Project Planet - Earth vs Humanity similar games & best alternatives

Project Planet - Earth vs Humanity

PC (Microsoft Windows) • 2023

Should you play it?

Destroy Humanity with virus outbreaks, asteroid impacts and more as Planet Earth! Or team up with up to five friends as the World Leaders, Industry, Media, Scientists and Public, and try to survive. Impossible dilemmas and choices-matter create countless paths in this strategy party game!

What works
  • Innovative asymmetrical multiplayer gameplay
  • High replayability with varied roles and scenarios
  • Accessible play via browser and mobile devices
  • Strong social and community engagement
  • Ongoing developer support and content updates
Things to keep in mind
  • Limited number of disaster scenarios at launch
  • Some ui and translation issues reported
  • Gameplay pacing can feel slow or dense
  • Requires screen sharing or second screen for full experience
  • Ai can be predictable or less engaging

What to play next

Top picks

Games that feel the closest overall

  • Dominions 6 - Rise of the Pantokrator

  • OBEY

  • ZEPHON

  • Lycans

  • Frozen Synapse

  • Root

  • Natural Selection 2

  • Gremlins, Inc.

  • Dominions 5 - Warriors of the Faith

Hidden Gems

Less popular games with surprisingly high similarity

  • Worbital

  • Nexus 5X

  • Skeleton Hell

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Project Planet - Earth vs Humanity: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Story, Domination. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have strong control over their actions and decisions, including choosing characters, upgrading skills, and planning moves strategically."

    Capsule for Shogun Showdown Shogun Showdown

    "Players choose distinct roles with unique abilities and make strategic decisions affecting the game outcome, reflecting high player control."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic planning, team management, and skillful decision making with feedback from battles."

    Capsule for Gladiator Guild Manager: Prologue Gladiator Guild Manager: Prologue

    "Game involves strategic decision-making, balancing cooperation and competition, with feedback on player impact and outcomes."

  • Competition

    Game with the same Competition vibe

    4

    "Strong competitive element with multiplayer matches, rivalries, and social tension; players compete to win against others."

    Capsule for Ludo Online: Classic Multiplayer Dice Board Game Ludo Online: Classic Multiplayer Dice Board Game

    "Players compete for influence and victory within the human team while also opposing Earth, fostering competitive dynamics."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple scenarios and characters encourages habitual play and repeated sessions."

    Capsule for Elder Sign: Omens Elder Sign: Omens

    "High replayability with varied scenarios and roles encourages repeated play sessions and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Players form crews, host events together, and collaborate socially, though toxicity and cliques can hinder cooperation."

    Capsule for Highrise: Avatar & Social World Highrise: Avatar & Social World

    "Human players must collaborate to survive Earth’s disasters, though individual agendas create tension and partial cooperation."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different roles and strategies, though within predefined role structures and game mechanics."

    Capsule for Untrusted Untrusted

    "Players experiment with different strategies and roles, but gameplay follows structured scenarios and predefined roles."

  • Domination

    Game with the same Domination vibe

    3

    "Players often engage in backstabbing and power struggles to control the human, showing dominance over others."

    Capsule for Crawl Crawl

    "Players engage in backstabbing and power struggles to dominate others within the human team, showing exertion of superiority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive, atmospheric gameplay that provides distraction and engagement away from real life."

    Capsule for Carrier Command 2 Carrier Command 2

    "Players enjoy immersive, thematic gameplay that provides distraction and social fun, though with real-world disaster themes."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and social interaction without obligation or pressure."

    Capsule for Totemori Totemori

    "Players join voluntarily for fun and social interaction without pressure or obligation, reflecting intrinsic motivation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with plugins, city layouts, disaster scenarios, and different game modes; encourages trying new strategies."

    Capsule for TheoTown TheoTown

    "Varied disasters and roles encourage players to try new strategies and approaches each game."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some narrative and scenario discovery, but gameplay mostly occurs in known, repeated environments."

    Capsule for Gods Will Be Watching Gods Will Be Watching

    "Some discovery in scenario outcomes and role interactions, but mostly within known game structure."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players express themselves mainly through choice selection rather than avatar or environment modification."

    Capsule for Purrfect Apawcalypse: Purrgatory Furever Purrfect Apawcalypse: Purrgatory Furever

    "Limited customization; players express themselves mainly through strategic choices rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features a fictional post-apocalyptic world with imaginative elements like flying sea creatures and mythical themes."

    Capsule for STARIO: Haven Tower STARIO: Haven Tower

    "Game features imaginative scenarios of Earth as a sentient force and apocalyptic disasters, blending fiction with real-world themes."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play focus, especially in multiplayer and streaming integration."

    Capsule for CURE - A Hospital Simulator CURE - A Hospital Simulator

    "Strong community and social play focus, with shared experiences, streaming integration, and cooperative-competitive dynamics."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics and improve strategic skills through repeated play."

    Capsule for Sigma Theory: Global Cold War Sigma Theory: Global Cold War

    "Players learn game mechanics and improve strategic thinking through repeated play and role experimentation."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity component."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Game is sedentary with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning during turns; not a casual idle experience."

    Capsule for Spellmasons Spellmasons

    "Requires active attention and decision-making during turns; not a passive or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions occur mainly in multiplayer matches with friends; some friendly banter but limited deep emotional connections."

    Capsule for Nine-Ball Roulette Nine-Ball Roulette

    "Social interaction and communication foster some emotional connection, though mostly surface-level competitive banter."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some roles and social dynamics involve guiding or influencing others, but leadership is shared and situational."

    Capsule for Goose Goose Duck Goose Goose Duck

    "Some roles involve influencing group decisions and managing resources, but leadership is shared and situational."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate points and achievements during sessions but no persistent upgrades or items."

    Capsule for The Jackbox Party Pack The Jackbox Party Pack

    "Players accumulate influence and power points during games, but no persistent upgrades or item collection."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game creates tension and stress through difficult decisions, but also moments of calm and humor."

    Capsule for Yes, Your Grace Yes, Your Grace

    "Game has tension and strategic challenge, but also moments of humor and social fun that balance stress."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful graphics, sound effects, and animations provide sensory enjoyment without overwhelming stimulation."

    Capsule for Rise of Legions Rise of Legions

    "Colorful visuals, animations, and sound effects provide engaging sensory feedback without overwhelming stimulation."

  • Status

    Game with the same Status vibe

    2

    "Some players mention recognition within niche community and ranking up; limited broader social status impact."

    Capsule for NEKO ARENA NEKO ARENA

    "Recognition comes from in-game influence and community participation, but not from broad social status or rankings."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters, cutscenes, and branching storylines."

    Capsule for SiN Gold SiN Gold

    "Branching narrative outcomes and thematic events create immersive story elements integrated with gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Several games require mental challenge, problem solving, and tactical planning."

    Capsule for UFO 50 UFO 50

    "Game demands mental challenge, planning, and tactical decision-making in a complex asymmetrical multiplayer setting."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments from random events and survival challenges create suspense and excitement."

    Capsule for Organ Trail: Director's Cut Organ Trail: Director's Cut

    "Tense moments and suspense arise from unpredictable player actions and disaster events."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price by players, especially with ongoing updates."

    Capsule for Forsaken Frontiers Forsaken Frontiers

    "Good value due to one purchase enabling multiple players, high replayability, and ongoing content updates."

  • Violence

    Game with the same Violence vibe

    3

    "Game features combat and destruction with monsters, military, and environmental chaos."

    Capsule for The Headliners The Headliners

    "Gameplay centers on destruction and disaster causing population decline, reflecting enjoyment of conflict and chaos."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding extinction, managing resources, and adapting to threats."

    Capsule for Thrive Thrive

    "Core gameplay involves managing threats and resources to avoid extinction, emphasizing survival mechanics."

Last update: 10/07/2026