MONOLISK similar games & best alternatives

MONOLISK

Android, PC (Microsoft Windows), iOS • 2021

Should you play it?

Raid a gazillion handcrafted dungeons, collect loot and creature cards and build your own dungeons for others! MONOLISK is a fantasy ARPG, CCG and dungeon builder in a single package. Build dungeons, share them with your followers, gear up your heroes and clear levels built by your friends!

What works
  • User-generated content and level editor
  • Free to play with fair monetization
  • Creative freedom in map and hero customization
  • Active and supportive developer community
  • Accessible and casual gameplay
Things to keep in mind
  • Repetitive and grind-heavy progression
  • Limited combat depth and strategic variety
  • No multiplayer or cooperative modes
  • Slow reward system and paywall-like card acquisition
  • Minimal narrative and shallow story elements

What to play next

Top picks

Games that feel the closest overall

  • Scribblenauts Unmasked: A DC Comics Adventure

  • Quadrober Simulator

  • Monster Lab Simulator

  • People Playground

  • Lay of the Land

  • Turbo Dismount™

  • Draw a Stickman: EPIC 2

  • Superfly

  • Tiny Town VR

Hidden Gems

Less popular games with surprisingly high similarity

  • Quadrober Simulator

  • Superfly

  • The Trolley Solution

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    King Rabbit - Puzzle

  • Autonomy

    I Wanna Maker

  • Expression

    Desynced

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MONOLISK: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to create and customize levels with a powerful editor and choose their own play styles."

    Capsule for I Wanna Maker I Wanna Maker

    "Players can freely choose heroes, customize gear and skills, and create their own levels with a flexible editor."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay is accessible hack and slash with some skill in combos and positioning, but overall combat is simple and repetitive."

    Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

    "Gameplay is simple hack-and-slash with some skill customization; level creation requires some planning but combat is easy and repetitive."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements exist in ranking maps and leaderboards, but much of the gameplay focuses on personal progression and story."

    Capsule for Girls' Frontline Girls' Frontline

    "Some competitive elements via map ratings and leaderboards, but mostly focused on personal progress and creativity."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Some players report grind and repetition leading to boredom; others enjoy replaying levels and endless mode."

    Capsule for OTTTD OTTTD

    "Grind and slow progression cause some players to disengage; others play habitually but many find it repetitive over time."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "No multiplayer or cooperative modes currently; gameplay is primarily solo or against AI."

    Capsule for Hot Dogs, Horseshoes & Hand Grenades Hot Dogs, Horseshoes & Hand Grenades

    "No multiplayer or cooperative modes; gameplay and level creation are mostly solo activities."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creating and sharing custom levels with a level editor and community content."

    Capsule for King Rabbit - Puzzle King Rabbit - Puzzle

    "Strong emphasis on creating and sharing custom levels and campaigns with a user-friendly editor."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction and creative outlet, escaping real life through strategic and building gameplay."

    Capsule for The White Laboratory The White Laboratory

    "Players use the game as a casual distraction and creative outlet, escaping real life through gameplay and creation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and creativity, not out of obligation or pressure."

    Capsule for Blockland Blockland

    "Players engage voluntarily for fun and creativity, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Varied weapon types, skill trees, and combat options encourage trying new builds and tactics."

    Capsule for Vigil: The Longest Night Vigil: The Longest Night

    "Encourages trying new level designs and builds, though combat strategies are limited."

  • Exploration

    Game with the same Exploration vibe

    2

    "Variety of levels and player-created maps encourage some exploration, though levels are short and repetitive."

    Capsule for Tomb Rumble Tomb Rumble

    "Exploration is mostly of user-generated levels with some variety, but many maps become familiar and repetitive."

  • Expression

    Game with the same Expression vibe

    4

    "Players customize units, buildings, and behaviors extensively, expressing personal playstyle and creativity."

    Capsule for Desynced Desynced

    "Players customize heroes and levels extensively, expressing creativity through design and storytelling."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a fantasy world with heroes and monsters, but narrative and roleplaying elements are minimal."

    Capsule for Clicker Heroes Clicker Heroes

    "Fantasy setting with heroes and monsters, but gameplay and story elements are minimal and simplistic."

  • Fellowship

    Game with the same Fellowship vibe

    -2

    "Community exists but gameplay is mostly solo or competitive; limited social bonding or cooperative group play."

    Capsule for The Elder Scrolls®: Legends™ The Elder Scrolls®: Legends™

    "Community exists mainly for sharing creations and feedback; limited social interaction and no multiplayer."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop characters and improve strategies over time, though progression is slow and grind-heavy."

    Capsule for Aeons Echo Aeons Echo

    "Players develop characters and skills over time, but progression is slow and grind-heavy."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and progression; not designed for passive or background play."

    Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

    "Requires focused attention during combat and level creation; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social connections are minimal and superficial; no close relationships or emotional sharing described."

    Capsule for The Universim The Universim

    "Social connections are minimal and superficial; no close relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No clear leadership roles; players manage their own content and operations without directing others."

    Capsule for Trainz: A New Era Trainz: A New Era

    "Players create content but do not lead or manage groups; no leadership roles present."

  • Progression

    Game with the same Progression vibe

    -1

    "No traditional progression; some achievement hunting via hidden stickers but no power or item accumulation."

    Capsule for Little Corners Little Corners

    "Progression exists but is slow and grindy; no rapid accumulation of power or items."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and action-oriented with some flow, but repetition and mission pressure reduce relaxation."

    Capsule for WARRIORS ALL-STARS WARRIORS ALL-STARS

    "Gameplay is casual and low pressure, but repetitive combat can reduce flow and relaxation."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and sounds are pleasant but not highly stimulating; focus is on gameplay."

    Capsule for FreeCell Quest FreeCell Quest

    "Visuals and music are pleasant but not highly stimulating; gameplay feedback is moderate."

  • Status

    Game with the same Status vibe

    0

    "Minimal emphasis on social recognition or popularity."

    Capsule for Secret of the Magic Crystals Secret of the Magic Crystals

    "Some recognition through map ratings but limited social status or popularity mechanisms."

  • Story

    Game with the same Story vibe

    -1

    "Minimal narrative; some games have light or humorous story elements but mostly context-free gameplay."

    Capsule for Devolver Bootleg Devolver Bootleg

    "Minimal narrative; story mostly conveyed through player-created text signs and campaigns."

  • Strategy

    Game with the same Strategy vibe

    0

    "Limited strategic depth; mostly straightforward incremental mechanics."

    Capsule for The Last Cat in the Universe The Last Cat in the Universe

    "Limited strategic depth in combat; some planning involved in level creation but overall simple mechanics."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low challenge and risk; combat is easy and predictable, with minimal suspense or tension."

    Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

    "Low risk and tension; combat is easy and predictable, reducing thrill and suspense."

  • Value

    Game with the same Value vibe

    2

    "Free to play with fair monetization; players feel reasonable value though some find grind excessive."

    Capsule for Monster Tiles TD: Tower Wars Monster Tiles TD: Tower Wars

    "Free to play with fair monetization; players can progress without spending money but grind is required."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting monsters and enemies, but violence is cartoonish and not graphic."

    Capsule for HammerHelm HammerHelm

    "Combat involves defeating monsters and destruction, but violence is cartoonish and not graphic."

  • Survival

    Game with the same Survival vibe

    -3

    "Low threat environment; failure is not heavily penalized and survival mechanics are minimal."

    Capsule for Atelier Marie Remake: The Alchemist of Salburg Atelier Marie Remake: The Alchemist of Salburg

    "Low threat environment; dying has minimal penalty and survival mechanics are weak."

Last update: 09/07/2026