ICY: Frostbite Edition similar games & best alternatives

ICY: Frostbite Edition

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

ICY: Frostbite Edition is a narrative-driven post-apocalyptic survival RPG set in a new Ice Age. Create your character, lead your family, make difficult choices, and try to survive in a frozen world.

What works
  • Immersive post-apocalyptic atmosphere
  • Meaningful player choices affecting story
  • Unique tactical combat system
  • Strong party and character dynamics
  • Engaging narrative with multiple endings
Things to keep in mind
  • Combat can become repetitive
  • Limited inventory and crafting depth
  • Some ui and map navigation issues
  • Short game length for some players
  • Minor bugs and occasional translation issues

What to play next

Top picks

Games that feel the closest overall

  • OCTOPATH TRAVELER II

  • Expeditions: Rome

  • Sword Art Online Re: Hollow Fragment

  • The Legend of Heroes: Trails of Cold Steel IV

  • Expeditions: Conquistador

  • WolfQuest: Classic

  • Arcanum: Of Steamworks and Magick Obscura

  • Fallout 2: A Post Nuclear Role Playing Game

  • Expeditions: Viking

Hidden Gems

Less popular games with surprisingly high similarity

  • FLAM EVAW

  • Island Notes

  • Outcast Tales: The First Journey

If you liked…

Recommendations by what you enjoyed most

  • Story

    Joe Dever's Lone Wolf HD Remastered

  • Autonomy

    Road 96 🛣️

  • Escapism

    Don't Escape: 4 Days to Survive

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ICY: Frostbite Edition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story progression and character outcomes, with freedom to choose different paths and playstyles."

    Capsule for Road 96 🛣️ Road 96 🛣️

    "Players have meaningful choices affecting story and gameplay, including movement, dialogue, and party composition."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful aiming, tactical squad management, and learning enemy weaknesses; some players find controls clunky but mastery is rewarding."

    Capsule for Ace of Seafood Ace of Seafood

    "Skill progression and tactical combat provide a sense of mastery, though combat can become repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."

    Capsule for Bandle Tale: A League of Legends Story Bandle Tale: A League of Legends Story

    "Focus is on personal survival and story; no evidence of player-vs-player or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and replayability encourage continued play, though the game is short and some find it easy to complete."

    Capsule for Highschool Romance Highschool Romance

    "Multiple endings and replayability encourage continued play, though game length is moderate and some find it short."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Party-based gameplay involves managing companions with unique personalities and abilities, requiring teamwork."

    Capsule for Pillars of Eternity Pillars of Eternity

    "Managing a party with interpersonal dynamics and teamwork is central to gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Crafting system allows some item creation and inventory upgrades, but limited in scope."

    Capsule for Die Young Die Young

    "Crafting system allows item creation and customization, though recipes are limited and inventory constrained."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize mutual respect and collaboration rather than exerting control or superiority over others."

    Capsule for Potionomics Potionomics

    "Interactions emphasize mutual respect and group cohesion rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive post-apocalyptic setting and story provide strong escape from real life."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "Immersive post-apocalyptic setting and narrative provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for story and RPG experience without external pressure."

    Capsule for GreedFall GreedFall

    "Players engage voluntarily for story and survival experience without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with combat combos, puzzle approaches, and exploration within levels."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Players experiment with combat combos, skill builds, and exploration strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Map exploration with unknown nodes and randomized events encourages discovery."

    Capsule for Has-Been Heroes Has-Been Heroes

    "Map-based exploration with resource gathering and random encounters encourages discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and party building allow for personal expression, though limited to class and skill choices."

    Capsule for Lords of Xulima Lords of Xulima

    "Character customization and party management allow some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Post-apocalyptic setting is fictional but grounded in plausible survival scenarios without heavy fantasy elements."

    Capsule for Sheltered Sheltered

    "Setting is grounded in a realistic post-apocalyptic ice age with plausible survival challenges."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Strong party dynamics and companion relationships foster a sense of community and belonging within the group."

    Capsule for Expeditions: Viking Expeditions: Viking

    "Strong emphasis on party relationships and group identity within the nomadic family."

  • Growth

    Game with the same Growth vibe

    3

    "Players experience learning and skill development through mastering combat mechanics and progression systems."

    Capsule for Kuro survival Kuro survival

    "Skill progression and learning combat mechanics support player development."

  • Health

    Game with the same Health vibe

    -3

    "Sedentary gameplay with no physical activity; some survival elements but no physical exercise."

    Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

    "Sedentary gameplay with no physical activity; survival theme but no physical exercise."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires focused attention for managing resources, combat, and story progression without background or idle play."

    Capsule for Just Deserts Just Deserts

    "Requires focused attention on resource management, combat, and story choices."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players build relationships with characters and experience emotional narrative bonds."

    Capsule for Breakout 13 Breakout 13

    "Players engage with party members’ personal stories and interpersonal conflicts."

  • Leadership

    Game with the same Leadership vibe

    4

    "Player leads and manages a team of Alters, making decisions that affect group survival and morale."

    Capsule for The Alters The Alters

    "Player leads and manages a group, making decisions affecting group survival and morale."

  • Progression

    Game with the same Progression vibe

    3

    "Character leveling, item acquisition, and story advancement provide a sense of progression."

    Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

    "Character leveling, item acquisition, and crafting provide tangible progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally calm pacing with some tension in puzzles and combat sections; overall moderate relaxation."

    Capsule for Aviators Aviators

    "Generally calm pacing with moments of tension in combat and survival decisions."

  • Sensation

    Game with the same Sensation vibe

    1

    "Moderate sensory stimulation through atmospheric audio and visuals, but not intense or highly stimulating."

    Capsule for Tested on Humans: Escape Room Tested on Humans: Escape Room

    "Atmospheric visuals and sound provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on individual story and progression rather than social recognition or ranking."

    Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

    "Focus is on individual story and survival, with little social recognition or ranking."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven gameplay with branching storylines and character interactions"

    Capsule for Joe Dever's Lone Wolf HD Remastered Joe Dever's Lone Wolf HD Remastered

    "Narrative-driven gameplay with branching storylines and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and progression require planning, resource management, and tactical decision-making."

    Capsule for Tinkerlands Tinkerlands

    "Combat and resource management require planning and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Survival and combat provide moments of suspense and excitement, though not intense or constant."

    Capsule for CHKN CHKN

    "Survival tension and combat provide moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price, especially on sale, with satisfying gameplay and content."

    Capsule for Soda Crisis Soda Crisis

    "Players report good value for price, especially on sale, with engaging content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat with animals and hostile humans occurs but is sparse and survival-focused."

    Capsule for Green Hell Green Hell

    "Combat and survival involve fighting hostile humans and creatures."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death and managing resources to survive."

    Capsule for The Coma: Recut The Coma: Recut

    "Core gameplay revolves around managing resources and avoiding death in harsh conditions."

Last update: 09/07/2026