瘟疫清零计划 Project Zero similar games & best alternatives

瘟疫清零计划 Project Zero

2022

Should you play it?

这是一款3D俯视角的Roguelike射击游戏。 通过选择不同的天赋,玩家将Build出一个超强幸存者。 从而可以更好地击杀丧尸,并且活下来。 最终,玩家将会背负结束这场瘟疫的使命,为“清零”而战吧!

What works
  • Free to play
  • Fun and engaging zombie survival gameplay
  • Variety of weapons and perks
  • Tense and immersive atmosphere
  • Progression and build customization
Things to keep in mind
  • High difficulty spikes and grindiness
  • Repetitive procedural levels
  • Bugs and glitches affecting gameplay
  • Lack of english localization
  • Limited social or cooperative features

What to play next

Top picks

Games that feel the closest overall

  • Dig or Die

  • HighFleet

  • We Who Are About To Die

  • Zardy's Maze

  • CRYPTARK

  • EMPTY SHELL: PROLOGUE

  • Crypt

  • Atomicrops

  • Has-Been Heroes

Hidden Gems

Less popular games with surprisingly high similarity

If you liked…

Recommendations by what you enjoyed most

  • Survival

    Zombie Panic! Source

  • Growth

    Monomyth

  • Progression

    Borderlands: The Pre-Sequel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

瘟疫清零计划 Project Zero: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose weapons, game modes, and play style with some customization and progression."

    Capsule for Hood Warfare Hood Warfare

    "Players have freedom to choose weapons, skills, and playstyle (gun or melee), but some aspects like character choice or detailed settings are limited."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill challenges such as boss fights and resource management, but some players find difficulty spikes and clunky combat mechanics."

    Capsule for waxweaver waxweaver

    "Game involves skillful dodging, weapon and perk management, and overcoming increasingly difficult zombie waves, though some find difficulty spikes frustrating."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal survival and progression rather than competing against others; no multiplayer or leaderboards."

    Capsule for The Void The Void

    "Focus is on personal survival and progression rather than competing against others; no mention of multiplayer competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple modes including Endless and Challenge modes, with some reports of long play sessions and replayability, though some find it repetitive."

    Capsule for Touhou Monster TD ~ 幻想乡妖怪塔防 Touhou Monster TD ~ 幻想乡妖怪塔防

    "Some players report replaying multiple times and grinding to unlock modes, but others find the game repetitive and only suitable for short sessions."

  • Cooperation
    Insufficient data

    No nearest game available

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization via upgrades and weapon choices; level design encourages creative problem solving, but limited player-driven creation."

    Capsule for Shootout on Cash Island Shootout on Cash Island

    "Players can customize builds through weapon and skill choices; however, level design is procedurally generated and repetitive, limiting creative expression."

  • Domination
    Insufficient data

    No nearest game available

  • Escapism

    Game with the same Escapism vibe

    3

    "Post-apocalyptic setting and survival gameplay provide immersive distraction and stress relief for players."

    Capsule for Anarchy: Wolf's law : Prologue Anarchy: Wolf's law : Prologue

    "Game offers stress relief and distraction through zombie survival in a post-apocalyptic setting, providing immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    Capsule for PlateUp! PlateUp!

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different weapon combinations and strategies to find effective builds."

    Capsule for Glyphica: Typing Survival Glyphica: Typing Survival

    "Players experiment with different weapons, perks, and strategies to survive and optimize builds."

  • Exploration

    Game with the same Exploration vibe

    1

    "Procedurally generated maps offer some novelty but are reported as repetitive and limited in variety."

    Capsule for Adore Adore

    "Some exploration of procedurally generated maps occurs, but environments are repetitive and limited in variety."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; mostly uses preset avatars and story presentation."

    Capsule for Fighting Fantasy Classics Fighting Fantasy Classics

    "Limited character customization; mostly standard avatars and preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a fictional zombie apocalypse with some supernatural elements (Invisible Strain), but grounded in survival realism."

    Capsule for Survivalist: Invisible Strain Survivalist: Invisible Strain

    "Set in a fictional post-apocalyptic zombie world with imaginative elements, though grounded in survival mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a single-player experience with minimal social interaction or community involvement described."

    Capsule for The Last of Us™ Part II Remastered The Last of Us™ Part II Remastered

    "Primarily single-player experience with little social interaction or community involvement mentioned."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn game mechanics, and improve character abilities through progression."

    Capsule for Monomyth Monomyth

    "Players develop skills, unlock weapons, and improve character builds through progression and learning game mechanics."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; extended grinding sessions reported."

    Capsule for Hero and Daughter+ Hero and Daughter+

    "Sedentary gameplay with no physical activity; some reports of long grinding sessions."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires constant attention and focus due to complex survival mechanics and threats."

    Capsule for Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

    "Requires continuous attention and focus due to constant zombie threats and survival mechanics."

  • Intimacy
    Insufficient data

    No nearest game available

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up, acquiring better weapons, and unlocking skills to increase character power."

    Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

    "Strong emphasis on leveling up, unlocking weapons and perks, and improving character power."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game includes tense and scary moments; some players find it stressful rather than purely relaxing."

    Capsule for Garten of Banban 6 Garten of Banban 6

    "Tense atmosphere with constant threat of zombies; some players find it stressful rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and audio effects like collapsing bridges and zombie sounds provide sensory stimulation and fun."

    Capsule for Bridge Constructor: The Walking Dead Bridge Constructor: The Walking Dead

    "Engaging audio-visual effects with zombie sounds and weapon feedback provide sensory stimulation."

  • Status
    Insufficient data

    No nearest game available

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and lore exist, but gameplay is mostly focused on action and survival rather than deep story."

    Capsule for Wild Woods Wild Woods

    "Some narrative elements about pandemic and survival, but gameplay is mostly focused on survival and combat rather than deep story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan skill builds, weapon loadouts, and combat tactics, especially for boss fights and survival mode."

    Capsule for Ghost 1.0 Ghost 1.0

    "Players must plan weapon and perk builds, manage resources, and use tactics to survive hordes of zombies."

  • Thrill

    Game with the same Thrill vibe

    3

    "Gameplay involves suspense and challenge from relentless zombies, creating tension and excitement."

    Capsule for The Last of Waifus The Last of Waifus

    "Suspenseful gameplay with tension from overwhelming zombie swarms and survival challenges."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in gameplay length, polish, and content for the price."

    Capsule for Islets Islets

    "Free to play with substantial gameplay content; some players appreciate value despite bugs and lack of polish."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat against zombies with guns, turrets, and melee weapons."

    Capsule for Deadly 30 Deadly 30

    "Core gameplay involves combat against zombies with various weapons and melee attacks."

  • Survival

    Game with the same Survival vibe

    5

    "Central theme is survival against zombie hordes with resource and team management to avoid death."

    Capsule for Zombie Panic! Source Zombie Panic! Source

    "Central theme is survival against zombie hordes, managing health, resources, and avoiding death."

Last update: 10/07/2026