The Age of Decadence similar games & best alternatives
The Age of Decadence
2015
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Quick resume
The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Global score
82/100
Genres
Indie, Role-playing (RPG), Strategy, Tactical
Similar games
Pros
- Deep roleplaying and narrative choices
- High replayability with multiple paths
- Challenging and tactical combat
- Immersive post-apocalyptic setting
- Complex character customization
Cons
- Dated graphics and ui
- Steep learning curve and difficulty
- Some bugs and technical issues
- Limited social and cooperative features
- Requires frequent save/load for progress
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have high freedom to choose story paths, actions, and playstyle; multiple endings and open-ended gameplay emphasize personal control."
Way of the Samurai 3
"Players have full control over character build, playstyle, and decision-making with multiple distinct paths and endings."
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Competence
Game with the same Competence vibe
4"Game requires skillful multitasking, managing resources, and mastering complex mechanics."
Godlike Burger
"The game demands skillful specialization and mastery of complex mechanics; failure is common without competence."
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Competition
Game with the same Competition vibe
-4"Focus is on personal survival and progression rather than competing against others."
Green Hell
"Focus is on individual progression and personal choices rather than competing against others."
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Continuation
Game with the same Continuation vibe
4"High replayability with multiple endings and evolving storylines encourages repeated playthroughs."
Headliner: NoviNews
"High replayability and multiple playthroughs encouraged to explore different storylines and character builds."
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Cooperation
Game with the same Cooperation vibe
-3"Primarily a single-player experience with limited social interaction; some NPC trading but no multiplayer cooperation."
UnReal World
"Primarily a single-player experience with limited NPC allies; cooperation is minimal and scripted."
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Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill builds, crafting, and multiple quest solutions encourage creative approaches."
Drakensang: The River of Time
"Extensive character customization and multiple ways to solve quests encourage creative problem solving."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced, consequence-driven choices rather than exerting power or superiority over others."
Colony Ship: A Post-Earth Role Playing Game
"Interactions emphasize balanced, consequential choices rather than exerting power over others."
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Escapism
Game with the same Escapism vibe
4"Immersive post-apocalyptic world and lore provide strong escapism and fantasy experience."
Dolls Nest
"Immersive, dark post-apocalyptic world offers strong escapism through rich lore and roleplaying."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and passion for classic RPGs, not obligation."
Divinity: Original Sin (Classic)
"Players engage voluntarily driven by interest in hardcore RPG and roleplaying, not obligation."
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Experimenting
Game with the same Experimenting vibe
4"Encourages trying different character builds, dialogue choices, and quest approaches; exploration of mechanics."
ATOM RPG: Post-apocalyptic indie game
"Encourages trying different character builds, dialogue options, and quest solutions across playthroughs."
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Exploration
Game with the same Exploration vibe
4"Players discover new characters, secrets, and storylines in a richly detailed world with many hidden elements."
Mask of the Rose
"Players explore a richly detailed world with hidden lore, secrets, and multiple narrative branches."
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Expression
Game with the same Expression vibe
3"Character creation and roleplaying choices allow personal expression; some cosmetic customization noted."
ATOM RPG: Post-apocalyptic indie game
"Character creation and roleplaying allow for personal expression through choices and playstyle."
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Fantasy
Game with the same Fantasy vibe
2"Set in a fictional post-apocalyptic universe with exaggerated characters and scenarios, though grounded in a somewhat realistic setting."
Mad Max
"Setting is a dark post-apocalyptic world with some fantastical elements but grounded in a realistic tone."
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Fellowship
Game with the same Fellowship vibe
-4"Strongly single-player focused with minimal social or community interaction."
Songs of Syx
"Strongly single-player focused with minimal social interaction or community feeling."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge through challenging gameplay and story progression."
Cave Story+
"Players develop skills and knowledge through learning complex systems and exploring story consequences."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
INFRA
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to difficulty and complexity."
La-Mulana
"Requires constant attention and focus due to difficulty and complex decision-making."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional or social bonding; interactions mostly with NPCs in scripted scenarios."
Half-Life: Blue Shift
"Limited to scripted NPC interactions; no deep emotional or social bonding with others."
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Leadership
Game with the same Leadership vibe
3"Players can lead factions and manage party members, guiding decisions and strategies."
Hero's Adventure: Road to Passion
"Players can lead factions or influence political outcomes through choices and alliances."
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Progression
Game with the same Progression vibe
4"Character leveling, skill trees, equipment acquisition, and story advancement provide clear progression."
The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
"Character progression through skill point allocation and equipment acquisition is central."
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Relaxation
Game with the same Relaxation vibe
-3"High difficulty and punishing mechanics create tension rather than relaxation."
Stoneshard: Prologue
"High difficulty and punishing mechanics create tension rather than relaxation."
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Sensation
Game with the same Sensation vibe
2"Atmospheric audio and visuals provide sensory stimulation, though graphics are dated."
Fallout 3: Game of the Year Edition
"Atmospheric audio and visuals provide mood but graphics are dated and sensory stimulation is moderate."
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Status
Game with the same Status vibe
2"Faction reputation and multiplayer recognition provide social status; not a dominant motivator"
Windward
"In-game reputation and faction standing provide recognition but social status is limited to game world."
-
Story
Game with the same Story vibe
5"Strong narrative focus with deep lore, character development, and multiple endings influenced by player choices."
Black Book
"Deep narrative with multiple branching storylines and endings, heavily influenced by player choices."
-
Strategy
Game with the same Strategy vibe
5"Requires careful planning, tactical combat, and problem solving throughout gameplay."
Pillars of Eternity
"Requires careful planning, tactical combat, and strategic decision-making throughout the game."
-
Thrill
Game with the same Thrill vibe
4"High stakes combat and unpredictable enemy behavior create suspense and excitement."
7,62 High Calibre
"High stakes combat and consequences create suspense and tension."
-
Value
Game with the same Value vibe
4"Offers extensive content, replayability, and frequent updates, providing good value for price."
Don't Starve
"Offers extensive content and replayability for the price, providing good value."
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Violence
Game with the same Violence vibe
3"Combat and use of weapons to eliminate enemies is central; some non-lethal options exist but violence is prominent."
XIII - Classic
"Combat and assassination are common but alternatives exist; violence is a significant theme."
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Survival
Game with the same Survival vibe
4"Resource management and avoiding death are key gameplay elements, emphasizing survival."
Lost Ruins
"Survival through avoiding death and managing limited resources is a core gameplay element."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Status, Story. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026