挂姬恶魔 IDLE DEVILS similar games & best alternatives

挂姬恶魔 IDLE DEVILS

2024

Should you play it?

Idle Devils is a leisure strategic placement game. In addition to rich roles, skills and equipment systems, you can also freely choose the devil to cultivate. Through her, you can conquer new female demons, and finally complete the salvation of the Demon World, becoming a real Demon King.

What works
  • Engaging idle gameplay with character progression
  • Varied characters with unique skills and synergies
  • Good value for price with no pay-to-win
  • Frequent updates and added content
  • Appealing anime art style
Things to keep in mind
  • Poor english translation and localization
  • Game balance issues and bugs
  • Repetitive gameplay and limited depth
  • Requires changing system region to play properly
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Melvor Idle

  • Stuck In Time

  • Idle Land of Exile

  • 懒人修仙传2

  • Legends of Dragaea: Idle Dungeons

  • Dragon Cliff

  • Sparkle 3 Genesis

  • Yolk Heroes: A Long Tamago

  • Trainatic

Hidden Gems

Less popular games with surprisingly high similarity

  • Idle Land of Exile

  • Yolk Heroes: A Long Tamago

  • Astrox: Hostile Space Excavation

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

挂姬恶魔 IDLE DEVILS: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle, Fantasy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters and team compositions, but gameplay is mostly automated and repetitive."

    Capsule for MementoMori MementoMori

    "Players have freedom to choose characters, builds, and gear, but gameplay is largely automated and idle."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves skill in puzzle solving and strategic upgrade decisions, but combat is mostly auto-battler with limited active input, and resource gathering is repetitive."

    Capsule for Horripilant Horripilant

    "There is some skill and strategy in build optimization and character synergy, but combat is mostly automated and repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-set goals; no strong evidence of competitive multiplayer or leaderboards."

    Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

    "Focus is on personal progression and self-set goals; no strong evidence of competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement with the game."

    Capsule for Creativerse Creativerse

    "Many players report long playtimes, grinding, and habitual engagement with the game."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on single-player party management with no multiplayer or cooperative play."

    Capsule for Sakura Dungeon Sakura Dungeon

    "Gameplay centers on individual party management with no multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds with different weapons, spells, and skill trees each run, encouraging creative experimentation."

    Capsule for Have a Nice Death Have a Nice Death

    "Players can customize builds, skill trees, and gear combinations, allowing creative experimentation."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control or superiority over others; interactions are mostly narrative and single player."

    Capsule for Katana ZERO Katana ZERO

    "No evidence of exerting control or superiority over others; interactions are mostly single-player."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a casual, relaxing distraction and stress relief."

    Capsule for Toadled Classic Toadled Classic

    "Players use the game as a casual distraction and stress relief with idle mechanics."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for The Long Drive The Long Drive

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, equipment setups, and strategies to optimize scores and gameplay."

    Capsule for Azure Striker Gunvolt 2 Azure Striker Gunvolt 2

    "Players try different skill builds, character synergies, and gear setups to optimize performance."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some story exploration and new content, but mostly familiar environments and repeated stages."

    Capsule for Ark Re:Code Ark Re:Code

    "Some exploration of new stages and unlocking content, but environments are repetitive and familiar."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

    Capsule for Trine 2: Complete Story Trine 2: Complete Story

    "Character customization through skill trees and gear, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features monster girls, fantasy setting, and anime-style fiction."

    Capsule for Monster Monpiece Monster Monpiece

    "Game features anime-style demon girls and fantasy setting with imaginative fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly solo play without community integration."

    Capsule for Tap Tap Infinity Tap Tap Infinity

    "Minimal social interaction; mostly solo play without community integration."

  • Growth

    Game with the same Growth vibe

    4

    "Players experience character development, skill acquisition, and story progression."

    Capsule for The Legend of Heroes: Sen no Kiseki III The Legend of Heroes: Sen no Kiseki III

    "Players experience character progression, skill upgrades, and build development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of idle games; no physical activity involved."

    Capsule for Magic Research 2 Magic Research 2

    "Sedentary gameplay typical of idle games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    5

    "Core gameplay is idle with progress continuing offline and minimal active input required."

    Capsule for Idle Guy: Life Simulator games Idle Guy: Life Simulator games

    "Core gameplay is idle with automated combat and progression during offline periods."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are superficial or absent; no evidence of close relationships forming."

    Capsule for My Little Life My Little Life

    "No evidence of close social relationships; interactions are superficial or absent."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; player controls own party but no group management or authority over others."

    Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

    "No leadership roles; player manages own party without leading others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, gear upgrades, and character leveling."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Strong emphasis on accumulating gear, leveling characters, and unlocking upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Flow state and satisfying gameplay provide relaxation, though some challenge and tension remain."

    Capsule for Azure Striker GUNVOLT 3 Azure Striker GUNVOLT 3

    "Gameplay provides a relaxing flow state with balanced challenge and idle mechanics."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory appeal through anime art and music, but sensory stimulation is moderate."

    Capsule for Sakura Santa Sakura Santa

    "Visual appeal with anime art and effects, but sensory stimulation is moderate and repetitive."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard status; focus is on individual play."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "No social recognition or leaderboard status; focus is on individual play."

  • Story

    Game with the same Story vibe

    1

    "There is a light narrative with characters and plot, but it is minimal and not a major focus."

    Capsule for Trizon Trizon

    "There is a storyline but it is simple, poorly localized, and not a major focus."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in build planning, item synergy, and tactical decisions during runs."

    Capsule for Goobies Goobies

    "Players engage in build planning, skill synergy, and tactical gear choices."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is low risk and predictable; lacks suspense or intense thrill elements."

    Capsule for Gold Mining Simulator Gold Mining Simulator

    "Gameplay is low risk and predictable, lacking suspense or intense thrill."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price given content and gameplay depth."

    Capsule for BROKE PROTOCOL BROKE PROTOCOL

    "Players feel they get good value for money with content and gameplay depth relative to price."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves defeating enemies but is not focused on gratuitous violence or destruction."

    Capsule for Aquaria Aquaria

    "Combat involves defeating enemies but is not focused on violent or destructive spectacle."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in overcoming bosses and enemies, but no strong survival or threat mechanics."

    Capsule for Endless World Idle RPG Endless World Idle RPG

    "Some challenge in overcoming enemies and progressing, but low threat due to idle mechanics."

Last update: 10/07/2026