Nelke & the Legendary Alchemists ~Ateliers of the New World~ similar games & best alternatives

Nelke & the Legendary Alchemists ~Ateliers of the New World~

PlayStation 4, PC (Microsoft Windows), PlayStation Vita, Nintendo Switch • 2019

Should you play it?

Atelier 20th Anniversary Title An Atelier town built together with legendary alchemists. This title aims to combine the “slice-of-life” atmosphere of living in a town and collaborating with various characters and the exaltation that comes from successfully governing a town and expanding your world.

What works
  • Rich character interactions and fanservice
  • Challenging and deep resource and time management
  • Nostalgic crossover of many atelier characters
  • Engaging town building and progression systems
  • Pleasant music and art style
Things to keep in mind
  • Tedious micromanagement and repetitive gameplay
  • Strict time limits causing stress and game overs
  • Limited player freedom in exploration and creativity
  • Simplistic and automated combat
  • Overpriced for the amount of content and gameplay depth

What to play next

Top picks

Games that feel the closest overall

  • Persona 5 Tactica

  • START AGAIN: a prologue

  • Yes, Your Grace 2: Snowfall

  • Utawarerumono: Prelude to the Fallen

  • Songs of Wuxia

  • Lakeburg Legacies

  • Operation: Tango - Friend Pass

  • Digimon World: Next Order

  • BLUE REFLECTION

Hidden Gems

Less popular games with surprisingly high similarity

  • Morkredd

  • A World of Keflings

  • FLAM EVAW

If you liked…

Recommendations by what you enjoyed most

  • Leadership

    Wizardry 8

  • Progression

    My Little Life

  • Story

    Hobo: Tough Life

From the same developer

From the same developer, ranked by motivational fit.

  • BLUE REFLECTION

  • Atelier Marie Remake: The Alchemist of Salburg

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

  • Atelier Ryza: Ever Darkness & the Secret Hideout DX

  • FAIRY TAIL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Nelke & the Legendary Alchemists ~Ateliers of the New World~: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Violence, Competition, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can freely assign villagers to tasks or do farming and exploration themselves; some automation but player-directed decisions"

    Capsule for Rune Factory: Guardians of Azuma Rune Factory: Guardians of Azuma

    "Players manage town development and assign tasks but cannot directly control exploration or crafting, indicating moderate player control with some automation."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves managing stats, money, and relationships with some strategic planning, but combat is described as simple and sometimes repetitive."

    Capsule for Just Deserts Just Deserts

    "Game involves complex resource and time management with micromanagement of many characters, requiring planning and skill, though combat is simple and automated."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal city-building and management without direct competition or leaderboards."

    Capsule for SimCity™ 4 Deluxe Edition SimCity™ 4 Deluxe Edition

    "Focus is on personal town management and progression without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Long gameplay duration (15-30+ hours), many puzzles and collectibles encourage extended play sessions and repeated attempts."

    Capsule for 重明鸟 Bright Bird 重明鸟 Bright Bird

    "Game has long playtime with many tasks and events encouraging extended play, though some find it tedious."

  • Cooperation

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    2

    "Players manage a crew with unique traits and relationships, requiring coordination among characters, though play is single-player."

    Capsule for 60 Parsecs! 60 Parsecs!

    "Players coordinate many characters with different roles working together in town and expeditions, but mostly single-player management."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some freedom in building order and strategy, but limited building types and map size constrain creative expression."

    Capsule for pyramida pyramida

    "Some freedom in town building and assigning tasks, but limited building placement and repetitive production chains reduce creative expression."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are friendly and cooperative without power imposition or dominance over others."

    Capsule for Farm Together 2 Farm Together 2

    "Interactions are cooperative and fanservice-oriented without competitive dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive fantasy setting and thematic storylines, providing distraction and engagement."

    Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

    "Players enjoy immersive character interactions and nostalgic storylines providing distraction and stress relief."

  • Expectation

    Game with the same Expectation vibe

    -2

    "Players engage voluntarily for enjoyment and nostalgia rather than obligation."

    Capsule for Prince of Persia: The Forgotten Sands™ Prince of Persia: The Forgotten Sands™

    "Players engage voluntarily for enjoyment and nostalgia, though some feel pressured by strict time limits and task deadlines."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Gameplay is straightforward with limited novelty; players mostly follow established resource chains and routines."

    Capsule for Click Mage Click Mage

    "Gameplay involves following established resource management routines with limited exploration or novel mechanics."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Exploration is limited to observing static or minimally animated scenes; no free movement or discovery of new areas."

    Capsule for TOKYO CHRONOS TOKYO CHRONOS

    "Exploration is automated and linear with no free movement or discovery, limiting novelty in environment navigation."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization beyond functional building placement; no avatar or cosmetic personalization."

    Capsule for Tower Factory Tower Factory

    "Customization is limited to town building placement with minimal aesthetic freedom or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fantasy setting with dungeon crawling, monsters, and magic items, though gameplay is puzzle-focused and less immersive."

    Capsule for DungeonUp DungeonUp

    "Set in a fantasy world with alchemists and magic, but gameplay is grounded in town management rather than immersive roleplaying."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong emphasis on community feeling and relationships with town residents and friends."

    Capsule for Fall of Porcupine Fall of Porcupine

    "Strong emphasis on community feeling through character interactions and shared town development."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in resource management and progress through story and upgrades."

    Capsule for Tiny Rails Tiny Rails

    "Players develop skills in resource management and planning, and progress through unlocking characters and story events."

  • Health

    Game with the same Health vibe

    -4

    "The game is sedentary with long sessions and no physical activity involved."

    Capsule for Sid Meier’s Civilization® VI Sid Meier’s Civilization® VI

    "Game is sedentary with long sessions and no physical activity involved."

  • Idle

    Game with the same Idle vibe

    2

    "Turn-based gameplay allows for intermittent play and multitasking, but some sessions require focus."

    Capsule for Age of Conquest IV Age of Conquest IV

    "Turn-based gameplay allows for some pacing, but micromanagement demands attention during turns."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players build meaningful relationships with characters through dialogue and story, fostering emotional connections."

    Capsule for Wolfstride Wolfstride

    "Players build relationships with characters through dialogue and events, fostering emotional connections."

  • Leadership

    Game with the same Leadership vibe

    4

    "Player leads and manages a party of characters, directing their actions and development."

    Capsule for Wizardry 8 Wizardry 8

    "Player leads and manages a large group of characters, assigning roles and directing town development."

  • Progression

    Game with the same Progression vibe

    4

    "Strong focus on accumulating items, upgrades, and unlocking new characters and content."

    Capsule for My Little Life My Little Life

    "Strong focus on accumulating resources, building upgrades, and unlocking characters and storylines."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some find the game relaxing and addictive, but others experience stress from deadlines and resource management."

    Capsule for The Manga Works The Manga Works

    "Some find the game relaxing and charming, others find the time limits and micromanagement stressful."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals and music offer sensory enjoyment, but sensory stimulation is moderate and subdued."

    Capsule for Tiny Snow Tiny Snow

    "Visuals and music are pleasant and nostalgic but sensory stimulation is moderate and subdued."

  • Status

    Game with the same Status vibe

    -3

    "Game focuses on personal story and achievements without social recognition or popularity mechanics."

    Capsule for Kingdom Come: Deliverance II Kingdom Come: Deliverance II

    "Game focuses on personal achievement and story enjoyment without social recognition or ranking."

  • Story

    Game with the same Story vibe

    4

    "Rich narrative with interconnected quests and character-driven storylines."

    Capsule for Hobo: Tough Life Hobo: Tough Life

    "Rich narrative with many character interactions and crossover events from the Atelier series."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving in time management, resource allocation, and skill development."

    Capsule for Coral Island Coral Island

    "Requires planning and problem solving in resource allocation, production chains, and time management."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is predictable and low-risk; tension comes from pressure rather than suspense or thrill."

    Capsule for Chinese Parents Chinese Parents

    "Game has low risk and predictable outcomes; tension arises mainly from time limits rather than suspense."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game is overpriced for its content and repetitive gameplay; better value on sale."

    Capsule for Tube Tycoon Tube Tycoon

    "Many players feel the game is overpriced for its content and repetitive gameplay, though fans appreciate the nostalgia."

  • Violence

    Game with the same Violence vibe

    -4

    "Combat is minimal and optional; focus is on constructive city building and management."

    Capsule for Fabledom Fabledom

    "Combat is minimal, simple, and not a focus; gameplay centers on constructive town building and management."

  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and time to avoid failure, adding mild survival elements."

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    "Players must meet deadlines and manage resources to avoid failure, adding a survival-like pressure element."

Last update: 10/07/2026