Love is All Around 2 similar games & best alternatives

Love is All Around 2

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2025

Should you play it?

原班人马古装惊艳回归!继承前作心动体验,喜剧元素与深度权谋悬疑剧情交错。“情感线”与“悬疑线”双轨并行——专注情缘可能错失真相,执着探秘或与真爱无缘。你的选择决定命运走向,多重结局待你探索。即刻再续完蛋宇宙的感动与心跳,再一次让你心动!

What works
  • High-quality acting and production values
  • Immersive ancient chinese setting
  • Deep branching narrative with multiple endings
  • Emotional storytelling and character development
  • Excellent soundtrack with character theme songs
Things to keep in mind
  • Storyline feels fragmented and sometimes rushed
  • Some characters have limited screen time
  • Repetitive appearance of distracting hand animations
  • Lack of official english and korean localization at launch
  • Online drm issues causing connectivity problems

What to play next

Top picks

Games that feel the closest overall

  • Dating 4 Girls

  • Tales of Seikyu

  • Mystic Destinies: Serendipity of Aeons

  • Boyfriend Dungeon

  • Minds Beneath Us

  • Cabernet

  • Little Witch in the Woods

  • 神树残响(Echoes of the Divine Tree)

  • Noctuary

Hidden Gems

Less popular games with surprisingly high similarity

  • 神树残响(Echoes of the Divine Tree)

  • Best Served Cold

  • WhiteLily 1:丽丽公主

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    咸鱼殿下 / My journey

  • Story

    Hush Hush - Only Your Love Can Save Them

  • Autonomy

    Heaven Will Be Mine

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Love is All Around 2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Survival, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting narrative and character relationships, exploring different routes and endings with personal agency."

    Capsule for Heaven Will Be Mine Heaven Will Be Mine

    "Players make meaningful choices affecting story branches and endings, with agency in romance and investigation paths."

  • Competence

    Game with the same Competence vibe

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    "Engages players in decision-making and reading comprehension, but gameplay is mostly predictable visual novel style."

    Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

    "Engages players in narrative decision-making and some exploration, but gameplay is mostly predictable visual novel style."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story experience and emotional engagement without competitive elements or player comparison."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Focuses on personal story experience and emotional investment without competitive elements or player comparison."

  • Continuation

    Game with the same Continuation vibe

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    "High replay value due to branching storylines and multiple endings encourages habitual play and multiple sessions."

    Capsule for Always Sometimes Monsters Always Sometimes Monsters

    "High replay value due to multiple endings and branching storylines encourages habitual play and exploration."

  • Cooperation

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    "Single-player experience focused on individual narrative and character interaction, no multiplayer or teamwork."

    Capsule for Esoteric Ebb Esoteric Ebb

    "Single-player experience focused on individual narrative choices and relationships, no multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

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    "Players creatively explore different story paths and perspectives, though within the structured narrative framework of a visual novel."

    Capsule for Slay the Princess — The Pristine Cut Slay the Princess — The Pristine Cut

    "Players explore different narrative paths and character interactions, though within a structured visual novel framework."

  • Domination

    Game with the same Domination vibe

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    "No evidence of exerting control or superiority over others; interactions are equal and narrative-driven."

    Capsule for Dōkyūsei: Bangin' Summer Dōkyūsei: Bangin' Summer

    "No evidence of exerting control or superiority over others; interactions are equal and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive historical setting, engaging story, and roleplaying as a prince in ancient China."

    Capsule for 咸鱼殿下 / My journey 咸鱼殿下 / My journey

    "Strong escapism through immersive ancient Chinese setting, emotional storytelling, and cinematic presentation."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of intrinsic interest in story and characters, with no obligation or external pressure."

    Capsule for Crimson Gray Crimson Gray

    "Players engage voluntarily out of intrinsic interest in story, characters, and romance; no obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration of different endings and choices encourages trying new narrative paths."

    Capsule for The Symbiant The Symbiant

    "Encourages trying different choices and endings, but within familiar visual novel mechanics and story structure."

  • Exploration

    Game with the same Exploration vibe

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    "Players discover multiple story branches, endings, and character backgrounds."

    Capsule for Game of Fate 2: A Century's Promise Game of Fate 2: A Century's Promise

    "Players discover multiple story branches, hidden endings, and character secrets through replay and investigation."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of narrative experience through choices and character relationship development; no avatar or visual customization."

    Capsule for 反转21克 反转21克

    "Customization of narrative experience through choices and relationship development, plus character theme songs."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantastical version of historical China with mythical elements, magic, and imaginative fiction."

    Capsule for Xuan-Yuan Sword: Dance of the Maple Leaves Xuan-Yuan Sword: Dance of the Maple Leaves

    "Set in a stylized ancient Chinese fantasy world with dramatic intrigue and romantic fiction elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community engagement through shared fandom, but gameplay is mostly solo."

    Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

    "Some community engagement via shared fandom and online discussions, but gameplay is solo-focused."

  • Growth

    Game with the same Growth vibe

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    "Players develop understanding of characters and story through choices and multiple playthroughs."

    Capsule for Demonheart Demonheart

    "Players develop understanding of characters and story through multiple playthroughs and choices."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of visual novels with no physical activity involved."

    Capsule for STEINS;GATE STEINS;GATE

    "Sedentary gameplay typical of visual novels with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention on story and choices; not designed for casual or background play."

    Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

    "Requires focused attention on story and choices; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional connections with characters, deep narrative intimacy and relationship development."

    Capsule for Ken ga Kimi Ken ga Kimi

    "Strong emotional connections with characters and narrative intimacy through dialogue and relationship building."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or management roles; player follows narrative rather than directs others."

    Capsule for Komorebi Komorebi

    "No leadership or group management roles; player follows narrative rather than directs others."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking character stories, endings, and collectibles."

    Capsule for Purrgatory Purrgatory

    "Progression through unlocking story branches, endings, collectibles, and character-related content."

  • Relaxation

    Game with the same Relaxation vibe

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    "Provides emotional catharsis and flow through immersive storytelling and music."

    Capsule for Katawa Shoujo Katawa Shoujo

    "Provides a relaxing, immersive narrative experience with emotional flow and atmospheric music."

  • Sensation

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    "Visual and auditory stimulation from detailed art, animations, and dynamic soundtrack."

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    "Visual and auditory stimulation through high-quality cinematics, music, and detailed costumes."

  • Status

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    "Focuses on personal narrative experience rather than social recognition or status."

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    "Focus on personal narrative experience rather than social recognition or status within a community."

  • Story

    Game with the same Story vibe

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    "Narrative-driven game with deep character arcs, emotional engagement, and multiple branching storylines."

    Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

    "Narrative-driven game with deep branching storylines, character development, and emotional engagement."

  • Strategy

    Game with the same Strategy vibe

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    "Requires some planning and careful choice selection to reach desired endings, but limited strategic complexity."

    Capsule for TAISHO x ALICE episode 2 TAISHO x ALICE episode 2

    "Some planning in choice selection to unlock different endings, but limited strategic complexity."

  • Thrill

    Game with the same Thrill vibe

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    "Suspense and mystery elements add some tension, but mostly a controlled narrative experience."

    Capsule for Welcome to Maison Chichigami Welcome to Maison Chichigami

    "Suspense and mystery elements add some tension, but overall experience is controlled and narrative-focused."

  • Value

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    "Good perceived value for price due to story depth, multiple endings, and artistic quality."

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    "Good perceived value for price with rich content, multiple endings, and high production quality."

  • Violence

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    "Minimal violence; focus on romance and narrative rather than combat or destruction."

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    "Minimal violence; focus on romance and mystery rather than combat or destruction."

  • Survival

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    "Some narrative elements involve danger and threat, but no gameplay mechanics for survival."

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    "Some narrative elements involve danger and investigation, but no active survival gameplay mechanics."

Last update: 10/07/2026