Usotsuki Game / 谎言游戏 similar games & best alternatives

Usotsuki Game / 谎言游戏

Android, PC (Microsoft Windows), Legacy Mobile Device • 2018

Should you play it?

当主人公醒来时,就发现自己与几位不认识的男女被关在了一起… 此时,一个奇妙的广播响起 「来,让谎言游戏开始吧!」

What works
  • Engaging dark mystery narrative with multiple endings
  • Affordable price with decent content length
  • Clear evidence highlighting aids puzzle progression
  • Stylized art and atmospheric music
  • Good for fans of visual novel and deduction games
Things to keep in mind
  • Short gameplay length with limited replay value
  • Lack of save functionality and inconvenient progress management
  • Simplistic and predictable puzzle design
  • Limited character development and emotional impact
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Fahrenheit: Indigo Prophecy Remastered

  • LUNAR Remastered Collection

  • Corpse Party (2021)

  • Family Man

  • Angels of Death

  • The Crooked Man

  • FINAL FANTASY IV

  • Corpse Party

  • Fallen ~Makina and the City of Ruins~

Hidden Gems

Less popular games with surprisingly high similarity

  • LUNAR Remastered Collection

  • Family Man

  • 雨鸦 - You are my sanctuary

If you liked…

Recommendations by what you enjoyed most

  • Story

    Class of '09

  • Escapism

    CUPID - A free to play Visual Novel

  • Autonomy

    Aviary Attorney

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Usotsuki Game / 谎言游戏: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players have freedom to choose investigation locations and make decisions affecting story and endings, though within a structured narrative."

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    "Players have freedom to explore scenes and choose evidence to present, with multiple endings allowing different player decisions."

  • Competence

    Game with the same Competence vibe

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    "The game involves some puzzle solving but is generally easy and low challenge; competence is lightly engaged."

    Capsule for White Mourning: Museum In Pale White Mourning: Museum In Pale

    "The game involves puzzle solving and deduction, but the difficulty is generally low and evidence is often highlighted, reducing challenge."

  • Competition

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    "No competitive elements; focus is on single-player puzzle solving and story progression."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "No competitive elements or player versus player modes; focus is on individual puzzle solving and story progression."

  • Continuation

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    "Some players replay for achievements and alternate endings, but the short length and limited replay value reduce habitual play."

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    "Some players replay for multiple endings and achievements, but the short length and limited replay value reduce habitual play."

  • Cooperation

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    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Players follow a fixed narrative with minimal creative input or modification."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "Players follow a linear narrative with predefined evidence and story paths; limited room for creative problem solving or modification."

  • Domination

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    "No social dominance or power dynamics; interactions are narrative-driven."

    Capsule for Maize Maize

    "No social dominance or power dynamics; interactions are scripted and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, psychological story offers strong immersion and escape from reality."

    Capsule for CUPID - A free to play Visual Novel CUPID - A free to play Visual Novel

    "Dark, immersive story with psychological themes provides a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest in mystery and story, with no external pressure or obligation."

    Capsule for Why Am I Dead At Sea Why Am I Dead At Sea

    "Players engage voluntarily out of interest in mystery and story; no external pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Multiple endings and dialogue choices encourage some experimentation, though gameplay is repetitive."

    Capsule for A Gay Love Story About Gay Love A Gay Love Story About Gay Love

    "Multiple endings and some exploration of different dialogue choices encourage some experimentation, but overall linear."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore small, detailed environments to find clues, though areas are limited and mostly familiar after first play."

    Capsule for Blacksad: Under the Skin Blacksad: Under the Skin

    "Players explore limited environments to find clues, though areas are small and evidence is often highlighted."

  • Expression

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    "No character customization or personalization options; presentation is fixed."

    Capsule for Perfect Vermin Perfect Vermin

    "No character customization or personalization options; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Story involves psychological and fictional elements, including a dark romance and edgy characters."

    Capsule for Kidnapped Girl Kidnapped Girl

    "Story involves fictional dark themes and psychological drama, somewhat stylized and exaggerated characters."

  • Fellowship

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    "No social or community features; single-player narrative experience."

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  • Growth

    Game with the same Growth vibe

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    "Players engage in puzzle solving and deduction that require some learning and thinking, though challenges are moderate."

    Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

    "Players develop deductive reasoning and puzzle-solving skills, though challenges are moderate."

  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during puzzles and story progression; not designed for casual or background play."

    Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

    "Requires focused attention during puzzle solving and story progression; no casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative focuses on emotional bonds between characters, but no social intimacy with players."

    Capsule for Cureocity Cureocity

    "Narrative explores close psychological and emotional relationships between characters, but no player social intimacy."

  • Leadership

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    "No leadership or group management elements; purely single-player."

    Capsule for Super Meat Boy Super Meat Boy

    "No leadership or group management elements; purely single-player."

  • Progression

    Game with the same Progression vibe

    2

    "Players unlock multiple endings and achievements, showing some progression through narrative milestones."

    Capsule for Looking Up I See Only A Ceiling Looking Up I See Only A Ceiling

    "Players unlock multiple endings and achievements, progressing through story and evidence collection."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experiences: some find it tense and challenging, others find it fun and engaging; neither strongly relaxing nor stressful overall."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "Mixed experience: some find the dark story tense, others find the gameplay relaxing due to low difficulty."

  • Sensation

    Game with the same Sensation vibe

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    "Visuals are stylized but simple; soundtrack and voice acting add to atmosphere but sensory stimulation is moderate."

    Capsule for MASSIVE CHALICE MASSIVE CHALICE

    "Sound effects and music create atmosphere but are generally simple; visual style is stylized but not highly stimulating."

  • Status

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    "No social recognition or status systems; individual experience without external evaluation."

    Capsule for Braid Braid

    "No social recognition or status systems; individual experience without external evaluation."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings, character development, and thematic depth."

    Capsule for Class of '09 Class of '09

    "Strong narrative focus with multiple endings, character backstories, and thematic depth."

  • Strategy

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    "Requires some problem solving and logical deduction but puzzles are generally straightforward."

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    "Some logical deduction and evidence analysis required, but overall straightforward and guided."

  • Thrill

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    "Some suspense and emotional tension in story, but gameplay lacks risk or high-stakes thrills."

    Capsule for Richard & Alice Richard & Alice

    "Tense atmosphere and suspenseful story moments provide some thrill, though gameplay risk is low."

  • Value

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    3

    "Long playtime and multiple endings provide good value for price."

    Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

    "Affordable price with decent content length and multiple endings offers good value for interested players."

  • Violence

    Game with the same Violence vibe

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    "The game centers on murder and executions, with stylized but frequent violent themes."

    Capsule for Danganronpa: Trigger Happy Havoc Danganronpa: Trigger Happy Havoc

    "Game centers on murder mystery and death, with violent themes and character deaths integral to story."

  • Survival

    Game with the same Survival vibe

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    "Narrative involves survival themes but gameplay lacks resource management or threat avoidance."

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    "Narrative involves survival elements in the death game setting, but gameplay lacks resource or threat management."

Last update: 09/07/2026