The Elder Scrolls Online: Necrom similar games & best alternatives
Should you play it?
Traverse the Telvanni Peninsula in Morrowind and preserve secrets ascribed to the unfathomable realms of Apocrypha. Unlock the runic power of a brand-new class - the Arcanist - and fight to uphold reality itself.
What works
- Engaging new arcanist class with unique mechanics
- Beautiful and atmospheric new zones (telvanni peninsula and apocrypha)
- Rich lore and improved storytelling compared to recent expansions
- Challenging group content including trials and dungeons
- Strong exploration and collectible systems
Things to keep in mind
- Main story ends on a cliffhanger requiring future dlc
- Some quest bugs and pacing issues reported
- Visual effects can be overwhelming for players with photosensitivity
- New class perceived as overpowered by some
- Reused assets and some zones feel repetitive
What to play next
Top picks
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Hidden Gems
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Similarity map
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The Elder Scrolls Online: Necrom: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Fellowship, Domination. Here, the score leans higher than usual among comparable games on Story, Fantasy, Exploration.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose farming style, combat spells, and exploration paths in dungeons, though some progression is linear via quests."
"Players have freedom to choose class builds and explore large zones, but some quest progression is linear and requires following set paths."
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Competence
Game with the same Competence vibe
3"The game offers skill challenges in combat, spellcasting, and exploration, with mods increasing complexity and feedback."
"The new Arcanist class offers unique mechanics and skill challenges; some content is challenging, but much questing is straightforward."
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Competition
Game with the same Competition vibe
1"PvP exists but is a minor part of the game; most players focus on personal progression and cooperative content."
"Some PvP content exists but is reported as broken; most players focus on PvE and personal progression rather than ranked competition."
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Continuation
Game with the same Continuation vibe
3"Many players report long play sessions and habitual engagement despite bugs."
"Many players report long play sessions and habitual engagement with the new content and class, though some disengage due to bugs or pacing."
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Cooperation
Game with the same Cooperation vibe
3"Group raids and dungeons encourage teamwork, though solo content and solo raids are also available."
"Group dungeons, trials, and world bosses encourage teamwork; some content requires party play and cooperation."
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Creativity
Game with the same Creativity vibe
2"Players can customize builds through upgrade choices and character abilities, but overall structure and levels are fixed and repetitive."
"Players can customize builds with three skill branches per class; housing and character customization exist but are not deeply emphasized."
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Domination
Game with the same Domination vibe
-2"Community emphasizes mutual respect and cooperation; no strong evidence of dominating or toxic behavior."
"Community interactions emphasize cooperation and shared experiences; no strong evidence of domination or toxic behavior as a core feature."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a rich fantasy world, escaping real life through story, exploration, and lore."
"Players use the game to immerse in a rich fantasy world and escape real life, enjoying exploration and lore."
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Expectation
Game with the same Expectation vibe
-3"Most players engage voluntarily for enjoyment; some feel pressure from community or grind but generally intrinsic motivation."
"Most players engage voluntarily out of interest and enjoyment; some feel pressure from guilds or PvP teams but generally intrinsic motivation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with different classes, skills, and tactics; game encourages trying various builds and strategies."
"The new class and builds encourage experimentation; however, some players follow established strategies and routines."
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Exploration
Game with the same Exploration vibe
4"Large, colorful zones with collectibles and secrets encourage curiosity-driven discovery and re-exploration."
"Large new zones with detailed environments and hidden lore encourage discovery and curiosity-driven exploration."
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Expression
Game with the same Expression vibe
2"Character customization and housing allow for some self-expression, though limited by game design."
"Character and housing customization allow self-expression, though some players desire more cosmetic variety."
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Fantasy
Game with the same Fantasy vibe
5"Set in a high fantasy world with magic, daedric realms, and mythical creatures."
"Strong fantasy setting with Daedric princes, magic, and otherworldly realms central to the experience."
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Fellowship
Game with the same Fellowship vibe
3"Community and guild systems foster social connections, though some players prefer solo play."
"Players form social bonds through guilds, group content, and shared achievements, though solo play is also supported."
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Growth
Game with the same Growth vibe
3"Players develop skills, learn complex mechanics, and improve over time; progression is slow but meaningful."
"Players develop skills, learn new mechanics, and progress through content; some report repetitive tasks but overall growth opportunities."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with long sessions; no physical activity or health-related mechanics."
"Primarily sedentary gameplay with long sessions; no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during quests and combat; not designed for casual or background play."
"Requires focused attention for quests, combat, and group activities; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
1"Some social interactions and relationships exist but are limited in emotional depth."
"Some social interactions and companion relationships exist, but emotional depth is limited; mostly surface-level connections."
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Leadership
Game with the same Leadership vibe
1"Guilds may have leaders, but most players participate collaboratively without strong leadership emphasis."
"Guild leaders and group leaders exist, but most players participate in cooperative roles without strong leadership emphasis."
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Progression
Game with the same Progression vibe
4"Strong focus on leveling, acquiring items, upgrading gear, and unlocking new content."
"Strong focus on acquiring new gear, leveling the new class, collecting sets, and unlocking achievements."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and immersive, though others note frustration with bugs and slow pacing."
"Some players find the game relaxing and immersive; others note pacing issues and bugs that cause frustration."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory effects create exciting and immersive sensory experiences."
"Visual and auditory effects, especially for the Arcanist class and new zones, provide stimulating sensory experiences."
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Status
Game with the same Status vibe
2"Recognition through guild rank, rare items, and PvP success is valued but not dominant."
"Recognition through achievements, rare items, and guild status is present but not a dominant motivation."
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Story
Game with the same Story vibe
3"Narrative and lore are integral, with multiple endings and character interactions, though some find story pacing uneven."
"Narrative is engaging for many, with rich lore and character development, though some find pacing uneven and story incomplete."
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Strategy
Game with the same Strategy vibe
3"Combat and group content require planning and tactical thinking, though some mechanics are straightforward."
"Combat and group content require planning and tactical thinking; some quests are straightforward but trials and bosses demand strategy."
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Thrill
Game with the same Thrill vibe
2"Combat and survival provide some suspense and challenge, but overall experience is moderate in thrill."
"Some suspense and challenge in combat and trials, but overall the experience is moderate in risk and excitement."
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Value
Game with the same Value vibe
1"Players feel the game offers reasonable value for price, especially on sale, but some criticize limited content and bugs."
"Many players feel the expansion offers good content for the price, especially on sale; some criticize incomplete story and bugs."
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Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements, with magical and physical battles."
"Combat and magical destruction are core gameplay elements, with frequent battles against enemies and bosses."
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Survival
Game with the same Survival vibe
1"Some resource management and threat avoidance in combat, but overall stable and low-risk environment."
"Some resource management and threat avoidance in combat, but overall low-risk environments and stable conditions."
Last update: 11/07/2026