My Coworker is an Idiot similar games & best alternatives

My Coworker is an Idiot

PC (Microsoft Windows) • 2022

Should you play it?

Together with Steve, your coworker, deliver glass to the construction site. Try not to damage the city too much.

What works
  • Fun cooperative gameplay
  • Humorous and lighthearted
  • Affordable price
  • Easy to pick up and play
  • Good for quick social sessions
Things to keep in mind
  • Very short game length
  • Limited levels and content
  • Lack of customization or progression
  • Some technical bugs reported
  • Minimal challenge or depth

What to play next

Top picks

Games that feel the closest overall

  • Beavers Be Dammed

  • Tools Up!

  • The Two of Us

  • United heist

  • Polarity

  • Carry The Glass

  • Barro Racing

  • Fruit Postal Service

  • WTF Is Wrong With You?

Hidden Gems

Less popular games with surprisingly high similarity

  • WTF Is Wrong With You?

  • The Escaper

  • Regular Human Basketball

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Carry The Glass

  • Fellowship

    Unravel Two

  • Autonomy

    Sonder

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Coworker is an Idiot: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control their own characters with unique abilities and make decisions cooperatively, though within puzzle constraints."

    Capsule for Sonder Sonder

    "Players control their own character and decisions in cooperative gameplay, but within fixed level constraints."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful timing and strategy to avoid enemies and capture territory, but difficulty is generally low and predictable."

    Capsule for Pretty Girls Panic! Pretty Girls Panic!

    "Game involves skillful coordination and timing to avoid breaking glass, though overall difficulty is low and predictable."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal progression rather than competing against others or leaderboards."

    Capsule for PILGRIM PILGRIM

    "Focus is on cooperative play with a partner rather than competing against others or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short gameplay (around 4 minutes), low replay value, and limited content reduce habitual play."

    Capsule for Robo Cats Robo Cats

    "Very short game (around 15-20 minutes), limited levels, low attachment and replay value."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core gameplay is built around working together with a friend to carry the glass and complete the course."

    Capsule for Carry The Glass Carry The Glass

    "Core gameplay requires working closely with another player to deliver glass without breaking it."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow preset level designs and mechanics with limited customization or creative input."

    Capsule for Beeny Beeny

    "Players follow preset level designs and mechanics with minimal customization or creative input."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are humorous and chaotic rather than about exerting control or superiority over others."

    Capsule for Goat Simulator Goat Simulator

    "Interactions are humorous and chaotic but emphasize equal participation rather than control or superiority."

  • Escapism

    Game with the same Escapism vibe

    2

    "Players use the game as a light distraction and stress relief, enjoying humor and quirky scenarios."

    Capsule for NALOGI 2 NALOGI 2

    "Provides lighthearted distraction and stress relief through comedic cooperative gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun; no obligation or external pressure noted."

    Capsule for KillSteel KillSteel

    "Players engage voluntarily for fun; no sense of obligation or pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with different characters and strategies, but many levels have limited approaches."

    Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

    "Some room for trying different strategies and shortcuts, but limited by short gameplay and fixed levels."

  • Exploration

    Game with the same Exploration vibe

    -5

    "No exploration; gameplay is on fixed, repetitive levels."

    Capsule for Elon Simulator 2019 Elon Simulator 2019

    "No exploration; gameplay occurs in small, fixed obstacle courses."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or personalization options."

    Capsule for MOMO.EXE MOMO.EXE

    "No character customization or personalization options."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game is grounded in a humorous but plausible workplace scenario without strong fantasy or fictional elements."

    Capsule for Crashout Crew Crashout Crew

    "Gameplay is humorous but grounded in a realistic office delivery scenario without strong fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience through cooperative play and bonding with friends or family."

    Capsule for Unravel Two Unravel Two

    "Strong sense of shared experience and bonding through cooperative play with friends or partners."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in mastering controls and coordination, but limited long-term skill development."

    Capsule for Tools Up! Tools Up!

    "Some skill improvement possible in mastering coordination, but limited by short content."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during short play sessions; no background or idle play."

    Capsule for Squidlit Squidlit

    "Requires focused attention during short play sessions; no background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Encourages close social interactions and shared laughter among friends and family."

    Capsule for Unspottable Unspottable

    "Facilitates close social interaction and shared laughter with friends or partners."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Gameplay emphasizes equal cooperation rather than leadership or hierarchical roles."

    Capsule for PHOGS! PHOGS!

    "Gameplay emphasizes equal cooperation rather than leadership or directive roles."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection or upgrades; progression is linear and time-based."

    Capsule for Shhh! Shhh!

    "No item collection or upgrades; progression is linear through levels."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Lighthearted and humorous gameplay provides some relaxation and amusement."

    Capsule for Super Duper Party Pooper Super Duper Party Pooper

    "Lighthearted and humorous gameplay provides relaxation and fun despite some chaotic moments."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful visuals and sound effects provide moderate sensory stimulation and enjoyment."

    Capsule for Emberward Emberward

    "Colorful visuals and amusing sound effects provide moderate sensory enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual play."

    Capsule for Dead Grid Dead Grid

    "No social status or recognition systems; focus is on casual play."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay centers on puzzles and cooperation without deep story immersion."

    Capsule for PICO PARK PICO PARK

    "Minimal narrative; gameplay centers on isolated cooperative tasks without deep story."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some planning and timing required to navigate obstacles, but overall straightforward mechanics."

    Capsule for AtmaSphere AtmaSphere

    "Some planning and coordination needed to navigate obstacles, but overall simple mechanics."

  • Thrill

    Game with the same Thrill vibe

    1

    "Mild suspense from time limits and unexpected scenarios, but low risk and tension overall."

    Capsule for KUUKIYOMI: Consider It KUUKIYOMI: Consider It

    "Mild suspense from avoiding breaking glass, but low risk and tension overall."

  • Value

    Game with the same Value vibe

    1

    "Affordable price with decent entertainment value for short sessions; some players feel content is limited."

    Capsule for Ski Sniper Ski Sniper

    "Affordable price for a short, fun experience; some players feel content is too limited."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on careful handling and cooperation."

    Capsule for Carry The Glass Carry The Glass

    "No combat or destruction; gameplay focuses on careful cooperative delivery."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival elements; stable, low-risk environment."

    Capsule for Grand Mountain Adventure: Wonderlands Grand Mountain Adventure: Wonderlands

    "No survival elements; stable, low-risk environment."

Last update: 11/07/2026