Teller's Duty similar games & best alternatives
Should you play it?
In 1980, you land a teller job at Kertasia Bank thanks to your distant uncle. But the bank follows bizarre rules set by a foolish government. Face strict policies, tough customers, and moral choices while saving for your mom’s medical bills. Your fate is in your hands.
What works
- Engaging document checking gameplay
- Unique art style and atmosphere
- Narrative with multiple endings
- Smooth ui and controls
- Emotional and immersive setting
Things to keep in mind
- Repetitive and tedious mechanics
- Weak and shallow story and characters
- Bugs and glitches affecting gameplay
- Limited player agency and choice impact
- Manual money counting is cumbersome
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Teller's Duty: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Creativity, Experimenting, Violence.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
2"Players have some choice in dialogue and minor story decisions, but overall the story is linear with limited player control."
"Players have some choice in dialogue and minor story decisions but overall follow strict rules and routines in document checking."
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Competence
Game with the same Competence vibe
3"Gameplay involves spotting subtle anomalies, memorizing layouts, and evading entities, requiring skill and attention, though not overly complex."
"Gameplay requires attention to detail and skill in document verification and money counting, though some mechanics are tedious."
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Competition
Game with the same Competition vibe
-4"Focus is on personal pace, individual goals, and roleplaying rather than competing against others."
"Focus is on personal pace and managing tasks rather than competing against others."
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Continuation
Game with the same Continuation vibe
1"Some players report engagement and interest in multiple endings, but others find the game repetitive and disengage after solving the case."
"Some players report engagement and desire to explore endings, but others find gameplay repetitive and disengage quickly."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual tasks without multiplayer or cooperative elements."
"Single player experience focused on individual tasks with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
-3"Gameplay largely follows preset objectives and routines with limited variation or creative freedom."
"Gameplay revolves around following preset rules and procedures with minimal creative freedom or modification."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and balanced."
"No evidence of exerting control or superiority over others; interactions are procedural and balanced."
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Escapism
Game with the same Escapism vibe
3"Players use the game to escape real-life stress and immerse in a dystopian, surreal world with humor and nostalgia."
"Players use the game to immerse in a fictional dystopian world, escaping real life stress through narrative and gameplay."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in the genre and story rather than obligation or external pressure."
"Players engage voluntarily out of interest in the genre and story rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is repetitive with limited novelty; some players try different dialogue choices but core mechanics remain consistent."
"Gameplay is mostly routine with limited novelty; some players explore different dialogue choices and endings."
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Exploration
Game with the same Exploration vibe
1"Some discovery in learning character moves and stages, but environments are mostly familiar and repeated."
"Some narrative and character interactions encourage discovery, but environments and tasks are largely repetitive."
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Expression
Game with the same Expression vibe
-5"No character customization or personalization options reported."
"No character customization or personalization options reported."
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Fantasy
Game with the same Fantasy vibe
2"Set in a fictional dystopian world with exaggerated political scenarios, blending imaginative fiction with social commentary."
"Set in a fictional dystopian country with some exaggerated or improbable story elements."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; interactions are with NPCs but no community or multiplayer."
"Minimal social connection; interactions are with NPCs but no community or multiplayer features."
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Growth
Game with the same Growth vibe
2"Players learn resource management and progression mechanics, though depth is limited."
"Players learn to manage increasingly complex rules and tasks, though some find limited depth in progression."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and active engagement rather than casual or background play."
"Requires focused attention and active engagement rather than casual or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Limited personal relationships in narrative; interactions are superficial and scripted."
"Some narrative attempts at relationships and emotional connections, but interactions are shallow and scripted."
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Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows instructions and routines."
"No leadership or management roles; player follows instructions and routines."
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Progression
Game with the same Progression vibe
3"Players accumulate money, unlock new tools and abilities, and progress through story stages."
"Players accumulate money and unlock story elements, though some find progression lacks meaningful impact."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the atmosphere relaxing, though gameplay can be tedious."
"Some players find the gameplay relaxing and atmospheric, others find it stressful or tedious."
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Sensation
Game with the same Sensation vibe
1"Enjoyable art style and sound design provide sensory stimulation, though not highly intense or flashy."
"Unique art style and sound design provide some sensory appeal, but overall sensory stimulation is moderate."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
2"Narrative is a key part of the game with multiple endings and story fragments, though some find it confusing or poorly told."
"Narrative is a core element with multiple endings, though many players find story and characters underdeveloped."
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Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving, but limited strategic depth."
"Requires logical checking and decision making under time pressure, but limited strategic depth."
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Thrill
Game with the same Thrill vibe
1"Some suspense from managing disruptions and robberies, but overall controlled and predictable gameplay."
"Some suspenseful moments like robberies, but overall gameplay is controlled and predictable."
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Value
Game with the same Value vibe
1"Players generally feel the game offers reasonable value for price despite some content length concerns."
"Players feel the game offers reasonable length and content for price, though some critique repetitiveness."
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Violence
Game with the same Violence vibe
-3"Minimal focus on violence; gameplay includes some shooting elements but overall emphasizes constructive and narrative aspects."
"Violence is minimal and limited to scripted robbery scenes, not a core gameplay focus."
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Survival
Game with the same Survival vibe
2"Players must avoid failure by meeting goals and managing finances, but risk is moderate."
"Players manage risks of penalties and financial survival, though threat level is moderate."
Last update: 12/07/2026