Istanbul: Digital Edition similar games & best alternatives

Istanbul: Digital Edition

Linux, iOS, Mac, Xbox One, Nintendo Switch • 2018

Should you play it?

Collect and trade goods! Plan ahead! Earn rubies and win the race to fortune! Become the best merchant in Istanbul! This faithful adaptation of one of the best board games of all time will turn you into a merchant on a journey from rags to riches. 🕌📦👳

What works
  • Faithful and smooth digital adaptation of popular board game
  • Challenging ai with adjustable difficulty
  • High replayability with randomized boards
  • Short, engaging game sessions
  • Pleasant graphics and thematic music
Things to keep in mind
  • Tutorial can be confusing or insufficient for new players
  • Some ui and audio bugs reported
  • Lack of expansions in digital version
  • Online multiplayer community is small
  • Limited customization and narrative depth

What to play next

Top picks

Games that feel the closest overall

  • The Castles of Burgundy

  • Sagrada

  • Pictopix

  • Gaia Project

  • Race for the Galaxy

  • Pool Nation FX Lite

  • ABI-DOS

  • Bunny Hop League

  • Everdell

Hidden Gems

Less popular games with surprisingly high similarity

  • The Castles of Burgundy

  • Sagrada

  • Gaia Project

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Forestrike

  • Autonomy

    BETON BRUTAL

  • Competence

    Tactical Assault VR

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Istanbul: Digital Edition: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fellowship, Competition, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose routes, find shortcuts, and experiment with movement and mechanics, showing high control over actions."

    Capsule for BETON BRUTAL BETON BRUTAL

    "Players have control over their movement and strategy, choosing routes and actions freely on a modular board."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful aiming, tactical decision-making, and overcoming challenging AI and multiplayer opponents."

    Capsule for Tactical Assault VR Tactical Assault VR

    "Game requires strategic planning, route optimization, and tactical decisions to succeed, with AI providing a challenging opponent."

  • Competition

    Game with the same Competition vibe

    3

    "Players compete for loot and can steal from each other, creating a competitive social dynamic within cooperative play."

    Capsule for Looterkings Looterkings

    "Players compete to be the first to collect rubies and can interfere with opponents by blocking or forcing payments."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report high replay value with multiple difficulties, extra stages, and unlockable content encouraging extended play sessions."

    Capsule for 東方催狐譚 ~ Servants of Harvest Wish 東方催狐譚 ~ Servants of Harvest Wish

    "Players report high replay value and a strong 'one more game' feeling, with short game sessions encouraging repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily competitive and individual; limited direct cooperation or teamwork elements."

    Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

    "Gameplay is primarily competitive and individual, with limited direct cooperation or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Multiple paths and route choices allow some creative problem solving, but gameplay follows set mechanics and levels."

    Capsule for Wild Dive Wild Dive

    "Randomized board layouts and multiple strategic paths allow some creative problem solving, though within fixed game mechanics."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and focused on player skill rather than imposing authority over others; no trash talk or social dominance."

    Capsule for Suit for Hire Suit for Hire

    "Interactions are balanced and respectful; players compete but do not exert oppressive control or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief with immersive music and atmosphere."

    Capsule for EverStopped EverStopped

    "Players use the game as a pleasant distraction and stress relief with immersive thematic elements and music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different routes, mechanics, and character abilities, experimenting with gameplay strategies."

    Capsule for Only Up: SKIBIDI TOGETHER Only Up: SKIBIDI TOGETHER

    "Players explore different strategies and board layouts, experimenting with routes and tactics to improve."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features multiple varied locations and some optional puzzles, though some backtracking and reused areas limit novelty."

    Capsule for Onimusha 2: Samurai's Destiny Onimusha 2: Samurai's Destiny

    "Randomized tile arrangements provide some novelty and discovery each game, though within a known set of locations."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization or personalization options; players use preset characters and visuals."

    Capsule for Wires And Whiskers Wires And Whiskers

    "Limited customization; players use preset characters and board elements without personal aesthetic modifications."

  • Fantasy

    Game with the same Fantasy vibe

    -1

    "Game is set in a stylized medieval world with some fantasy elements but mostly realistic city building."

    Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

    "The game is set in a stylized historical Istanbul with thematic elements but focuses on realistic trading and strategy."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer modes foster social interaction, though gameplay is primarily competitive."

    Capsule for Offworld Trading Company Offworld Trading Company

    "Online and local multiplayer modes foster social play and community, though interaction is competitive rather than cooperative."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics and improve strategic skills through repeated play."

    Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

    "Players develop strategic skills and understanding of game mechanics through repeated play and learning."

  • Health

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    -5

    "Game is sedentary with no physical activity component."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Game is sedentary with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning during turns; not designed for passive or background play."

    Capsule for Roots of Yggdrasil Roots of Yggdrasil

    "Requires focused attention and planning during turns; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to gameplay cooperation; no deep emotional or personal connections emphasized."

    Capsule for BlazBlue Entropy Effect BlazBlue Entropy Effect

    "Social interactions are limited to gameplay; no deep emotional or personal relationship building."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players act individually without formal leadership or group management roles."

    Capsule for Shipped Shipped

    "Players act independently without formal leadership or management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate items, upgrades, and build bases, showing clear progression and growth."

    Capsule for Human Host Human Host

    "Players upgrade their wheelbarrows and accumulate goods and rubies, showing clear progression and growth."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow, providing satisfying tension release through strategic victories."

    Capsule for Annihilate The Spance Annihilate The Spance

    "Game balances challenge and flow, providing satisfying strategic engagement without excessive stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and music provide moderate sensory enjoyment."

    Capsule for The Flood The Flood

    "Pleasant visuals and thematic music provide moderate sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and online play but limited emphasis on social status."

    Capsule for MotoGP™23 MotoGP™23

    "Some recognition through achievements and online play, but limited emphasis on social status."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay centers on mechanics and progression rather than immersive story."

    Capsule for Galactic Mining Corp Galactic Mining Corp

    "Minimal narrative; focus is on abstract strategy and mechanics rather than immersive story."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around planning, problem solving, and tactical decision making."

    Capsule for Forestrike Forestrike

    "Core gameplay revolves around planning, route optimization, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from timed objectives and competition, but overall gameplay is controlled and predictable."

    Capsule for Railway Empire Railway Empire

    "Some tension from competition and timing, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for time and money due to replayability and engaging content."

    Capsule for Organ Trail: Director's Cut Organ Trail: Director's Cut

    "Players perceive good value for time and money due to replayability and quality digital adaptation."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay centers on building and resource management."

    Capsule for Idle Colony Idle Colony

    "No combat or destructive elements; gameplay centers on trading and resource management."

  • Survival

    Game with the same Survival vibe

    -3

    "Low risk environment; focus is on efficiency rather than avoiding failure."

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    "Low risk environment focused on optimization rather than avoiding failure or threats."

Last update: 13/07/2026