LuckLand similar games & best alternatives

LuckLand

PC (Microsoft Windows) • 2023

Should you play it?

LuckLand is a strategy casual game that combines elements such as card building and Roguelike. To achieve ultimate victory, all you need to do is rotate the chessboard. This game does not include any real world currency gambling or micro trading.

What works
  • Deep strategic gameplay
  • Large amount of content and unlockables
  • Addictive and engaging progression
  • Good value for price
  • Relaxing and casual experience
Things to keep in mind
  • Poor english translations
  • Slow initial progression/onboarding
  • Mobile-like graphics
  • Limited deck customization
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Another Farm Roguelike

  • Another Farm Roguelike: Rebirth

  • Sizzle & Stack

  • Plan B: Terraform

  • Fly Corp

  • Farlanders: Prologue

  • Farlanders

  • Dice A Million

  • Little Big Workshop

Hidden Gems

Less popular games with surprisingly high similarity

  • Sizzle & Stack

  • Farlanders: Prologue

  • Farlanders

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Aces & Adventures

  • Value

    Zorbus

  • Continuation

    Renfield: Bring Your Own Blood

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LuckLand: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players can build and customize their own decks and choose strategies, but gameplay is constrained by card cooldowns and random card draws."

    Capsule for Call of Clans Call of Clans

    "Players have some control over deck choices and strategy but gameplay is largely determined by RNG and preset decks per level."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic decision-making, balancing cooperation and competition, with feedback on player impact and outcomes."

    Capsule for Project Planet - Earth vs Humanity Project Planet - Earth vs Humanity

    "Game involves strategic decision making and synergy building with feedback from progressing through levels and challenges."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression through levels rather than competing against others or leaderboards."

    Capsule for Super Bernie World Super Bernie World

    "Focus is on personal progression and completing levels rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay and long play sessions, with players repeatedly returning to improve and unlock content."

    Capsule for Renfield: Bring Your Own Blood Renfield: Bring Your Own Blood

    "Many reviews mention addictive gameplay and long playtime with gradual unlocking of content encouraging continued play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative or multiplayer elements."

    Capsule for Punch Club Punch Club

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different card combinations and strategies, but within a fixed card set and limited customization."

    Capsule for Beecarbonize Beecarbonize

    "Players can experiment with different deck synergies and combinations but within predefined sets and limited customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    Capsule for Transport Fever 2 Transport Fever 2

    "No evidence of exerting control over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief with engaging but casual gameplay."

    Capsule for I Am Legion: Stand Survivors I Am Legion: Stand Survivors

    "Described as a relaxing, casual game that serves as a distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, not out of obligation."

    Capsule for Need for Speed™ Heat Need for Speed™ Heat

    "Players engage voluntarily for fun and personal interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different deck builds and strategies, experimenting with card synergies and counters."

    Capsule for System Crash System Crash

    "Players try different deck combinations and strategies to find synergies and optimize performance."

  • Exploration

    Game with the same Exploration vibe

    2

    "New levels and hidden content like Level X and modded maps provide discovery opportunities."

    Capsule for Platypus Reclayed Platypus Reclayed

    "Unlocking new levels and decks provides a sense of discovery, though map is static and progression is level-based."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players select choices but no avatar or environment personalization."

    Capsule for Sakura Gamer Sakura Gamer

    "Limited customization; players select from predefined decks and pieces without avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game has RPG and fantasy themes but with simplistic, minimal narrative and crude art style."

    Capsule for Progress Game Progress Game

    "Game has a light fantasy theme with imaginative elements but mostly abstract and casual in style."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Progression through unlocking cards, leveling characters, and improving decks supports learning and development."

    Capsule for Aces & Adventures Aces & Adventures

    "Progression through unlocking new decks, abilities, and levels provides learning and skill development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and decision-making each turn; not a background or idle game."

    Capsule for Dead Man's Draw Dead Man's Draw

    "Requires player attention and decision making each turn; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building features."

    Capsule for Poppy Playtime Poppy Playtime

    "No social or emotional relationship building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression with unlocking cards, leveling classes, and building decks over time."

    Capsule for Aces & Adventures Aces & Adventures

    "Strong meta progression with unlocking new decks, treasures, and levels driving advancement."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game described as relaxing, casual, and stress-free with a chill vibe."

    Capsule for HammerHelm HammerHelm

    "Described as a chill, casual game with a relaxing pace and enjoyable flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sounds are simple and pleasant but not highly stimulating or intense."

    Capsule for Project Highrise Project Highrise

    "Visuals and sounds are simple and mobile-like; some find them charming but not highly stimulating."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free puzzle and strategy levels."

    Capsule for I, Zombie I, Zombie

    "No narrative or plot; gameplay is context-free puzzle and strategy."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires thoughtful planning, synergy building, and tactical decision-making to succeed."

    Capsule for Roulette Hero Roulette Hero

    "Requires planning, synergy building, and tactical decision making to optimize outcomes."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some thrill from managing RNG and overcoming challenges, but overall a controlled and balanced experience."

    Capsule for Throne of Bone Throne of Bone

    "Some tension from RNG and risk/reward decisions but overall a controlled and casual experience."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for content, quality, and price; considered excellent value for money and time invested."

    Capsule for Zorbus Zorbus

    "Highly praised for content volume and price; considered a good value for time and money."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is abstract and card-based with no graphic violence; focus on constructive deck building rather than destruction."

    Capsule for Eternal Card Game Eternal Card Game

    "Combat is abstract and symbolic rather than violent; focus on constructive deck building."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid failure within time limits, adding survival-like challenge elements."

    Capsule for Enishia and the Binding Brand Enishia and the Binding Brand

    "Players must manage resources and energy to avoid defeat, adding a survival challenge element."

Last update: 12/07/2026