Siege of Dungeon similar games & best alternatives

Siege of Dungeon

PlayStation 3, PC (Microsoft Windows), Xbox 360 • 2023

Should you play it?

Siege of Dungeon is a strategic team-based rogue-lite, where you challenge strong, cunning monsters and combine relics and skills to build up your team in turn-based combat. What’s waiting for you deep in the dungeon? Could it be a rare treasure or the beginning of despair...?

What works
  • Engaging tactical turn-based combat
  • Innovative party exploration mechanics
  • Strong roguelite progression and build variety
  • Attractive pixel art and sound design
  • Challenging and rewarding gameplay
Things to keep in mind
  • Limited character variety and skill depth
  • Repetitive combat and dungeon layouts
  • Steep learning curve and ui issues
  • Time limit can feel restrictive or frustrating
  • Early access with some bugs and content gaps

What to play next

Top picks

Games that feel the closest overall

  • Age of Reforging: The Freelands

  • Banquet for Fools

  • Wasteland 1 - The Original Classic

  • Lords of Xulima

  • Lords of Magic: Special Edition

  • Icewind Dale: Enhanced Edition

  • Chromosome Evil

  • Hero of Fate

  • Space Hulk: Ascension (Classic)

Hidden Gems

Less popular games with surprisingly high similarity

  • Chromosome Evil

  • Of Blades & Tails

  • EARTHLOCK

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Solace Crafting

  • Strategy

    Phantom Brave PC

  • Autonomy

    Viractal: Will You Trust Your Party?

From the same developer

From the same developer, ranked by motivational fit.

  • Fallout: New Vegas

  • Pillars of Eternity

  • The Outer Worlds 2

  • Pillars of Eternity II: Deadfire

  • STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Siege of Dungeon: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Cooperation. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can control multiple characters independently, choose decks and strategies, and have freedom in movement and combat decisions."

    Capsule for Viractal: Will You Trust Your Party? Viractal: Will You Trust Your Party?

    "Players control individual characters separately and make strategic decisions about exploration and combat, with freedom to split or group the party."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers tactical turn-based combat with skill development and strategic planning, though some battles become repetitive."

    Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

    "The game offers tactical turn-based combat and strategic planning with skill growth and relic synergies, though some combat can feel repetitive."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and overcoming dungeons rather than direct competition or leaderboards."

    Capsule for Touhou Genso Wanderer -Reloaded- Touhou Genso Wanderer -Reloaded-

    "Focus is on personal progression and overcoming dungeon challenges rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Short runs and addictive build experimentation encourage repeated play; some players report difficulty putting it down."

    Capsule for Touhou Witch's Night Market Touhou Witch's Night Market

    "Players engage in long runs with a desire to improve builds and progress through difficulties, though some find replayability limited."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "While the game involves party synergy and character relationships, it is a single-player experience with no multiplayer cooperation."

    Capsule for Star Renegades Star Renegades

    "While players control a party and can coordinate characters, the game is single-player with limited multiplayer cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with many characters, relics, and item combinations to create unique playstyles and strategies."

    Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

    "Players experiment with relic combinations, skill builds, and party composition to create unique strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative within the party; no evidence of exerting control or superiority over others."

    Capsule for FINAL FANTASY VIII - REMASTERED FINAL FANTASY VIII - REMASTERED

    "Interactions are balanced and cooperative within the party; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides fantasy dungeon crawling and tactical gameplay that offers distraction and immersion from real life."

    Capsule for Dark Quest 2 Dark Quest 2

    "The game offers immersive dungeon exploration and strategic challenge, providing distraction and engagement from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, synergies, and strategies each run to optimize performance."

    Capsule for Garden of Witches Garden of Witches

    "Encourages trying different builds, relic synergies, and exploration strategies to optimize runs."

  • Exploration

    Game with the same Exploration vibe

    4

    "Core gameplay involves exploring dark, procedurally generated dungeons and discovering items and secrets."

    Capsule for Dungeon Nightmares II : The Memory Dungeon Nightmares II : The Memory

    "Core gameplay involves discovering dungeon layouts, secrets, and managing risk vs reward under time constraints."

  • Expression

    Game with the same Expression vibe

    1

    "Some customization through crafting and weapon upgrades, but limited character personalization or cosmetic options."

    Capsule for Eternal Edge+ Prologue Eternal Edge+ Prologue

    "Some customization through relics and skill choices, but limited character personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy dungeon environment with magic, monsters, and roguelike lore."

    Capsule for Rogue's Tale Rogue's Tale

    "Set in a fantasy dungeon world with magical characters, monsters, and lore."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social or community interaction."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Primarily a solo experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Strong emphasis on character and base progression, skill acquisition, and incremental upgrades across runs."

    Capsule for Warlords Battleground: Extraction Warlords Battleground: Extraction

    "Strong emphasis on character progression, skill acquisition, and meta-progression across runs."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of roguelikes; no physical activity involved."

    Capsule for MidBoss MidBoss

    "Sedentary gameplay typical of turn-based roguelikes, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning during runs; not suited for passive or background play."

    Capsule for LONESTAR LONESTAR

    "Requires focused attention and strategic planning throughout runs; not casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships forming in-game; interactions are mostly functional and task-oriented."

    Capsule for Goblins of Elderstone Goblins of Elderstone

    "No evidence of forming close social relationships; gameplay is individual and task-focused."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions and directing actions."

    Capsule for FINAL FANTASY VI FINAL FANTASY VI

    "Players lead and manage a small party, making tactical decisions and directing character actions."

  • Progression

    Game with the same Progression vibe

    5

    "Central to gameplay is accumulating items, crafting upgrades, and leveling skills."

    Capsule for Solace Crafting Solace Crafting

    "Central to gameplay is accumulating relics, skills, and permanent upgrades to improve characters."

  • Relaxation

    Game with the same Relaxation vibe

    0

    "Mixed experience: some find moments of flow and fun, others experience frustration and stress."

    Capsule for KallaX KallaX

    "Mixed experience: some find the challenge engaging and rewarding, others find the difficulty and time pressure stressful."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and sound design provide moderate sensory stimulation; not highly intense."

    Capsule for Terracards Terracards

    "Enjoyable pixel art and sound design provide sensory appeal, though not highly intense stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; focus is on individual achievement."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "No social status or recognition systems; focus is on individual achievement."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative focus; story serves as backdrop to gameplay."

    Capsule for Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop

    "Minimal narrative focus; story exists but takes a back seat to gameplay mechanics."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay with complex mechanics, positioning, and resource management."

    Capsule for Phantom Brave PC Phantom Brave PC

    "Highly strategic gameplay involving positioning, resource management, and build optimization."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and risk-reward mechanics create tension and excitement."

    Capsule for Iron Fisticle Iron Fisticle

    "Time pressure and risk-reward mechanics create tension and excitement during exploration and combat."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for fans of the genre, especially at sale prices."

    Capsule for ETHER VAPOR Remaster ETHER VAPOR Remaster

    "Generally considered good value for price by fans of the genre, though some note limited content currently."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacks and defeating enemies, with some emphasis on damage and destruction."

    Capsule for LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE

    "Combat involves attacking and defeating enemies, with emphasis on tactical battles and damage dealing."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage resources and avoid defeat to survive through dungeon floors and bosses."

    Capsule for Vivid Knight Vivid Knight

    "Players must manage resources and avoid failure under time limits and enemy threats to survive dungeon floors."

Last update: 12/07/2026