Meridian 157: Prologue similar games & best alternatives

Meridian 157: Prologue

Android, PC (Microsoft Windows), iOS, Mac • 2020

Should you play it?

Meridian 157: Prologue is the first in a series of point-and-click puzzle adventure games. Play as David Zander, a meteorologist who is investigating a mysterious weather signal on a remote island south of Alaska. Venture toward the remote island to discover the mystery behind the 157th meridian!

What works
  • Engaging puzzles with balanced difficulty
  • Atmospheric and immersive setting
  • Free prologue with access to paid chapters
  • Logical and varied puzzle design
  • Low system requirements and smooth performance
Things to keep in mind
  • Linear and constrained navigation
  • Lack of cursor feedback on interactable objects
  • Some technical bugs and glitches reported
  • Minimal story development in prologue
  • No social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • Children of Silentown

  • Tiny Room Stories: Town Mystery

  • Irony Curtain: From Matryoshka with Love

  • The Room Three

  • The Room Two

  • The Room

  • Loco Motive

  • Follow the meaning

  • The Rise of the Golden Idol

Hidden Gems

Less popular games with surprisingly high similarity

  • Irony Curtain: From Matryoshka with Love

  • Heal

  • Isoland

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Children of Silentown

  • Value

    Pets Hotel: Prologue

  • Autonomy

    The Death | Thần Trùng

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Meridian 157: Prologue: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Intimacy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players explore and solve puzzles at their own pace with some freedom, though gameplay is mostly linear and guided."

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    "Players have freedom to explore and solve puzzles at their own pace, but movement is somewhat linear and constrained."

  • Competence

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    "Puzzles require logical thinking and problem solving, providing a satisfying challenge without excessive difficulty."

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    "Puzzles require logical thinking and problem solving, with some challenge especially in hard mode."

  • Competition

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    "No evidence of competitive elements; gameplay is single-player, focused on personal exploration and puzzle solving."

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    "No evidence of competitive elements; gameplay is single-player and puzzle-focused."

  • Continuation

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    "Players express interest in continuing with chapters 2 and 3, but the first chapter is short and easily completed."

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    "Players express interest in continuing to paid chapters; prologue is short but engaging enough to motivate further play."

  • Cooperation

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    "Entirely single-player experience with no cooperative or multiplayer features."

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  • Creativity

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    "Players engage in puzzle solving which requires creative problem solving, though within predefined puzzle structures."

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  • Domination

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    "No social dominance or power dynamics present; purely individual gameplay."

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    "No social dominance or power dynamics present; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric, mysterious story and immersive puzzles provide a strong escape from reality."

    Capsule for Children of Silentown Children of Silentown

    "Atmospheric, mysterious setting and story provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."

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    "Players engage voluntarily out of interest and curiosity; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Encourages exploration and trying different puzzle solutions, though within a guided framework."

    Capsule for Night Reverie: Prologue Night Reverie: Prologue

    "Encourages trying different puzzle solutions and exploration, though within a linear framework."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore multiple locations and revisit scenes to discover clues and hidden objects."

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    "Players explore multiple static scenes and uncover clues, though navigation is limited and somewhat constrained."

  • Expression

    Game with the same Expression vibe

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    "Minimal customization or self-expression; mostly fixed character and environment presentation."

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    "Minimal customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy

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    "Story includes psychological thriller and mystery elements with some surreal or symbolic aspects, but grounded in realistic setting."

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    "Story involves mysterious phenomena and some supernatural or sci-fi elements, but grounded in a realistic setting."

  • Fellowship

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    "No social or community features; solo experience."

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  • Growth

    Game with the same Growth vibe

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    "Players develop puzzle-solving skills and learn game mechanics progressively."

    Capsule for Moncage Moncage

    "Players develop puzzle-solving skills and learn game mechanics progressively."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to solve puzzles; not suitable for passive or background play."

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    "Requires focused attention to puzzles; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary gameplay."

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  • Leadership

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    "No leadership or group management elements."

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  • Progression

    Game with the same Progression vibe

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    "Players collect items and solve puzzles to advance the story."

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    "Players collect items and solve puzzles to advance through the story and locations."

  • Relaxation

    Game with the same Relaxation vibe

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    "Generally calm and atmospheric with some moments of mild tension from challenging puzzles."

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    "Generally calm and atmospheric with balanced puzzle difficulty, providing a relaxing experience."

  • Sensation

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    "Visuals and sound design create an eerie and immersive mood, though not highly stimulating or intense."

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    "Visuals and sound create an eerie mood but are not highly stimulating or intense."

  • Status

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    "No social recognition or status systems present."

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  • Story

    Game with the same Story vibe

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    "Narrative is present with quirky characters and unfolding plot, though some find it vague or minimal."

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    "Narrative is present but minimal in prologue; sets up mystery and intrigue for continuation."

  • Strategy

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    "Puzzles require logical reasoning and planning, though some solutions are unconventional."

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    "Puzzles require logical reasoning and planning, though within a linear adventure format."

  • Thrill

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    "Some suspense and tension from mystery and eerie atmosphere, but overall controlled experience."

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    "Some suspenseful and eerie atmosphere, but overall controlled and calm experience."

  • Value

    Game with the same Value vibe

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    "Free prologue offers good value and engaging gameplay for the time invested."

    Capsule for Pets Hotel: Prologue Pets Hotel: Prologue

    "Free prologue provides good value; paid chapters are inexpensive and considered worth the cost by players."

  • Violence

    Game with the same Violence vibe

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    "No violent content; focus on puzzle solving and exploration."

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    "No violent content; focus on puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics."

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    "No survival or threat avoidance mechanics."

Last update: 10/07/2026