MONOLISK similar games & best alternatives
Should you play it?
Raid a gazillion handcrafted dungeons, collect loot and creature cards and build your own dungeons for others! MONOLISK is a fantasy ARPG, CCG and dungeon builder in a single package. Build dungeons, share them with your followers, gear up your heroes and clear levels built by your friends!
What works
- User-generated content and level editor
- Free to play with fair monetization
- Creative freedom in map and hero customization
- Active and supportive developer community
- Accessible and casual gameplay
Things to keep in mind
- Repetitive and grind-heavy progression
- Limited combat depth and strategic variety
- No multiplayer or cooperative modes
- Slow reward system and paywall-like card acquisition
- Minimal narrative and shallow story elements
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
MONOLISK: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Progression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to create and customize levels with a powerful editor and choose their own play styles."
"Players can freely choose heroes, customize gear and skills, and create their own levels with a flexible editor."
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Competence
Game with the same Competence vibe
2"Gameplay is accessible hack and slash with some skill in combos and positioning, but overall combat is simple and repetitive."
"Gameplay is simple hack-and-slash with some skill customization; level creation requires some planning but combat is easy and repetitive."
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Competition
Game with the same Competition vibe
1"Some competitive elements exist in ranking maps and leaderboards, but much of the gameplay focuses on personal progression and story."
"Some competitive elements via map ratings and leaderboards, but mostly focused on personal progress and creativity."
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Continuation
Game with the same Continuation vibe
-1"Some players report grind and repetition leading to boredom; others enjoy replaying levels and endless mode."
"Grind and slow progression cause some players to disengage; others play habitually but many find it repetitive over time."
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Cooperation
Game with the same Cooperation vibe
-3"No multiplayer or cooperative modes currently; gameplay is primarily solo or against AI."
"No multiplayer or cooperative modes; gameplay and level creation are mostly solo activities."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on creating and sharing custom levels with a level editor and community content."
"Strong emphasis on creating and sharing custom levels and campaigns with a user-friendly editor."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and creative outlet, escaping real life through strategic and building gameplay."
"Players use the game as a casual distraction and creative outlet, escaping real life through gameplay and creation."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and creativity, not out of obligation or pressure."
"Players engage voluntarily for fun and creativity, not out of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Varied weapon types, skill trees, and combat options encourage trying new builds and tactics."
"Encourages trying new level designs and builds, though combat strategies are limited."
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Exploration
Game with the same Exploration vibe
2"Variety of levels and player-created maps encourage some exploration, though levels are short and repetitive."
"Exploration is mostly of user-generated levels with some variety, but many maps become familiar and repetitive."
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Expression
Game with the same Expression vibe
4"Players customize units, buildings, and behaviors extensively, expressing personal playstyle and creativity."
"Players customize heroes and levels extensively, expressing creativity through design and storytelling."
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Fantasy
Game with the same Fantasy vibe
2"Set in a fantasy world with heroes and monsters, but narrative and roleplaying elements are minimal."
"Fantasy setting with heroes and monsters, but gameplay and story elements are minimal and simplistic."
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Fellowship
Game with the same Fellowship vibe
-2"Community exists but gameplay is mostly solo or competitive; limited social bonding or cooperative group play."
"Community exists mainly for sharing creations and feedback; limited social interaction and no multiplayer."
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Growth
Game with the same Growth vibe
2"Players develop characters and improve strategies over time, though progression is slow and grind-heavy."
"Players develop characters and skills over time, but progression is slow and grind-heavy."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and progression; not designed for passive or background play."
"Requires focused attention during combat and level creation; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Social connections are minimal and superficial; no close relationships or emotional sharing described."
"Social connections are minimal and superficial; no close relationships or emotional sharing."
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Leadership
Game with the same Leadership vibe
-3"No clear leadership roles; players manage their own content and operations without directing others."
"Players create content but do not lead or manage groups; no leadership roles present."
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Progression
Game with the same Progression vibe
-1"No traditional progression; some achievement hunting via hidden stickers but no power or item accumulation."
"Progression exists but is slow and grindy; no rapid accumulation of power or items."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay is fast-paced and action-oriented with some flow, but repetition and mission pressure reduce relaxation."
"Gameplay is casual and low pressure, but repetitive combat can reduce flow and relaxation."
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Sensation
Game with the same Sensation vibe
1"Visuals and sounds are pleasant but not highly stimulating; focus is on gameplay."
"Visuals and music are pleasant but not highly stimulating; gameplay feedback is moderate."
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Status
Game with the same Status vibe
0"Minimal emphasis on social recognition or popularity."
"Some recognition through map ratings but limited social status or popularity mechanisms."
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Story
Game with the same Story vibe
-1"Minimal narrative; some games have light or humorous story elements but mostly context-free gameplay."
"Minimal narrative; story mostly conveyed through player-created text signs and campaigns."
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Strategy
Game with the same Strategy vibe
0"Limited strategic depth; mostly straightforward incremental mechanics."
"Limited strategic depth in combat; some planning involved in level creation but overall simple mechanics."
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Thrill
Game with the same Thrill vibe
-2"Low challenge and risk; combat is easy and predictable, with minimal suspense or tension."
"Low risk and tension; combat is easy and predictable, reducing thrill and suspense."
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Value
Game with the same Value vibe
2"Free to play with fair monetization; players feel reasonable value though some find grind excessive."
"Free to play with fair monetization; players can progress without spending money but grind is required."
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Violence
Game with the same Violence vibe
2"Combat involves fighting monsters and enemies, but violence is cartoonish and not graphic."
"Combat involves defeating monsters and destruction, but violence is cartoonish and not graphic."
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Survival
Game with the same Survival vibe
-3"Low threat environment; failure is not heavily penalized and survival mechanics are minimal."
"Low threat environment; dying has minimal penalty and survival mechanics are weak."
Last update: 09/07/2026