Atelier Marie Remake: The Alchemist of Salburg similar games & best alternatives

Atelier Marie Remake: The Alchemist of Salburg

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Nintendo Switch • 2023

Should you play it?

It's not about saving the world. In this "leisure adventure RPG," failing student Marie pursues alchemy, adventures, and quests while aiming to graduate in five years. "Atelier Marie," the origin of the Atelier series, has been remade with new elements!

What works
  • Faithful remake with modernized visuals and ui
  • Cozy and relaxing fantasy atmosphere
  • Simple and accessible crafting and combat
  • Multiple endings and replayability
  • Quality-of-life improvements and event tracking
Things to keep in mind
  • Short playtime and limited content
  • Basic and shallow gameplay systems
  • Some events are time-limited and missable
  • Lack of depth compared to newer atelier games
  • Price considered high for amount of content

What to play next

Top picks

Games that feel the closest overall

  • LEGO® Harry Potter™ Collection

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

  • Verdant Skies

  • BLUE REFLECTION

  • Cinnabunny

  • Squirreled Away

  • Pode

  • LEGO® Voyagers

  • Kraken Academy!!

Hidden Gems

Less popular games with surprisingly high similarity

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

  • Verdant Skies

  • Cinnabunny

If you liked…

Recommendations by what you enjoyed most

From the same developer

From the same developer, ranked by motivational fit.

  • Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

  • BLUE REFLECTION

  • Atelier Ryza: Ever Darkness & the Secret Hideout DX

  • FAIRY TAIL

  • Atelier Totori ~The Adventurer of Arland~ DX

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Atelier Marie Remake: The Alchemist of Salburg: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose routes, explore multiple paths, and decide pacing within a soft time limit."

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    "Players have freedom to choose exploration, crafting, and event participation within a time management system; unlimited mode allows even more personal pacing."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is simple and somewhat clunky but progression and crafting provide skill challenges; some players find combat easy or basic."

    Capsule for Voyagers of Nera Voyagers of Nera

    "Crafting and combat are simple and straightforward, with limited complexity but some skill in time and resource management."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal story progression and exploration without competitive multiplayer or leaderboards."

    Capsule for NieR Replicant™ ver.1.22474487139... NieR Replicant™ ver.1.22474487139...

    "Focus is on personal progress and story events without competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

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    "Short game length (3-5 hours) and limited replayability noted, but some players enjoy multiple endings and new game+ for extended play."

    Capsule for BDSM: Big Drunk Satanic Massacre BDSM: Big Drunk Satanic Massacre

    "Short playtime (~7-10 hours) but multiple endings and new game plus encourage replay, though some find it too brief."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Players can recruit and manage a team of companions, but gameplay is primarily single-player with limited cooperative mechanics."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Players hire companions and build friendships, but mostly single-player with limited cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    1

    "Crafting system allows item creation and customization, though recipes are limited and inventory constrained."

    Capsule for ICY: Frostbite Edition ICY: Frostbite Edition

    "Crafting system is basic without traits or deep customization, but players create items from recipes and manage resources."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are equal and cooperative."

    Capsule for Idle Slayer Idle Slayer

    "No evidence of exerting control or superiority over others; interactions are cooperative and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game offers a relaxing, charming fantasy world with lighthearted story and immersive character interactions."

    Capsule for Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~ Atelier Lydie & Suelle ~The Alchemists and the Mysterious Paintings~

    "Game offers a cozy, relaxing fantasy world to escape into, with charming characters and a lighthearted story."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or external pressure to play."

    Capsule for SAMURAI WARRIORS 5 SAMURAI WARRIORS 5

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure beyond in-game time limits."

  • Experimenting

    Game with the same Experimenting vibe

    -1

    "Limited experimentation due to repetitive gameplay and constrained mechanics; some desire for more varied activities."

    Capsule for Football Life Simulator Football Life Simulator

    "Limited experimentation due to simple crafting and combat; some exploration and event discovery present."

  • Exploration

    Game with the same Exploration vibe

    1

    "Exploration is limited to strategic map and scenario variations rather than discovery of new areas; some modding extends this."

    Capsule for Strategic Command WWII: War in Europe Strategic Command WWII: War in Europe

    "Exploration is limited to small maps and known areas; some discovery of events and secrets but overall constrained."

  • Expression

    Game with the same Expression vibe

    2

    "Players can customize characters with unlockable costumes and skins, allowing some self-expression."

    Capsule for One Piece Pirate Warriors 3 One Piece Pirate Warriors 3

    "Players can customize characters with outfits and decorate rooms; chibi models and Live2D portraits allow self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with mages, monsters, spells, and mythical creatures; strong imaginative fiction elements."

    Capsule for Mage and Monsters Mage and Monsters

    "Set in a fantasy world with magic, alchemy, and mythical creatures; strong fictional and imaginative elements."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players experience character relationships and affinity systems, fostering a sense of community within the story."

    Capsule for Digimon Survive Digimon Survive

    "Players build friendships with companions and engage in character events, fostering a sense of community."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, crafting, and resource management; story progression and character development also present."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "Players develop skills in crafting, combat, and time management; character leveling and event progression support growth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    Capsule for This Means Warp This Means Warp

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires regular attention and time management; not designed for short or background play."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Requires attention to time management and event triggers; some downtime but generally focused play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some emotional connection through character interactions, but limited to surface-level relationships."

    Capsule for Heaven's Vault Heaven's Vault

    "Character interactions and friendship events provide emotional connection beyond surface-level exchanges."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players manage companions but do not lead or direct others in a social context; leadership is limited to resource management."

    Capsule for Dealer's Life Legend Dealer's Life Legend

    "Players manage companions but do not lead groups in authoritative ways; cooperative and supportive roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting items, unlocking areas, and achieving different endings."

    Capsule for The Count Lucanor The Count Lucanor

    "Progression through item crafting, character leveling, unlocking events, and multiple endings."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Widely described as a relaxing, cozy, and meditative experience."

    Capsule for Bus Flipper: Renovator Simulator Bus Flipper: Renovator Simulator

    "Generally a cozy, low-pressure experience with a relaxing pace despite time limits."

  • Sensation

    Game with the same Sensation vibe

    2

    "Appealing art, animations, and music provide sensory enjoyment though not intense stimulation."

    Capsule for Root Root

    "Appealing visuals, music, and animations provide sensory enjoyment; not intense but pleasant."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on personal story experience."

    Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

    "No social status or recognition mechanics; focus is on personal experience and story."

  • Story

    Game with the same Story vibe

    2

    "Simple narrative with multiple endings and some character background; story is secondary to gameplay."

    Capsule for Sol-Rui -after mini- Sol-Rui -after mini-

    "Narrative is simple and light but includes character backstories and multiple endings; story supports gameplay."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning resource use, crafting, and combat preparation, but overall strategy demands are light."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Time management and resource allocation require planning; combat and crafting are simple but benefit from strategy."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; gameplay is calm and predictable without high tension moments."

    Capsule for Car Mechanic Simulator 2014 Car Mechanic Simulator 2014

    "Low suspense or risk; gameplay is calm and predictable with minimal tension."

  • Value

    Game with the same Value vibe

    -3

    "Many reviews note the game is short and best purchased on sale; full price is considered high for content offered."

    Capsule for Gomo Gomo

    "Many reviews note the game is short and content-light for full price; better value on sale."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is simple and not a major focus; game emphasizes building and cooperation over destruction."

    Capsule for My Time at Portia My Time at Portia

    "Combat exists but is simple and not emphasized; game focuses more on crafting and cooperation."

  • Survival

    Game with the same Survival vibe

    -3

    "Low threat environment; dying has minimal penalty and survival mechanics are weak."

    Capsule for MONOLISK MONOLISK

    "Low threat environment; failure is not heavily penalized and survival mechanics are minimal."

Last update: 09/07/2026