One Piece: Unlimited World Red - Deluxe Edition similar games & best alternatives

One Piece: Unlimited World Red - Deluxe Edition

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

A remaster of the latest installment of the “Unlimited” series, with over 50 DLC’s included

What works
  • Faithful one piece universe and characters
  • Original story by manga author
  • Varied playable characters with unique abilities
  • Includes all dlc in deluxe edition
  • Colorful cel-shaded visuals and japanese voice acting
Things to keep in mind
  • Repetitive and grind-heavy gameplay
  • Linear and limited level design
  • Slow character movement and clunky controls
  • Camera issues and ui quirks
  • Lack of multiplayer or co-op mode

What to play next

Top picks

Games that feel the closest overall

  • Slitterhead

  • Assassin’s Creed® Rogue

  • Zanzarah: The Hidden Portal

  • Disney's Treasure Planet: Battle of Procyon

  • Super Neptunia RPG

  • The Bard's Tale ARPG: Remastered and Resnarkled

  • Disney Infinity 3.0: Gold Edition

  • FINAL FANTASY VII REMAKE INTERGRADE

  • Asterix & Obelix XXL: Romastered

Hidden Gems

Less popular games with surprisingly high similarity

  • Disney's Treasure Planet: Battle of Procyon

  • Summoner

  • Steven Universe: Unleash the Light

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    ONE PIECE ODYSSEY

  • Escapism

    ONE PIECE World Seeker

  • Progression

    Shantae and the Pirate's Curse

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

One Piece: Unlimited World Red - Deluxe Edition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Competition. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely switch between three characters and choose skills, but gameplay is largely linear and repetitive."

    Capsule for GunSoul Girl 2 GunSoul Girl 2

    "Players can choose their team of three characters and switch between them freely during combat, with some customization of abilities and upgrades, but missions and progression are mostly linear and repetitive."

  • Competence

    Game with the same Competence vibe

    2

    "Combat involves combos and timing, with some challenge especially in quick time events and boss fights, though overall gameplay is simple and repetitive."

    Capsule for Disney Pirates of the Caribbean: At Worlds End Disney Pirates of the Caribbean: At Worlds End

    "Combat involves simple combos and dodging mechanics with some boss fights offering challenge, but overall gameplay is repetitive and lacks depth, with grind-heavy resource gathering."

  • Competition

    Game with the same Competition vibe

    1

    "Includes coliseum and arena challenges, but mostly single player with limited direct competition."

    Capsule for Megadimension Neptunia VII Megadimension Neptunia VII

    "Includes a Coliseum mode with ranking and boss challenges, allowing some competitive play, but main game is single-player focused without direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in long sessions with many sidequests and town building, though some find grind repetitive and may disengage."

    Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

    "Game encourages long play sessions through grinding, side quests, and town building, though some players find the repetition tedious and disengaging."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay is primarily solo with AI teammates; no multiplayer or co-op currently, limiting real player cooperation."

    Capsule for Brass Brigade Brass Brigade

    "Gameplay is primarily single-player with no co-op mode; players control a team but teammates are AI-controlled, limiting cooperative social interaction."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize character classes and skills flexibly and craft equipment, but town building uses predetermined facilities and limited placement options."

    Capsule for Home and Dungeon Home and Dungeon

    "Players can build and upgrade a town hub and customize character abilities with 'Words', but level design and mission structure are mostly predefined and linear."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative within the player's team; no evidence of exerting superiority over others."

    Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

    "Interactions are balanced and cooperative within the team; no evidence of exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in the One Piece world and escape reality through exploration and story."

    Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

    "Fans use the game as a way to immerse themselves in the One Piece world, escaping real life through story, exploration, and character interaction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and fandom, with no indication of obligation or external pressure."

    Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

    "Players engage voluntarily out of personal interest and fandom, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with team composition and mission strategies, but overall gameplay follows established patterns."

    Capsule for Through the Darkest of Times Through the Darkest of Times

    "Some experimentation with character abilities and team composition is possible, but gameplay largely follows established routines and repeated missions."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and secrets, but largely familiar environments and repeated locations dominate gameplay."

    Capsule for Dead by Daylight Dead by Daylight

    "Game features revisiting familiar One Piece locations with some open areas and secrets, but environments are mostly linear and limited in scope."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization includes outfits and cosmetic options, allowing some personal expression."

    Capsule for Frontier Hunter: Erza’s Wheel of Fortune Frontier Hunter: Erza’s Wheel of Fortune

    "Character customization includes changing outfits and equipping different abilities, allowing some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative fiction of the One Piece anime/manga world with fantastical characters and story arcs."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "Strongly rooted in the imaginative One Piece universe with fictional characters, powers, and storylines created by the original manga author."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; primarily single-player with AI teammates and no multiplayer modes."

    Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

    "Minimal social interaction; primarily a solo experience with AI teammates and no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players level up characters, improve stats, and unlock abilities, supporting personal development in gameplay."

    Capsule for FAIRY TAIL FAIRY TAIL

    "Players level up characters, acquire new abilities, and improve stats through gameplay, supporting personal development within the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of action RPGs; no physical activity or health-related features."

    Capsule for Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure

    "Sedentary gameplay typical of action RPGs; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and missions; not designed for casual or background play."

    Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

    "Requires focused attention during combat and missions; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to scripted character interactions; no meaningful player social or emotional connections."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "Limited to scripted character interactions; no meaningful player-to-player emotional connections."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead a squad of three characters, managing their abilities and upgrades strategically."

    Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

    "Players manage a team of three characters and make strategic choices about upgrades and team composition."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on collecting items, upgrading abilities, and unlocking new areas to advance."

    Capsule for Shantae and the Pirate's Curse Shantae and the Pirate's Curse

    "Strong emphasis on collecting materials, upgrading town and characters, and unlocking new abilities and content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing, but others find mini-games and grinding tedious."

    Capsule for Seek Girl:Fog Ⅰ Seek Girl:Fog Ⅰ

    "Some players find mini-games and town building relaxing, but overall gameplay can be repetitive and grind-heavy, causing frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Anime art style and animations provide sensory enjoyment, though graphics are sometimes criticized."

    Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

    "Colorful cel-shaded visuals and anime-style effects provide sensory enjoyment, though graphics are dated and sometimes criticized."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but are personal milestones."

    Capsule for Dashy Square Dashy Square

    "No social status or recognition systems; achievements exist but are mostly personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Story is present with narrative elements and character interactions, though considered simple and sometimes shallow."

    Capsule for Cinderella Escape 2 Revenge Cinderella Escape 2 Revenge

    "Original story written by the manga author with narrative elements and character interactions, but considered shallow and filler-like by some."

  • Strategy

    Game with the same Strategy vibe

    1

    "Basic tactical elements in combat and equipment choice, but overall strategy depth is low."

    Capsule for Explorer of Yggdrasil Explorer of Yggdrasil

    "Basic tactical elements in team selection and ability use, but combat and mission design are straightforward with limited strategic depth."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some boss fights provide tension and challenge, but overall gameplay is predictable and low risk"

    Capsule for CRYSTAR CRYSTAR

    "Some boss fights provide challenge and excitement, but much of the gameplay is predictable and low risk."

  • Value

    Game with the same Value vibe

    3

    "Offers extensive content and replayability, especially on sale; some frustration with DLC pricing."

    Capsule for Borderlands 3 Borderlands 3

    "Deluxe Edition includes all DLC and offers substantial content for price, especially on sale; some players feel full price is too high."

  • Violence

    Game with the same Violence vibe

    3

    "Combat-focused gameplay with destruction of enemies and use of various attack skills and effects."

    Capsule for Trinity Survivors Trinity Survivors

    "Combat-focused gameplay with fighting, boss battles, and destruction of enemies and environment elements."

  • Survival

    Game with the same Survival vibe

    1

    "Players manage resources and character health but game is low risk with no harsh survival mechanics."

    Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

    "Players manage character health and resources but face limited threat; gameplay is low-risk compared to survival games."

Last update: 10/07/2026