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Beavers Be Dammed

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

Beavers be Dammed is a two player local co-op game in which two beavers perform heists under time pressure to steal wood from a sawmill under crazy circumstances!

Global score

85/100

Genres

Casual, Indie, Simulator, Early Access

Similar games

    Pros

    • Fun and humorous local co-op gameplay
    • Cute beaver characters and animations
    • Engaging teamwork and coordination challenges
    • Free to play
    • Enjoyable music and atmosphere

    Cons

    • Short game with few levels
    • Buggy controls and camera issues
    • No online multiplayer mode
    • Some frustrating difficulty spikes
    • Development appears abandoned

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose controls, characters, and coordinate strategies in cooperative puzzles."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

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    • Competence

      Game with the same Competence vibe

      3

      "Players face challenging puzzles and platforming requiring skill and timing, though some frustration arises from clunky controls and trial-and-error sections."

      Capsule for Little Nightmares II Little Nightmares II

      "Players face skill challenges in coordination and timing, though some find controls frustrating and imprecise."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative or solo play with no evidence of competitive modes or leaderboards."

      Capsule for The First Templar - Steam Special Edition The First Templar - Steam Special Edition

      "Focus is on cooperative play with a partner, no evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game with limited content; players complete it quickly and do not tend to engage in long sessions."

      Capsule for 100 Cats New York 100 Cats New York

      "Game is short with limited levels; players express desire for more content but tend to finish quickly."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork and coordination in local co-op gameplay."

      Capsule for Tools Up! Tools Up!

      "Strong emphasis on local co-op teamwork; players must coordinate to carry logs and solve puzzles."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Players follow set match-3 puzzles and quests with minimal customization or creation."

      Capsule for Clover Tale Clover Tale

      "Players follow set puzzle levels with limited customization or creation; some exploration of shortcuts noted."

    • Domination

      Game with the same Domination vibe

      -5

      "Gameplay centers on equal cooperation and shared objectives, no evidence of dominance or power over others."

      Capsule for Storebound Storebound

      "Gameplay centers on equal cooperation; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and social bonding experience."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

      "Players use the game as a fun, lighthearted distraction and social bonding experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

      Capsule for PICO PARK PICO PARK

      "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore different puzzle solutions and mechanics, though some puzzles are straightforward."

      Capsule for Monochroma Monochroma

      "Some players explore shortcuts and different approaches to puzzles, though mostly following set paths."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are fixed and familiar; limited discovery or new area exploration."

      Capsule for Tools Up! Tools Up!

      "Levels are fixed and limited; players mostly navigate known environments with little new discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or personalization; players use default avatars and environments."

      Capsule for United heist United heist

      "No character customization or personalization; players use default beaver avatars."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features cute anthropomorphic bears and a whimsical setting, but grounded in puzzle mechanics."

      Capsule for Triple Town Triple Town

      "Game features anthropomorphic beavers and whimsical scenarios, though grounded in puzzle platforming."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong social connection through cooperative play with friends, partners, or family."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Strong social connection through shared cooperative play and laughter with friends or partners."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop communication and teamwork skills through gameplay."

      Capsule for Sam & Dan: Floaty Flatmates Sam & Dan: Floaty Flatmates

      "Players develop coordination and teamwork skills, though limited by short gameplay and few levels."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and coordination; not suitable for casual or background play."

      Capsule for Carry The Glass Carry The Glass

      "Requires focused attention and coordination; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Encourages close social interaction and bonding through cooperative play with friends and family."

      Capsule for Overcooked! All You Can Eat Overcooked! All You Can Eat

      "Encourages close social interaction and bonding through cooperative play with significant others or friends."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or authoritative roles; players participate equally or individually without managing others."

      Capsule for Outland Outland

      "Players participate equally in cooperation; no leadership or authoritative roles."

    • Progression

      Game with the same Progression vibe

      -3

      "Score-based progression within a single short level; no item or upgrade accumulation."

      Capsule for InMind VR InMind VR

      "Progression is level-based with star ratings; no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is challenging and sometimes frustrating due to bugs and grind, limiting relaxation."

      Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

      "Game is lighthearted and fun but can be frustrating due to controls and bugs, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable music and visuals provide sensory pleasure, though graphics are simple and minimalistic."

      Capsule for Terroir Terroir

      "Enjoyable music and cute animations provide sensory pleasure, though graphics are simple."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on private cooperative experience."

      Capsule for BOKURA BOKURA

      "No social status or recognition systems; focus is on private cooperative experience."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; mostly context-free puzzle gameplay."

      Capsule for Sometimes: Success Requires Sacrifice Sometimes: Success Requires Sacrifice

      "Minimal story presence; mostly context-free puzzle gameplay with some humorous elements."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and problem solving in puzzles and combat, though complexity is moderate."

      Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

      "Players must plan timing and coordination to solve puzzles, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from timed turns and competition, but overall light and comedic."

      Capsule for Oh...Sir! Prototype Oh...Sir! Prototype

      "Some tension from time limits and coordination challenges, but overall light and humorous tone."

    • Value

      Game with the same Value vibe

      4

      "Highly praised as a free game with substantial content and challenge, offering good value."

      Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

      "Highly praised as a free game offering fun cooperative experience despite bugs and short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on puzzle solving and cooperation."

      Capsule for Operation: Tango Operation: Tango

      "No combat or destruction; gameplay focuses on cooperative puzzle solving and carrying logs."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; low risk environment focused on puzzle completion."

      Capsule for Vessel Vessel

      "No survival mechanics; low risk environment focused on puzzle completion."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026