Wanna Survive similar games & best alternatives

Wanna Survive

PC (Microsoft Windows), Mac, Nintendo Switch • 2019

Should you play it?

HIGH SPEED ZOMBIE TACTICS - Fight mobs of undead attacking from all sides in this streamlined turn-based tactics that emphasizes unit placement and synergies. Help the survivors live through fights and manage their rations to avoid permanent death, and they just might be able to reach the Sanctuary.

What works
  • Challenging and strategic gameplay
  • Unique character abilities and party synergy
  • Permadeath and survival mechanics add tension
  • Intuitive controls and fast-paced tactical combat
  • Pixel art style with fitting sound design
Things to keep in mind
  • Steep difficulty curve with some frustration
  • Short game length and limited replayability
  • Minimal story depth and character development
  • Resource scarcity can feel punishing
  • Lack of social or multiplayer features

What to play next

Top picks

Games that feel the closest overall

  • Aarklash: Legacy

  • Gorky 17

  • Shadow Tactics: Aiko's Choice

  • Reborn In Wild City 迷城重生

  • OH! RPG!

  • Wasteland 1 - The Original Classic

  • Stirring Abyss

  • Siege of Dungeon

  • Shadow Gambit: The Cursed Crew

Hidden Gems

Less popular games with surprisingly high similarity

  • Stirring Abyss

  • Siege of Dungeon

  • Anomaly Collapse

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Soulestination

  • Strategy

    Skulls of the Shogun

  • Survival

    Survivalist: Invisible Strain

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Wanna Survive: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, weapons, and upgrades; combat decisions and positioning are player-driven despite the unique control scheme."

    Capsule for Berserk or Die Berserk or Die

    "Players control unique characters with distinct abilities and tactical choices, including movement, attack, and push/pull mechanics, allowing strategic freedom in combat."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands high skill in strategic resource management, puzzle-solving boss fights, and optimization of routes and builds."

    Capsule for Soulestination Soulestination

    "The game demands high skill and strategic thinking to overcome challenging tactical puzzles and resource management, with a steep difficulty curve and permadeath."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal tactical challenge and puzzle solving rather than competing against others or leaderboards."

    Capsule for Commandos: Origins Commandos: Origins

    "Focus is on personal challenge and puzzle-like tactical problem solving rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in repeated attempts and retries due to difficulty, encouraging habitual play despite frustration."

    Capsule for Driven Out Driven Out

    "Players often engage in repeated retries and restarts to perfect strategies and achieve no-damage runs, indicating habitual play despite some frustration."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players manage a party with companions whose influence and relationships matter, but gameplay is primarily single-player."

    Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

    "In-game mechanics require coordinating party members’ abilities and positioning to support each other, though it is a single-player experience."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players solve puzzles, explore new locations, and use character-specific mechanics creatively."

    Capsule for The Coma 3: Bloodlines The Coma 3: Bloodlines

    "Players creatively use character abilities, environmental objects, and positioning to solve tactical puzzles and survive."

  • Domination

    Game with the same Domination vibe

    -4

    "Game emphasizes balanced tactical engagements and survival rather than exerting superiority or dominance over others."

    Capsule for Syrian Warfare Syrian Warfare

    "The game emphasizes balanced interactions and survival rather than exerting superiority or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive zombie apocalypse setting provides strong escape from real life stress and challenges."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "The zombie apocalypse setting and tactical gameplay provide an immersive escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and enjoyment of tactical challenge."

    Capsule for Bionic Dues Bionic Dues

    "Players engage voluntarily out of intrinsic interest and enjoyment of the tactical challenge."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different strategies, skill combos, and character builds to overcome challenges."

    Capsule for Agarest: Generations of War Agarest: Generations of War

    "Players experiment with different character combinations, strategies, and use of environment to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore new locations and uncover story elements, though within a limited set of environments."

    Capsule for Blackwell Convergence Blackwell Convergence

    "Players uncover new locations and characters progressively, though exploration is limited to map points and story progression."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization; players mainly use preset characters with fixed appearances."

    Capsule for Gorky 17 Gorky 17

    "Character customization is minimal; players use fixed characters with preset abilities and pixel art style."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative zombie apocalypse and train survival fantasy with stylized art and fictional elements."

    Capsule for Choo Choo Survivor Choo Choo Survivor

    "The game features a fictional zombie apocalypse setting with stylized pixel art and survival narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "The game is single-player with minimal social or community interaction."

    Capsule for Dog Sled Saga Dog Sled Saga

    "The game is single-player with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop tactical skills and knowledge through challenging gameplay and learning enemy behaviors."

    Capsule for Fast and Low Fast and Low

    "Players develop tactical skills and knowledge of character abilities and enemy behaviors through repeated play."

  • Health

    Game with the same Health vibe

    -4

    "The game involves sedentary play with no physical activity or health-related benefits."

    Capsule for The End Is Nigh The End Is Nigh

    "The game involves sedentary play with no physical activity or health-related benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention due to turn-based strategy and tactical combat; not suited for casual or background play."

    Capsule for Disciples II: Rise of the Elves Disciples II: Rise of the Elves

    "Requires constant attention and strategic planning during turn-based combat; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connections; interactions are mostly gameplay-focused and surface-level."

    Capsule for Kaiju Wars Kaiju Wars

    "Limited emotional connection or social bonding; interactions are mostly functional and gameplay-focused."

  • Leadership

    Game with the same Leadership vibe

    3

    "Player leads and manages a group of survivors, making strategic decisions for the party."

    Capsule for March of the Living March of the Living

    "Players lead and manage a small party of survivors, making critical decisions about positioning, feeding, and survival."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate items and unlock new locations and story chapters as they progress."

    Capsule for The Drifter The Drifter

    "Players accumulate new characters, items, and unlock new locations as they progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is challenging and can cause frustration, with tension from permadeath and difficult enemies."

    Capsule for Roguelands Roguelands

    "The game is challenging and can be frustrating, with tension from permadeath and resource scarcity."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and sound design provide moderate sensory stimulation and thematic atmosphere."

    Capsule for Execute Execute

    "Pixel art and sound design provide moderate sensory stimulation fitting the tactical and tense atmosphere."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not widely visible."

    Capsule for Terminator: Resistance Terminator: Resistance

    "No social recognition or ranking systems; achievements are personal and not widely visible."

  • Story

    Game with the same Story vibe

    1

    "Some lore and quest narrative exist but overall story depth is limited and secondary to gameplay."

    Capsule for Fallout Shelter Fallout Shelter

    "The game has a basic narrative with character backstories and some story-driven quests, but story depth is limited."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep tactical planning, positioning, and resource management."

    Capsule for Skulls of the Shogun Skulls of the Shogun

    "Core gameplay revolves around deep tactical planning, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "The game's difficulty and permadeath create suspense and tension during gameplay."

    Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

    "The permadeath and scarcity of resources create suspense and tension throughout gameplay."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for replayability and story, though some find full price high for short playtime."

    Capsule for Dyscourse Dyscourse

    "Generally considered good value for quality and challenge, though some find the game short and lacking replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against zombies and monsters is central, involving shooting and destruction."

    Capsule for Resident Evil 2 (1998) Resident Evil 2 (1998)

    "Combat against zombies with melee and ranged attacks is central, involving destruction and killing."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay centers on avoiding death, managing resources, and surviving threats from zombies and hostile factions."

    Capsule for Survivalist: Invisible Strain Survivalist: Invisible Strain

    "Survival mechanics including hunger management, permadeath, and tactical defense against zombies are core to gameplay."

Last update: 13/07/2026