Hidden Through Time 2: Myths & Magic similar games & best alternatives

Hidden Through Time 2: Myths & Magic

Xbox Series X|S, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2023

Should you play it?

Join Clicky on a new, enchanted adventure in Hidden Through Time 2: Myths & Magic! Search for hidden objects scattered around hand-drawn worlds, and unlock more as you go. With both a single player campaign and an online mode where you can create your own dreamworld, the adventure never ends!

What works
  • Charming and relaxing gameplay
  • Richly detailed and animated maps
  • Innovative time and weather mechanics
  • Robust and creative map editor
  • Community sharing and content
Things to keep in mind
  • Some bugs and performance issues reported
  • Map editor usability frustrations
  • Short campaign length
  • Some clues and hints can be confusing
  • Lack of deep story or narrative engagement

What to play next

Top picks

Games that feel the closest overall

  • Botanicula

  • Pilgrims

  • A Building Full of Cats 2

  • Lost and Found Co.

  • Hidden Folks

  • Samorost 3

  • Lots of Cats in Every Moment

  • Between Time: Escape Room

  • Hidden Through Time

Hidden Gems

Less popular games with surprisingly high similarity

  • A Planet Full of Cats

  • Fatum Betula

  • The Spirit and the Mouse

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Superfighters Deluxe

  • Autonomy

    Fragsurf

  • Escapism

    SHEEPO

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hidden Through Time 2: Myths & Magic: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose maps, customize controls, and create maps with an in-game editor, supporting personal freedom and control."

    Capsule for Fragsurf Fragsurf

    "Players have freedom to explore maps, interact with many objects, and create their own maps with a detailed editor."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

    Capsule for Under Leaves Under Leaves

    "The game offers a moderate challenge with hidden objects sometimes difficult to find, requiring attention and puzzle solving."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."

    Capsule for Death Trash Death Trash

    "Focus is on personal pace and exploration; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in multiple missions, campaign, co-op, and map editor content encouraging habitual play and replayability."

    Capsule for Radio General Radio General

    "Players engage in multiple maps, community content, and map creation, encouraging habitual and extended play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some social elements and community sharing exist, but gameplay is primarily individual and self-directed."

    Capsule for Sensei! I Like You So Much! Sensei! I Like You So Much!

    "Some social elements exist via sharing and playing community maps, but core gameplay is individual."

  • Creativity

    Game with the same Creativity vibe

    5

    "Robust map editor with scripting, Steam Workshop support, and extensive customization options encourage creative expression."

    Capsule for Superfighters Deluxe Superfighters Deluxe

    "Robust map editor with customization and animation options encourages creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are cooperative or individual."

    Capsule for CHUCHEL CHUCHEL

    "No elements of exerting control or superiority; interactions are cooperative or individual without dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing atmosphere, charming world, and lighthearted narrative provide a pleasant escape from real life."

    Capsule for SHEEPO SHEEPO

    "Relaxing, charming fantasy settings and narratives provide an escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

    Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

    "Players engage voluntarily for enjoyment and relaxation without obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore new mechanics like day/night cycles, map buildings, and unique faction abilities, encouraging experimentation."

    Capsule for Heroes of Science and Fiction Heroes of Science and Fiction

    "New mechanics like time/weather shifts and map creation encourage experimentation."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features large, realistic maps with dynamic weather and seasons, encouraging discovery of new areas, secrets, and wildlife."

    Capsule for WolfQuest: Anniversary Edition WolfQuest: Anniversary Edition

    "Players explore richly detailed maps with day/night and weather changes revealing new objects."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of characters and maps via editor and mods supports player self-expression."

    Capsule for Overgrowth Overgrowth

    "Character and environment customization via map editor supports self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Fantasy setting with heroes, magic, and mythical archetypes; players engage in imaginative fiction."

    Capsule for Seer's Gambit Seer's Gambit

    "Settings include mythical and magical themes with imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Community sharing of maps and ships fosters some group identity, but gameplay is mostly individual."

    Capsule for Particle Fleet: Emergence Particle Fleet: Emergence

    "Community sharing of maps fosters some group identity, though gameplay is mostly solo."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn to use the editor and game mechanics, though gameplay depth is currently limited."

    Capsule for Creature Crafter Creature Crafter

    "Players develop observational skills and learn to use the editor, though gameplay is mostly repetitive."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to find objects; not suitable for background or idle play."

    Capsule for Lots of Cats in Every Moment Lots of Cats in Every Moment

    "Requires focused attention to find objects; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social interaction; connections are surface-level through map sharing rather than close relationships."

    Capsule for Hidden Through Time Hidden Through Time

    "Limited social interaction; connections are casual and surface-level via map sharing."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No player leadership roles; player acts independently without managing groups or directing others."

    Capsule for Risen Risen

    "No leadership roles; players create or play maps but do not lead or manage groups."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking achievements provides a sense of advancement."

    Capsule for Puddle Puddle

    "Progression through levels, achievements, and unlocking secret maps provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing, chill, and stress-relieving with calming music and gentle challenge."

    Capsule for Hidden Through Time Hidden Through Time

    "Game is described as relaxing and chill with soothing music and gentle challenge."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, animations, and sound effects provide pleasant sensory stimulation."

    Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

    "Visuals, animations, and sound effects provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but are buggy; social recognition is minimal and not a focus."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "Achievements exist but are simple; social recognition is minimal and not a focus."

  • Story

    Game with the same Story vibe

    2

    "Includes light narrative elements and character interactions that add context but are not central."

    Capsule for Dealer's Life 2 Dealer's Life 2

    "Narrative elements and voiced intros add light story context but are brief and not central."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and decision making involved, but overall straightforward gameplay."

    Capsule for NORCO NORCO

    "Some puzzle solving and clue interpretation involved, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk, low suspense gameplay focused on calm exploration rather than thrill."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "Low risk, low suspense gameplay focused on calm exploration rather than thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially given frequent updates and community content."

    Capsule for Scoot Scoot

    "Generally considered good value for price with ample content and community features."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay is constructive and exploratory."

    Capsule for Grow Home Grow Home

    "No combat or destruction; gameplay is constructive and exploratory."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival elements; stable, low-risk environment."

    Capsule for Draw & Guess Draw & Guess

    "No survival elements; stable, low-risk environment."

Last update: 10/07/2026