Tale of Fallen Dragons similar games & best alternatives

Tale of Fallen Dragons

PC (Microsoft Windows) • 2017

Should you play it?

This is a dungeon crawler game with roguelike elements based on Ancient Chinese story. Under the Fallen Dragons Temple, you`ll fight with various dragons which all have different shapes. The art style is based on real artifacts from China, we hope you could experience a different style of our culture.

What works
  • Unique chinese mythology theme and art style
  • Challenging and skill-based combat
  • Extensive item and rune systems for customization
  • Procedurally generated dungeons with replayability
  • Active developer updates during early access
Things to keep in mind
  • Repetitive level design and enemy variety
  • Poor english translation and lack of tutorial
  • Limited weapon and item diversity impact gameplay variety
  • Unbalanced difficulty spikes in later stages
  • Abandoned development leading to incomplete features

What to play next

Top picks

Games that feel the closest overall

  • Volkolak: The Will of Gods

  • Dungreed

  • Zompiercer

  • Trench Tales

  • Cinderia

  • Sundered®: Eldritch Edition

  • Never Return

  • CONVRGENCE

  • Vertigo 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Volkolak: The Will of Gods

  • Second Stellar

  • Tales of Spark

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Rewinder

  • Progression

    Arcane Trigger

  • Autonomy

    Armed with Wings: Rearmed

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tale of Fallen Dragons: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Expression, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons, abilities, and play styles freely, but the game has some fixed progression and level paths."

    Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

    "Players can choose weapons, runes, and playstyles freely, but the gameplay loop and progression are somewhat fixed and repetitive."

  • Competence

    Game with the same Competence vibe

    3

    "Movement and puzzle solving require skill and timing, boss fights provide tests of timing and pattern recognition."

    Capsule for The Pathless The Pathless

    "Skill-based boss fights and pattern recognition are required, but many tasks become repetitive and predictable over time."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and achievement hunting; multiplayer modes exist but are rarely used and not competitive."

    Capsule for Box Maze Box Maze

    "Focus is on individual progression and personal mastery; multiplayer exists but is rarely played and no strong competitive modes are mentioned."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple runs with progression and unlocks encouraging repeated play, though some find the grind and repetition tiring."

    Capsule for Spells & Secrets Spells & Secrets

    "Players engage in repeated runs and grinding for runes and upgrades, but some find the repetition and lack of content limiting long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Co-op mode exists but is not the main focus; most gameplay is single-player oriented."

    Capsule for Shovel Knight: Shovel of Hope Shovel Knight: Shovel of Hope

    "Co-op mode exists and can reduce difficulty, but it is rarely used and not a core part of the experience."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can experiment with different weapon and ability combinations, but level design and progression are mostly fixed."

    Capsule for West of Dead West of Dead

    "Players experiment with many weapons, runes, and item combinations, though the core gameplay and level design are somewhat repetitive."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly solo and balanced; no evidence of trash talk or exerting superiority over others."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "Interactions are mostly solo and cooperative with mutual respect; no evidence of dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive fantasy setting inspired by Chinese mythology, providing strong escape from real life."

    Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

    "The game offers a mythological Chinese fantasy setting and a challenging roguelike experience that can serve as an escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for The Witch of Fern Island The Witch of Fern Island

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different weapons, rune powers, and combat tactics; some puzzle elements add variety."

    Capsule for Rune Classic Rune Classic

    "Encouraged to try different weapons, rune combinations, and strategies, though some find the item effects limited."

  • Exploration

    Game with the same Exploration vibe

    1

    "Procedurally generated dungeons offer some novelty, but environments and bosses have limited variety, leading to some repetitiveness."

    Capsule for Wizard of Legend Wizard of Legend

    "Procedurally generated dungeons offer some variety, but layouts and enemy types become familiar and repetitive."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization through weapon and rune choices; no avatar personalization or cosmetic modifications."

    Capsule for Morbid: The Seven Acolytes Morbid: The Seven Acolytes

    "Some character customization via runes and equipment, but limited avatar personalization or cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strongly rooted in Chinese mythology and supernatural elements, providing an imaginative fictional experience."

    Capsule for The Rewinder The Rewinder

    "Strongly rooted in Chinese mythology and fantasy, with imaginative bosses and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Mostly solo play with minimal community interaction, though some social sharing occurs."

    Capsule for Kyle is Famous: Complete Edition Kyle is Famous: Complete Edition

    "Mostly solo play with minimal social interaction; community exists but cooperative play is limited."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn enemy patterns, improve skills, and develop strategies through repeated runs."

    Capsule for Streets of Red : Devil's Dare Deluxe Streets of Red : Devil's Dare Deluxe

    "Players learn enemy patterns, item synergies, and improve skills over repeated runs."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity involved."

    Capsule for Paladins® Paladins®

    "Typical sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during runs."

    Capsule for Hades II Hades II

    "Requires focused attention and continuous engagement during runs."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

    Capsule for UnderMine UnderMine

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or management roles; players act independently or cooperatively without hierarchy."

    Capsule for Paper Planet Paper Planet

    "No leadership roles or group management; players act independently or cooperatively without hierarchy."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta progression with runes, unlockable characters, and upgrades enhancing future runs."

    Capsule for Arcane Trigger Arcane Trigger

    "Strong meta-progression through runes and upgrades that persist between runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some find the gameplay satisfying and flow-inducing; others note frustration from difficulty spikes."

    Capsule for Creature in the Well Creature in the Well

    "Some players find the gameplay flow satisfying, but others note frustration and tension due to difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    2

    "Stylized art and music provide sensory enjoyment, though combat visuals are functional rather than flashy."

    Capsule for Labyrinth of Refrain: Coven of Dusk Labyrinth of Refrain: Coven of Dusk

    "Visuals and music provide cultural atmosphere; combat animations functional but not flashy."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; achievements exist but are personal milestones."

    Capsule for Dashy Square Dashy Square

    "No social status or recognition systems; achievements exist but are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but minimal and mostly delivered through text and voice lines; story is secondary to gameplay."

    Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

    "Story and lore are present but minimal and often poorly translated; narrative is secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical weapon and rune combinations, kiting enemies, and resource management."

    Capsule for Zombie Party Zombie Party

    "Requires tactical decision-making on weapon choice, rune combinations, and boss pattern exploitation."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging combat and boss fights create tension and excitement."

    Capsule for Fallback Fallback

    "Challenging combat and boss fights create tension and excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price by fans of puzzles and Chinese culture, though some criticize technical issues."

    Capsule for Chinatris Chinatris

    "Good value for fans of roguelikes and Chinese mythology, though some criticize the price given unfinished state."

  • Violence

    Game with the same Violence vibe

    3

    "Combat-focused gameplay with shooting and defeating enemies."

    Capsule for Cave Story+ Cave Story+

    "Combat-focused gameplay with shooting and defeating enemies."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage resources to survive through dungeon floors and bosses."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Players must avoid damage and manage resources to survive increasingly difficult dungeon levels."

Last update: 13/07/2026