personal development, self-reflection, and overcoming psychological challenges."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention on puzzles and story; not designed for casual or background play."

    Capsule for The Rewinder The Rewinder

    "Requires focused attention on puzzles and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Some emotional connection to characters and story, but limited social or interpersonal interaction."

    Capsule for Memory's Dogma CODE:01 Memory's Dogma CODE:01

    "Some emotional connection to characters and story, but limited social or relational interactions."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

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    "Progression through story advancement and puzzle completion; item collection supports narrative."

    Capsule for Conarium Conarium

    "Progression through story advancement and puzzle completion; item collection is limited and narrative-driven."

  • Relaxation

    Game with the same Relaxation vibe

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    "Atmosphere creates tension and unease but pacing is slow and meditative rather than stressful."

    Capsule for Umfend Umfend

    "Atmosphere is moody and sometimes tense; pacing is moderate but not highly relaxing."

  • Sensation

    Game with the same Sensation vibe

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    "Appealing art style and voice acting provide sensory enjoyment but not intense stimulation."

    Capsule for Mr. Rightaway Mr. Rightaway

    "Art style, sound design, and voice acting provide sensory engagement but not intense stimulation."

  • Status

    Game with the same Status vibe

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    "No social status or recognition mechanics; individual experience without external evaluation."

    Capsule for Banebush Banebush

    "No social status or recognition mechanics; individual experience without external evaluation."

  • Story

    Game with the same Story vibe

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    "Narrative-driven game with deep plot, character development, and emotional storytelling."

    Capsule for  Sakura no Mori † Dreamers 2 Sakura no Mori † Dreamers 2

    "Narrative-driven game with deep psychological themes, character development, and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

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    "Requires logical thinking and puzzle solving, but no complex strategic planning."

    Capsule for Red Matter Red Matter

    "Requires logical thinking and puzzle solving, but no complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and emotional tension, but overall controlled and subdued experience."

    Capsule for The White Door The White Door

    "Some suspenseful and surreal moments, but overall controlled and moderate emotional tension."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to unique story, humor, and production quality."

    Capsule for Astrologaster Astrologaster

    "Players perceive good value for time and money given story quality, length, and production for indie title."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus on constructive puzzle solving and narrative."

    Capsule for One Way: The Elevator One Way: The Elevator

    "No violent or destructive gameplay; focus on constructive puzzle solving and narrative."

  • Survival

    Game with the same Survival vibe

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    "No survival mechanics or threat avoidance; stable environment focused on exploration."

    Capsule for FAKEBOOK FAKEBOOK

    "No survival or threat avoidance mechanics; stable environment focused on mental exploration."

Last update: 11/07/2026