ZERO PARADES: For Dead Spies similar games & best alternatives
Should you play it?
From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.
What works
- Deep, thoughtful narrative
- Complex political and philosophical themes
- Rich world exploration
- Emotional and empathetic writing
- High replay value
Things to keep in mind
- Some find lore cluttered or poorly developed
- Soundtrack less compelling than predecessor
- Controversial development and review bombing
- Some characters perceived as underdeveloped
- Narrator style can be off-putting
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
ZERO PARADES: For Dead Spies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Story.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."
The 25th Ward: The Silver Case
"Players have significant control over narrative choices and exploration in a complex world."
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Competence
Game with the same Competence vibe
2"Engages players in narrative choices and emotional challenges rather than technical skill, but requires thoughtful decision-making."
Katawa Shoujo
"Engages players with thoughtful narrative challenges and decision-making rather than repetitive tasks."
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Competition
Game with the same Competition vibe
-5"Single-player narrative experience with no competitive elements."
Love, Sam
"Focuses on single-player narrative experience without competitive elements."
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Continuation
Game with the same Continuation vibe
3"Strong narrative and immersive story encourage multiple playthroughs to explore different choices and outcomes."
The Wolf Among Us
"Encourages multiple playthroughs and deep engagement with story and world."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative gameplay."
Elroy and the Aliens
"Single-player game with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
4"Players explore different narrative paths and endings, experimenting with choices to shape story, showing creative engagement."
家有大貓 Nekojishi
"Players can explore and shape story outcomes through choices, reflecting creative engagement."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; experience is personal and introspective."
The Walking Fish 2: Final Frontier
"No evidence of exerting control over others; experience is personal and introspective."
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Escapism
Game with the same Escapism vibe
4"The game offers immersive storytelling and psychological depth that allows players to escape into a richly developed fictional world."
Sacred Fire: A Role Playing Game
"Provides an immersive narrative that allows players to escape into a complex fictional world."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for personal interest in philosophy and story rather than obligation."
This Strange Realm Of Mine
"Players engage out of intrinsic interest in narrative and philosophy rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of multiple narrative routes and interpretations."
Wonderful Everyday Down the Rabbit-Hole
"Encourages exploration of different narrative paths and character interactions."
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Exploration
Game with the same Exploration vibe
4"Game features large maps with secrets and collectibles encouraging exploration and discovery."
BONEWORKS
"Features a large, detailed map with many secrets and narrative details to discover."
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Expression
Game with the same Expression vibe
3"Character creation and roleplaying allow for personal expression through choices and playstyle."
The Age of Decadence
"Allows some degree of character and story expression through choices and roleplaying."
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Fantasy
Game with the same Fantasy vibe
3"Futuristic, neon-lit city with fictional races and dystopian themes provide imaginative fiction experience."
Hover
"Set in a pseudo-1990s fictional city-state with imaginative political and social themes."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solitary experience with minimal social or community interaction."
Man I Just Wanna Go Home
"Primarily a solitary experience with minimal social or community interaction."
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Growth
Game with the same Growth vibe
3"Players develop understanding of complex philosophical narrative and world through exploration and reading"
The Old City: Leviathan
"Offers opportunities for learning through complex narrative and philosophical themes."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Nefarious
"No physical activity or health-related gameplay elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to narrative and choices; not suitable for background or idle play."
Masochisia
"Requires focused attention on narrative and decision-making, not suited for idle play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connections develop between characters, fostering narrative intimacy."
WORLD END ECONOMiCA episode.01
"Emotional and empathetic narrative design fosters some emotional connection with characters."
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No nearest game available
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Progression
Game with the same Progression vibe
3"Narrative progression and unlocking story chapters provide a sense of advancement and development."
If Found...
"Narrative and character development provide a sense of progression through story arcs."
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Relaxation
Game with the same Relaxation vibe
2"Story pacing can be slow and sometimes tedious, but the immersive atmosphere provides moments of flow and relaxation."
Digimon Survive
"Balances tension and flow through story pacing and immersive atmosphere."
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Sensation
Game with the same Sensation vibe
2"Unique art style and soundtrack provide moderate sensory stimulation."
As Dusk Falls
"Art design and soundscape contribute to sensory engagement, though soundtrack is mixed."
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Status
Game with the same Status vibe
-3"Focus is on personal narrative experience rather than social recognition or status."
VA-11 Hall-A: Cyberpunk Bartender Action
"Focuses on personal narrative experience rather than social recognition or status."
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Story
Game with the same Story vibe
5"Strong narrative immersion with well-written characters, political intrigue, and emotional depth."
Rise of the Third Power
"Strong narrative immersion with complex characters, political themes, and emotional depth."
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Strategy
Game with the same Strategy vibe
2"Requires thoughtful decision-making and planning to unlock different story outcomes."
Major\Minor
"Requires thoughtful decision-making and problem solving within narrative contexts."
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Thrill
Game with the same Thrill vibe
1"Some narrative tension and suspense, but overall low risk and controlled emotional experience."
Ken Follett's The Pillars of the Earth
"Some tension and suspense in narrative, but not focused on high-risk thrills."
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Value
Game with the same Value vibe
3"High replay value and rich story content provide good return on time investment."
SILENT HILL f
"Offers substantial content and narrative depth for time invested, seen as worthwhile by many."
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Violence
Game with the same Violence vibe
-3"Game focuses on narrative and character interaction rather than combat or destruction."
Angels with Scaly Wings™ / 鱗羽の天使
"Focuses more on narrative and political themes than on combat or destructive gameplay."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or resource management; stable narrative environment."
Erica
"No survival mechanics or resource management; stable narrative environment."
Last update: 26/06/2026