ZERO PARADES: For Dead Spies similar games & best alternatives

ZERO PARADES: For Dead Spies

PC (Microsoft Windows), PlayStation 5 • 2026

Should you play it?

From the creators of Disco Elysium comes ZERO PARADES – an espionage RPG. You're a brilliant but tormented operant on one final desperate assignment. Gather your broken network, untangle a web of lies, and prove yourself on the world stage - or blow it all up again.

What works
  • Deep, thoughtful narrative
  • Complex political and philosophical themes
  • Rich world exploration
  • Emotional and empathetic writing
  • High replay value
Things to keep in mind
  • Some find lore cluttered or poorly developed
  • Soundtrack less compelling than predecessor
  • Controversial development and review bombing
  • Some characters perceived as underdeveloped
  • Narrator style can be off-putting

What to play next

Top picks

Games that feel the closest overall

  • Gamedec - Definitive Edition

  • Soul Gambler

  • Small Saga

  • Lil' Guardsman

  • Cinders

  • OMORI

  • NORCO

  • The Albino Hunter (Original)

  • Five Hearts Under One Roof season2

Hidden Gems

Less popular games with surprisingly high similarity

  • Small Saga

  • SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

  • Anodyne 2: Return to Dust

If you liked…

Recommendations by what you enjoyed most

  • Story

    Rise of the Third Power

  • Creativity

    家有大貓 Nekojishi

  • Escapism

    Sacred Fire: A Role Playing Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ZERO PARADES: For Dead Spies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Expression, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."

    Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

    "Players have significant control over narrative choices and exploration in a complex world."

  • Competence

    Game with the same Competence vibe

    2

    "Engages players in narrative choices and emotional challenges rather than technical skill, but requires thoughtful decision-making."

    Capsule for Katawa Shoujo Katawa Shoujo

    "Engages players with thoughtful narrative challenges and decision-making rather than repetitive tasks."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player narrative experience with no competitive elements."

    Capsule for Love, Sam Love, Sam

    "Focuses on single-player narrative experience without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Strong narrative and immersive story encourage multiple playthroughs to explore different choices and outcomes."

    Capsule for The Wolf Among Us The Wolf Among Us

    "Encourages multiple playthroughs and deep engagement with story and world."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no multiplayer or cooperative gameplay."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "Single-player game with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players explore different narrative paths and endings, experimenting with choices to shape story, showing creative engagement."

    Capsule for 家有大貓 Nekojishi 家有大貓 Nekojishi

    "Players can explore and shape story outcomes through choices, reflecting creative engagement."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; experience is personal and introspective."

    Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

    "No evidence of exerting control over others; experience is personal and introspective."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers immersive storytelling and psychological depth that allows players to escape into a richly developed fictional world."

    Capsule for Sacred Fire: A Role Playing Game Sacred Fire: A Role Playing Game

    "Provides an immersive narrative that allows players to escape into a complex fictional world."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for personal interest in philosophy and story rather than obligation."

    Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

    "Players engage out of intrinsic interest in narrative and philosophy rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration of multiple narrative routes and interpretations."

    Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

    "Encourages exploration of different narrative paths and character interactions."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game features large maps with secrets and collectibles encouraging exploration and discovery."

    Capsule for BONEWORKS BONEWORKS

    "Features a large, detailed map with many secrets and narrative details to discover."

  • Expression

    Game with the same Expression vibe

    3

    "Character creation and roleplaying allow for personal expression through choices and playstyle."

    Capsule for The Age of Decadence The Age of Decadence

    "Allows some degree of character and story expression through choices and roleplaying."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Futuristic, neon-lit city with fictional races and dystopian themes provide imaginative fiction experience."

    Capsule for Hover Hover

    "Set in a pseudo-1990s fictional city-state with imaginative political and social themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social or community interaction."

    Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

    "Primarily a solitary experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of complex philosophical narrative and world through exploration and reading"

    Capsule for The Old City: Leviathan The Old City: Leviathan

    "Offers opportunities for learning through complex narrative and philosophical themes."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Nefarious Nefarious

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to narrative and choices; not suitable for background or idle play."

    Capsule for Masochisia Masochisia

    "Requires focused attention on narrative and decision-making, not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connections develop between characters, fostering narrative intimacy."

    Capsule for WORLD END ECONOMiCA episode.01 WORLD END ECONOMiCA episode.01

    "Emotional and empathetic narrative design fosters some emotional connection with characters."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    3

    "Narrative progression and unlocking story chapters provide a sense of advancement and development."

    Capsule for If Found... If Found...

    "Narrative and character development provide a sense of progression through story arcs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Story pacing can be slow and sometimes tedious, but the immersive atmosphere provides moments of flow and relaxation."

    Capsule for Digimon Survive Digimon Survive

    "Balances tension and flow through story pacing and immersive atmosphere."

  • Sensation

    Game with the same Sensation vibe

    2

    "Unique art style and soundtrack provide moderate sensory stimulation."

    Capsule for As Dusk Falls As Dusk Falls

    "Art design and soundscape contribute to sensory engagement, though soundtrack is mixed."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on personal narrative experience rather than social recognition or status."

    Capsule for VA-11 Hall-A: Cyberpunk Bartender Action VA-11 Hall-A: Cyberpunk Bartender Action

    "Focuses on personal narrative experience rather than social recognition or status."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with well-written characters, political intrigue, and emotional depth."

    Capsule for Rise of the Third Power Rise of the Third Power

    "Strong narrative immersion with complex characters, political themes, and emotional depth."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires thoughtful decision-making and planning to unlock different story outcomes."

    Capsule for Major\Minor Major\Minor

    "Requires thoughtful decision-making and problem solving within narrative contexts."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some narrative tension and suspense, but overall low risk and controlled emotional experience."

    Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

    "Some tension and suspense in narrative, but not focused on high-risk thrills."

  • Value

    Game with the same Value vibe

    3

    "High replay value and rich story content provide good return on time investment."

    Capsule for SILENT HILL f SILENT HILL f

    "Offers substantial content and narrative depth for time invested, seen as worthwhile by many."

  • Violence

    Game with the same Violence vibe

    -3

    "Game focuses on narrative and character interaction rather than combat or destruction."

    Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

    "Focuses more on narrative and political themes than on combat or destructive gameplay."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or resource management; stable narrative environment."

    Capsule for Erica Erica

    "No survival mechanics or resource management; stable narrative environment."

Last update: 26/06/2026