The Heroes Around Me similar games & best alternatives

The Heroes Around Me

PC (Microsoft Windows) • 2024

Should you play it?

The Heroes Around Me tells a story of a family of 3: the hard-working and quiet father – Nan, his daughter Lili, and their pet dog Sesame. Players will experience the harshness and warmth in the simpler time of the 1990s, where lots of stories are untold.

What works
  • Heartwarming and emotional story
  • Beautiful pixel art and nostalgic setting
  • Rich character interactions and community feel
  • Soothing soundtrack
  • Meaningful father-daughter relationship
Things to keep in mind
  • Poor english translation with typos and errors
  • Slow pacing and some tedious walking
  • Technical bugs affecting gameplay
  • Limited gameplay and interactivity
  • Lack of replayability and short length

What to play next

Top picks

Games that feel the closest overall

  • A Story Beside

  • A Sky Full of Stars 仰望夜空的星辰

  • Love in Summer

  • What Comes After

  • Journal

  • Just a To the Moon Series Beach Episode

  • Adventure of a Lifetime

  • Eliza

  • Lake

Hidden Gems

Less popular games with surprisingly high similarity

  • A Story Beside

  • Love in Summer

  • What Comes After

If you liked…

Recommendations by what you enjoyed most

  • Story

    In Between

  • Escapism

    Mixtape

  • Intimacy

    UNDYING - "KINGDOM"

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Heroes Around Me: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Gameplay is simple and involves basic walking and dialogue choices with minimal skill or challenge."

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  • Competition

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    "No competitive elements or comparison with others; focus is on personal story experience."

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    "No competitive elements or comparison with others; focus is on personal story experience."

  • Continuation

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    "Some players report long sessions and emotional attachment, but overall playtime is short and linear."

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  • Cooperation

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  • Creativity

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    "Some freedom in exploration and puzzle solving, but mostly uses predefined narrative and environments with limited player modification."

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  • Domination

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    "No elements of exerting control or superiority over others; cooperative and respectful tone."

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  • Escapism

    Game with the same Escapism vibe

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    "Strong nostalgic and emotional immersion providing escape from reality."

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  • Expectation

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    "Players engage voluntarily for emotional and narrative interest, not out of obligation."

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  • Experimenting

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    "Gameplay is mostly routine and linear with limited novelty or mechanical experimentation."

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    "Gameplay is mostly linear and routine with limited experimentation; mini-games add some variation."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple locations and interact with numerous NPCs and objects to uncover puzzles and story."

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    "Players can explore a detailed pixel-art town and interact with many NPCs, discovering stories."

  • Expression

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    "No character customization or avatar personalization; fixed character presentation."

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    "No character customization or avatar personalization; fixed presentation."

  • Fantasy

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    "Story grounded in realistic slice-of-life themes and human relationships."

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  • Fellowship

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    "Strong narrative focus on relationships and community, but social interaction is with NPCs in a single-player context."

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    "Strong sense of community and interconnected NPC stories, but single-player only."

  • Growth

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    "Narrative focuses on personal development, career progression, and relationship growth through story choices."

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    "Narrative focuses on personal development and relationship growth between father and daughter."

  • Health

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    "No physical activity or health-related gameplay elements."

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  • Idle

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    "Requires player attention during combat and story; not a background or idle game."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional connection between mother and son central to experience; players report strong feelings of attachment."

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    "Emotional father-daughter relationship and personal stories create intimate player experience."

  • Leadership

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    "No leadership or group management mechanics; player follows linear story."

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  • Progression

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    "Progression through story and unlocking achievements; limited item or upgrade accumulation."

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  • Relaxation

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    "Calm, melancholic atmosphere with soothing music promotes relaxation and contemplative flow."

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  • Sensation

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    "Pixel art and ambient music provide sensory enjoyment, though not highly stimulating or intense."

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  • Status

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    "No social recognition or status systems; focus is on personal narrative experience."

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  • Story

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    "Strong narrative immersion with emotional storytelling integrated into gameplay."

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    "Strong narrative immersion with emotional, character-driven story central to gameplay."

  • Strategy

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    "Minimal strategic or problem-solving gameplay; mostly straightforward tasks."

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  • Thrill

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    "No suspense or risk; story is calm and predictable."

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  • Value

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    "Generally perceived as good value for a short, emotional story experience at a low price."

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    "Good perceived value for emotional and narrative experience, especially at discounted price."

  • Violence

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    "No violence or combat; focus on constructive emotional storytelling."

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  • Survival

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    "No survival or threat elements; stable and safe environment."

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Last update: 11/07/2026