Under What? similar games & best alternatives
Should you play it?
“Under what?” is a short but very capacious story-tale about an old fisherman who suddenly faced the surface of the water. In this story there will be no dragons, the battle of good and evil, and other boring nonsense. But there will be some bad jokes and extraordinary characters.
What works
- Beautiful and unique art style
- Soothing and fitting music
- Philosophical and thought-provoking narrative
- Free to play
- Short and accessible experience
Things to keep in mind
- Very short gameplay duration
- Lack of meaningful player choices
- No multiple endings despite dialogue options
- Minimal interactivity
- Some players find story confusing or lacking depth
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Under What?: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Progression, Idle, Autonomy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
-3"Player choices exist but are ambiguous and ultimately do not affect the story outcome, reflecting limited player control."
"Player choices exist but do not affect outcomes; gameplay is following a fixed narrative path."
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Competence
Game with the same Competence vibe
-4"Gameplay consists mainly of reading and clicking through dialogue with minimal skill or challenge."
"Gameplay consists mainly of clicking through dialogue and comic panels with minimal skill or challenge."
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Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; purely a personal experience."
"No competitive elements or comparison to others; purely a personal experience."
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Continuation
Game with the same Continuation vibe
1"Short game but some players replay to explore different dialogue options and endings."
"Some players replay to explore dialogue variations, but overall very short and limited replay value."
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Cooperation
Game with the same Cooperation vibe
-5"Single player experience with no cooperative or multiplayer features."
"Single player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
3"Unique narrative and art style, creative storytelling and atmosphere"
"Unique art style and presentation as an interactive comic; some creative narrative approach."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
"No elements of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, casual distraction from daily life."
"Players use the game as a brief philosophical and relaxing distraction from daily life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily, often drawn by artistic interest and curiosity rather than obligation."
"Players engage voluntarily for curiosity or artistic interest without external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Multiple endings and some exploration of different dialogue choices encourage some experimentation, but overall linear."
"Some experimentation with dialogue choices, though all lead to the same ending."
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Exploration
Game with the same Exploration vibe
-3"Limited exploration of environments; mostly static backgrounds and linear progression through story scenes."
"Limited environment and narrative exploration; mostly linear progression through set scenes."
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Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed visuals and story presentation."
"No character customization or player expression; fixed visuals and story."
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Fantasy
Game with the same Fantasy vibe
3"Abstract, surreal world with philosophical narrative elements, creating an imaginative experience."
"Surreal and philosophical narrative with talking fish and abstract themes."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience without social or community interaction."
"Solo experience without social or community interaction."
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Growth
Game with the same Growth vibe
-3"Limited learning or skill development; some personal reflection encouraged."
"Minimal learning or skill development; more focused on reflection than progression."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during short play sessions; not designed for background play."
"Requires focused attention during short play sessions; not designed for background play."
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Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection beyond narrative; no close social relationships formed through gameplay."
"No deep social or emotional connections formed; interaction limited to game narrative."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
-4"No item collection or upgrades; static narrative experience."
"No item collection or upgrades; static narrative experience."
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Relaxation
Game with the same Relaxation vibe
4"Calming music and art create a relaxing, contemplative atmosphere."
"Calm, soothing music and art create a relaxing atmosphere."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory stimuli are pleasant and satisfying but not intense or highly stimulating."
"Pleasant visual and auditory stimuli but not intense or highly stimulating."
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Status
Game with the same Status vibe
-5"No social recognition or status elements."
"No social recognition or status elements."
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Story
Game with the same Story vibe
4"Strong narrative focus with emotional, philosophical, and surreal storytelling."
"Strong narrative focus with philosophical and surreal storytelling."
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Strategy
Game with the same Strategy vibe
-4"Minimal strategic or problem-solving elements; gameplay centers on dialogue choices and exploration."
"No strategic or problem-solving gameplay; linear dialogue choices."
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Thrill
Game with the same Thrill vibe
-4"No suspense or risk; calm and predictable experience."
"No suspense or risk; calm and predictable experience."
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Value
Game with the same Value vibe
5"Free game with polished art and atmosphere; high perceived value for short playtime."
"Free game with high artistic value and positive reception for short playtime."
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Violence
Game with the same Violence vibe
-5"No violent or destructive gameplay elements."
"No violent or destructive gameplay elements."
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Survival
Game with the same Survival vibe
-5"No survival mechanics or threat avoidance."
"No survival mechanics or threat avoidance."
Last update: 10/07/2026