Mahjong Club similar games & best alternatives

Mahjong Club

PC (Microsoft Windows) • 2018

Should you play it?

Mahjong Club is a casual mahjong game. 30 mahjong club members from different schools meet up for different goals. Based on authentic Japanese mahjong rules, character-based ability system is added for fun. Meet with cute school girls, and enjoy playing mahjong with them!

What works
  • Comprehensive beginner-friendly tutorials
  • Unique character abilities adding variation
  • Authentic japanese mahjong rules
  • Casual and relaxing gameplay
  • Affordable price
Things to keep in mind
  • Buggy and incomplete multiplayer
  • Poor english translation and ui issues
  • Incomplete and disconnected story mode
  • Ai criticized as robotic and unbalanced
  • High cpu usage and technical problems

What to play next

Top picks

Games that feel the closest overall

  • Backyard Baseball '97

  • Backyard Baseball '01

  • Glass Masquerade 3: Honeylines

  • Save Room - Organization Puzzle

  • Chocolate Factory Simulator

  • Holoidle

  • Storage Hustle

  • Gacha Capsule Shop Simulator - Akihabara

  • Supercar Collection Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Chocolate Factory Simulator

  • Holoidle

  • Gacha Capsule Shop Simulator - Akihabara

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Mahjong Soul

  • Strategy

    Lost Lands: Mahjong

  • Autonomy

    Big Helmet Heroes

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mahjong Club: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy, Competition. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose from many characters with unique abilities and switch between them, allowing some control over playstyle, though combat is mostly straightforward."

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    "Players can choose from 30 characters with unique abilities and can toggle these abilities on or off, allowing some control over playstyle."

  • Competence

    Game with the same Competence vibe

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    "Game offers skill-based combat, climbing, swimming mechanics, and crafting upgrades with feedback and challenge, though some AI is basic."

    Capsule for Hubris Hubris

    "The game includes tutorials and practice modes that help players learn and improve Japanese Mahjong skills, though AI is sometimes criticized as robotic."

  • Competition

    Game with the same Competition vibe

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    "Includes multiplayer modes with leaderboards and rankings, but multiplayer is often inactive; competition exists but is limited."

    Capsule for Clones Clones

    "Includes multiplayer and team modes with rankings, but multiplayer is buggy and often inactive; competition is present but limited."

  • Continuation

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    "Some players report repeated play and enjoyment, but others note low player counts and bugs that reduce engagement."

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    "Some players enjoy repeated play for learning and casual fun, but bugs and incomplete features reduce long-term engagement."

  • Cooperation

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    "Multiplayer exists but is mostly competitive; cooperation or teamwork is limited or not emphasized."

    Capsule for Need for Speed™ Most Wanted Need for Speed™ Most Wanted

    "Gameplay is mostly individual Mahjong matches; multiplayer exists but lacks strong cooperative elements or social interaction."

  • Creativity

    Game with the same Creativity vibe

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    "Customization of characters and cosmetics is available, but gameplay follows established mahjong rules without creative modification."

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    "Character abilities add some variation and strategic choice, but core gameplay follows traditional Mahjong rules with limited customization."

  • Domination

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    "Interactions emphasize balanced gameplay and mutual respect; no reports of trash talk or dominating behavior."

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    "No evidence of trash talk or exerting superiority; interactions are mostly balanced and respectful, with focus on gameplay."

  • Escapism

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    "Players use the game as a relaxing or distracting activity, enjoying the anime aesthetic and music as a break from real life."

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    "Players use the game as a casual, relaxing break or to escape real life stress, enjoying the anime-style characters and Mahjong gameplay."

  • Expectation

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    "Players engage voluntarily for fun and learning; no indication of obligation or pressure to play."

    Capsule for Island Saver Island Saver

    "Players engage voluntarily for learning or leisure; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with different characters, playstyles, and game settings is encouraged, though core gameplay remains consistent."

    Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

    "Players experiment with different characters and abilities to find preferred playstyles, though core Mahjong mechanics remain stable."

  • Exploration

    Game with the same Exploration vibe

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    "No new areas or secrets; gameplay involves known tile layouts with no procedural generation or discovery."

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    "Mahjong gameplay occurs in familiar tile-based settings; no exploration of new areas or secrets."

  • Expression

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    "Character selection and ability choices allow some personal expression, though cosmetic customization is limited."

    Capsule for Project Unknown Project Unknown

    "Choosing characters with unique abilities and anime-style portraits allows some personal expression, though cosmetic customization is limited."

  • Fantasy

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    "Anime-style characters and supernatural themes provide a fantasy setting layered on Mahjong gameplay."

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    "Anime-style characters with special abilities add a fantasy element to traditional Mahjong gameplay."

  • Fellowship

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    "Mostly single-player experience with limited social interaction; multiplayer is minor and often inactive."

    Capsule for Divinity: Dragon Commander Divinity: Dragon Commander

    "Limited social interaction; multiplayer is buggy and sparse, so players mostly engage individually."

  • Growth

    Game with the same Growth vibe

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    "Strong focus on learning, skill improvement, and mastering complex mahjong rules and strategies."

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    "Strong emphasis on learning Japanese Mahjong through tutorials, practice drills, and gameplay."

  • Health

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    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during matches; not designed for background or idle play."

    Capsule for Wild Assault Wild Assault

    "Requires focused attention during Mahjong matches; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

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    "No evidence of close social relationships or emotional sharing; interactions are surface-level or absent."

    Capsule for Sunset Overdrive Sunset Overdrive

    "No evidence of close social or emotional relationships; interactions are surface-level or absent."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    2

    "Players unlock characters and achievements, and progress through levels, but no complex item or upgrade systems."

    Capsule for Inside My Radio Inside My Radio

    "Players unlock and select from multiple characters and can improve Mahjong skills, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

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    "Casual gameplay with soothing music and colorful graphics provides a relaxing experience."

    Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

    "The game is described as casual and relaxing, with soothing colors and music, suitable for stress relief."

  • Sensation

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    "Minimalist visuals and calming soundtrack provide mild sensory stimulation; some players find it charming."

    Capsule for Skala Skala

    "Visual and auditory elements are simple and not highly stimulating; some players find the art style soothing."

  • Status

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    "Little emphasis on social recognition or popularity; achievements are absent and multiplayer is limited."

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    "Little emphasis on social recognition or popularity; multiplayer is inactive and achievements are limited."

  • Story

    Game with the same Story vibe

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    "No story mode or narrative; gameplay is score attack focused without plot or character development."

    Capsule for Gal*Gun VR Gal*Gun VR

    "Story mode exists but is incomplete and disconnected from Mahjong gameplay, serving mostly as a visual novel with no impact."

  • Strategy

    Game with the same Strategy vibe

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    "Mahjong puzzles require planning and problem solving; timed challenges add strategic pressure."

    Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

    "Mahjong requires mental challenge, planning, and problem solving; character abilities add strategic variation."

  • Thrill

    Game with the same Thrill vibe

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    "Some thrill from warfare and diplomacy, but overall controlled and predictable gameplay."

    Capsule for Age of History 3 Age of History 3

    "Some thrill from Mahjong competition and character abilities, but overall gameplay is controlled and predictable."

  • Value

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    "Generally considered worth the price especially on sale; some complaints about content and bugs."

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  • Violence

    Game with the same Violence vibe

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    "No combat or destructive elements; gameplay is constructive and mechanical."

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  • Survival

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    "No survival or threat avoidance mechanics; gameplay occurs in stable, low-risk conditions."

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    "No survival or threat avoidance mechanics; gameplay occurs in stable, low-risk Mahjong matches."

Last update: 09/07/2026