Royal Revolt II similar games & best alternatives

Royal Revolt II

Windows Phone, Android, PC (Microsoft Windows), iOS • 2021

Should you play it?

Royal Revolt 2 is an asynchronous PvP Reverse Tower Defense game full of medieval magic and action-laden battles.Can you set up your defenses so other Kings and Queens can't crash your castle gates? We're throwing down the gauntlet. Will you pick it up?

What works
  • Cross-platform play with mobile synchronization
  • Engaging mix of tower defense and strategy
  • Active community and alliance systems
  • Regular updates and events
  • Free to play with possibility to progress without paying
Things to keep in mind
  • Heavy grind and long upgrade timers
  • Pay-to-win elements impacting fairness
  • Repetitive gameplay and limited narrative
  • Server and technical issues reported
  • Ui and optimization problems on pc version

What to play next

Top picks

Games that feel the closest overall

  • Battle Islands

  • Sky Clash: Lords of Clans 3D

  • Arena of Kings

  • Summoners War

  • Call of Clans

  • Angels Online Global

  • NARUTO TO BORUTO: SHINOBI STRIKER

  • Rumble Club

  • The Wall

Hidden Gems

Less popular games with surprisingly high similarity

  • Call of Clans

  • Retail Royale

  • Tank Arena:Total Operation

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Royal Revolt II: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Value, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose merges, manage resources, and expand the kingdom at their own pace, though progression is gated by energy and paywalls."

    Capsule for Merge Adventure: Magic Dragons Merge Adventure: Magic Dragons

    "Players can build and customize their kingdom and choose strategies, but progression is heavily gated by upgrade timers and paywalls, limiting full freedom."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skillful resource management and optimization, but also repetitive grinding and predictable tasks."

    Capsule for Leaf Blower Revolution - Idle Game Leaf Blower Revolution - Idle Game

    "Game involves strategic planning and skill in battles, but many reviews highlight repetitive grinding and pay-to-win elements reducing skill impact."

  • Competition

    Game with the same Competition vibe

    4

    "Strong PvP focus with team vs team battles, leaderboards, and clan competition."

    Capsule for Guns of Icarus Online Guns of Icarus Online

    "Strong PvP focus with leaderboards, clan wars, and raiding other players' bases; competition against others is a core element."

  • Continuation

    Game with the same Continuation vibe

    3

    "Some players mention long playtime and grinding, indicating habitual engagement despite frustrations."

    Capsule for Lost Memories 3 Side Stories Lost Memories 3 Side Stories

    "Long-term engagement with habitual play encouraged by events and progression, though some players report frustration and quitting due to grind."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Guilds and teams provide cooperative bonuses and group activities like wars, fostering social play."

    Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

    "Alliance and guild systems with cooperative events and clan wars encourage teamwork and social play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization through cosmetic gear and skill builds, but gameplay follows established tower defense structure."

    Capsule for Elven Assassin Elven Assassin

    "Players can customize their castle defenses and army compositions, but overall gameplay follows established tower defense and upgrade patterns."

  • Domination

    Game with the same Domination vibe

    3

    "Players attack and loot others' bases, exerting superiority and dominance over opponents."

    Capsule for Battle Islands Battle Islands

    "Players can raid and dominate others’ bases, with pay-to-win elements enabling stronger players to impose superiority."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a casual time-killer and distraction, though some frustration with grind and paywalls noted."

    Capsule for Racing Classics: Drag Race Simulator Racing Classics: Drag Race Simulator

    "Many players use the game as a casual time-killer and distraction, though some find it frustrating due to grind and paywalls."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Most players engage voluntarily for fun and relaxation, not out of obligation or pressure."

    Capsule for Battle Islands Battle Islands

    "Most players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with weapons and tactics possible, but overall gameplay is repetitive and follows established routines."

    Capsule for Project Crypt Project Crypt

    "Some experimentation with different army setups and strategies is possible, but late game is often repetitive and grind-heavy."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay mostly involves known environments and repeated tasks; minimal discovery or new area exploration."

    Capsule for How to Make an Atomic Bomb in Your Garden How to Make an Atomic Bomb in Your Garden

    "Gameplay mostly involves known maps and repeated PvP battles; limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of heroes with loot and equipment allows some self-expression, though limited."

    Capsule for Reignfall Reignfall

    "Customization of hero equipment and castle defenses allows some self-expression, though within predefined options."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements like magic, mythical enemies, and medieval setting provide imaginative fiction experience."

    Capsule for Castle Craft Castle Craft

    "Medieval fantasy setting with magic, heroes, and mythical units provides imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active guilds and multiplayer modes create community feeling and social interaction."

    Capsule for BLEACH Brave Souls BLEACH Brave Souls

    "Active guilds and alliances foster community feeling and social interaction among players."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in strategy and resource management, and improve generals and armies over time."

    Capsule for 富甲天下3 富甲天下3

    "Players develop skills and knowledge over time, learning strategies and improving their bases and armies."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with repetitive clicking; no physical activity involved."

    Capsule for Tap Tap Infinity Tap Tap Infinity

    "Sedentary gameplay with long waiting times and repetitive clicking; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Game supports short sessions and has timers for upgrades and healing, allowing intermittent play."

    Capsule for The Walking Dead: No Man's Land The Walking Dead: No Man's Land

    "Game supports habitual play with long upgrade timers and asynchronous PvP, allowing intermittent engagement."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and alliance-building, but limited close emotional connections."

    Capsule for ICBM: Escalation ICBM: Escalation

    "Some social interaction in alliances and chat, but limited evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    2

    "Clan and team modes imply leadership roles, though not strongly emphasized."

    Capsule for Strike.is: The Game Strike.is: The Game

    "Players can lead alliances and coordinate clan activities, though leadership roles are not deeply emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through resource accumulation, technology upgrades, and army building is core to gameplay."

    Capsule for Cossacks 3 Cossacks 3

    "Strong emphasis on upgrading buildings, troops, and items; progression is central to gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though grind and paywalls cause frustration."

    Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

    "Some players find the gameplay loop relaxing and enjoyable, though others report frustration due to grind and paywalls."

  • Sensation

    Game with the same Sensation vibe

    2

    "Colorful graphics and sound effects provide sensory stimulation, though not extreme."

    Capsule for Cursed Treasure 2 Cursed Treasure 2

    "Colorful graphics and animations provide sensory stimulation, though visuals are described as generic and mobile-like."

  • Status

    Game with the same Status vibe

    3

    "Leaderboards and PvP rankings provide social recognition."

    Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

    "Leaderboards, rankings, and PvP victories provide social recognition and status among players."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative present; story is mostly flavor text and background context rather than immersive plot."

    Capsule for Tower Wizard Tower Wizard

    "Minimal narrative; story elements are limited to flavor text and setting rather than immersive plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Strategic planning in defense building and attacker unit deployment is central to gameplay."

    Capsule for They Can't Stop All Of Us They Can't Stop All Of Us

    "Strategic planning in base building, troop deployment, and battle tactics is a key gameplay component."

  • Thrill

    Game with the same Thrill vibe

    2

    "PvP and operations provide moments of suspense and excitement, but much gameplay is steady and predictable."

    Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

    "PvP battles and raids provide moments of excitement and tension, though some find gameplay predictable."

  • Value

    Game with the same Value vibe

    -2

    "Free to play but progression is slow without spending money; some feel poor return on time invested."

    Capsule for Trophy Fishing 2 Trophy Fishing 2

    "Many players feel progression is slow without spending money; pay-to-win aspects reduce perceived value for free players."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemy units and bases is central to gameplay."

    Capsule for Touhou Big Big Battle Touhou Big Big Battle

    "Combat and destruction of enemy bases are central to gameplay, with attacks and defenses involving violence."

  • Survival

    Game with the same Survival vibe

    1

    "Players must defend their base and manage resources to avoid defeat, but threats are moderate."

    Capsule for Crustacean Nations Crustacean Nations

    "Players must defend their base and manage resources to survive attacks, but threat level is moderate and asynchronous."

Last update: 10/07/2026