Half Past Fate similar games & best alternatives

Half Past Fate

PC (Microsoft Windows), Mac, Nintendo Switch • 2020

Should you play it?

Love is in the air, but work, life, and spicy Ramen keep getting in the way! From 8 hours to 8 years, this time-jumping saga will change the way you feel about fate forever.

What works
  • Charming pixel art and animation
  • Engaging, heartwarming romantic story
  • Relaxing and low-frustration gameplay
  • Interconnected character narratives
  • Inclusive and diverse cast
Things to keep in mind
  • Short game length
  • Repetitive music
  • Linear gameplay with minimal challenge
  • Limited character depth for some players
  • No mid-chapter save feature

What to play next

Top picks

Games that feel the closest overall

  • The Heroes Around Me

  • Bear's Restaurant

  • The Shattering

  • Rainswept

  • Adios

  • Adventure of a Lifetime

  • Lake

  • A Sky Full of Stars 仰望夜空的星辰

  • Know by heart

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • 神社的百合香 ~ Floral Aroma in the Shrine

  • Chasing Light

  • Journal

If you liked…

Recommendations by what you enjoyed most

  • Story

    Detective Instinct: Farewell, My Beloved

  • Escapism

    Farming Simulator 2011

  • Relaxation

    Islet Online

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Half Past Fate: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Exploration, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "The game is mostly linear with minimal player choices that do not affect the story, indicating adherence to preset narrative routines rather than player-directed actions."

    Capsule for LAMUNATION! -international- LAMUNATION! -international-

    "Gameplay is linear with preset tasks and no significant player choice affecting story outcomes."

  • Competence

    Game with the same Competence vibe

    -4

    "Minimal gameplay consisting mainly of reading and simple fetch quests with predictable outcomes."

    Capsule for 神社的百合香 ~ Floral Aroma in the Shrine 神社的百合香 ~ Floral Aroma in the Shrine

    "Gameplay involves simple fetch quests and straightforward puzzles with minimal challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal story experience."

    Capsule for Senren*Banka Senren*Banka

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging story and characters that encourage finishing the game and replaying for achievements."

    Capsule for Moebius: Empire Rising Moebius: Empire Rising

    "Players report enjoying replaying chapters for achievements and story exploration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual character stories without multiplayer or cooperative gameplay."

    Capsule for Tails Noir Preludes Tails Noir Preludes

    "Single-player experience focused on individual character stories without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players interact with many objects and explore detailed environments, but within predefined structures."

    Capsule for Infliction Infliction

    "Players explore detailed environments and interact with many objects, though within a fixed structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are friendly and equal."

    Capsule for CAT & ONION CAT & ONION

    "No elements of exerting control or superiority over others; interactions are friendly and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape from real life stress."

    Capsule for Farming Simulator 2011 Farming Simulator 2011

    "Players use the game as a relaxing, feel-good escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

    Capsule for Lightyear Frontier Lightyear Frontier

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is mostly linear with established routines; limited novelty exploration."

    Capsule for Angels of Death Angels of Death

    "Gameplay follows established routines and linear progression with limited novelty exploration."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a small pixel-art environment to discover events and interact with objects."

    Capsule for Sickly Days and Summer Traces Sickly Days and Summer Traces

    "Players enjoy exploring detailed pixel art environments and discovering hidden dialogue or achievements."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player-driven expression; presentation is fixed."

    Capsule for Sherlock Holmes - Nemesis Sherlock Holmes - Nemesis

    "No character customization or player-driven expression; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Story grounded in realistic scenarios and relationships, though with some dramatic and emotional embellishments."

    Capsule for I've Fallen For You! I've Fallen For You!

    "Story grounded in realistic slice-of-life romance scenarios, though with some narrative embellishments."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Players meet and interact with many characters, fostering a sense of community within the story."

    Capsule for Carto Carto

    "Players appreciate the sense of community among characters and interconnected stories."

  • Growth

    Game with the same Growth vibe

    1

    "Players learn about story and characters, but minimal skill or knowledge development."

    Capsule for Draugen Draugen

    "Players learn about characters and their relationships, though gameplay skill development is minimal."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to complete tasks; not designed for background or idle play."

    Capsule for Train Station Renovation Train Station Renovation

    "Requires focused attention to progress through dialogue and tasks; not designed for background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "The game fosters emotional connections with characters through romance and story events."

    Capsule for Voice Love on Air Voice Love on Air

    "Game emphasizes emotional connection and romantic relationships among characters."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management; player follows a linear story."

    Capsule for Sakura Shrine Girls Sakura Shrine Girls

    "No leadership or group management mechanics; player follows linear story."

  • Progression

    Game with the same Progression vibe

    2

    "Players progress through story and unlock achievements, but no complex item or upgrade systems."

    Capsule for RATSHAKER™ RATSHAKER™

    "Players progress through story chapters and unlock achievements, though no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for its relaxing, chill atmosphere and stress-free gameplay."

    Capsule for Islet Online Islet Online

    "Game praised for its relaxing, chill atmosphere and low frustration gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and music provide pleasant sensory stimulation."

    Capsule for Moonlighter Moonlighter

    "Enjoyable pixel art visuals and upbeat music provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; experience is personal and narrative-focused."

    Capsule for The Dark Queen of Mortholme The Dark Queen of Mortholme

    "No social status or recognition systems; experience is personal and narrative-focused."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional engagement and well-developed characters."

    Capsule for Detective Instinct: Farewell, My Beloved Detective Instinct: Farewell, My Beloved

    "Strong narrative focus with intertwined character stories and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving demands; puzzles are simple and straightforward."

    Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

    "Minimal strategic or problem-solving demands; puzzles are simple and linear."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Gameplay is calm and predictable with no suspense or risk elements."

    Capsule for Farm Together Farm Together

    "Gameplay is calm and predictable with no suspense or risk elements."

  • Value

    Game with the same Value vibe

    2

    "Players perceive good value in story, art, and atmosphere, though some recommend purchase on sale due to short length."

    Capsule for Minute of Islands Minute of Islands

    "Players find good value in story and art despite short length; some recommend waiting for sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; game centers on peaceful, constructive emotional experiences."

    Capsule for Love is... Love is...

    "No violence; game centers on peaceful, constructive social interactions."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; stable, safe game environment."

    Capsule for The Little UNI The Little UNI

    "No survival or threat mechanics; stable, safe game environment."

Last update: 19/07/2026