LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE similar games & best alternatives

LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE

2021

Should you play it?

Challenge the Great Tree with the maidens of Gensokyo! Challenge the mysterious great tree that suddenly appeared! Form and develop a large team from the characters of Touhou Project, and challenge the powerful foes that stand in your way! Now, enter the labyrinth that pierces even the skies!

What works
  • Deep and engaging combat system
  • Extensive character customization and builds
  • Large roster of unique characters
  • Addictive gameplay loop with long playtime
  • Fair but challenging boss fights
Things to keep in mind
  • Steep learning curve with limited in-game explanations
  • Some ui and quality-of-life issues
  • Grind-heavy post-game content
  • Simplistic dungeon exploration
  • Lack of controller support and minor technical issues

What to play next

Top picks

Games that feel the closest overall

  • Wizardry: The Five Ordeals

  • StarCrawlers

  • Cosmic Star Heroine

  • Paper Sorcerer

  • Remyadry

  • Legend of Grimrock

  • Shin Megami Tensei V: Vengeance

  • SKALD: Against the Black Priory

  • Kingdoms of the Dump

Hidden Gems

Less popular games with surprisingly high similarity

  • Remyadry

  • Kingdoms of the Dump

  • Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    SpaceBourne 2

  • Creativity

    Dark Deity 2

  • Experimenting

    Undernauts: Labyrinth of Yomi

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

LABYRINTH OF TOUHOU - GENSOKYO AND THE HEAVEN-PIERCING TREE: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to customize characters, choose skills and builds, respec anytime, and decide playstyle."

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  • Competence

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  • Competition

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    "Focus is on personal progression and strategy rather than direct competition or leaderboards."

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    "Focus is on personal progression and strategy rather than direct competition or leaderboards."

  • Continuation

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    "Players report hundreds of hours of engagement, with addictive gameplay loops and ongoing content updates."

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    "Players report hundreds of hours of engagement, with addictive gameplay loops and extensive post-game content."

  • Cooperation

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    "Gameplay is single-player focused with no multiplayer cooperation; party management is individual and story-driven."

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  • Creativity

    Game with the same Creativity vibe

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    "High creativity in character builds, class choices, ability customization, and equipment modifications."

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  • Domination

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    "Interactions appear balanced and respectful; no evidence of dominance or power over other players."

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  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a deep immersive experience with exploration and platforming challenges, often as a stress relief or distraction."

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    "Players use the game as a deep immersive experience and stress relief through challenging gameplay and exploration."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

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    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Free respec and class changes encourage experimentation with builds and strategies throughout the game."

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    "The game encourages experimentation with builds, skills, and strategies with free respec and many options."

  • Exploration

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    "Exploration mainly involves discovering new puzzles and workshop content rather than physical environments."

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    "Exploration involves discovering new floors and puzzles, though some maps are straightforward and repetitive."

  • Expression

    Game with the same Expression vibe

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    "Customization of characters, skins, and game settings allows for player self-expression."

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    "Character customization and build personalization allow for player self-expression through gameplay choices."

  • Fantasy

    Game with the same Fantasy vibe

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    "The game features imaginative settings, characters, and scenarios including theme park attractions and fantasy elements like ghosts and dungeons."

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    "The game features fantasy elements with Touhou characters and imaginative dungeon settings."

  • Fellowship

    Game with the same Fellowship vibe

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    "Minimal social interaction; gameplay is focused on solo party management."

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  • Growth

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    "Emphasis on learning, skill acquisition, and personal development through progression and strategy."

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  • Health

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    "Game promotes sedentary play with no physical activity or health-related mechanics."

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  • Idle

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    "Requires focused attention and continuous engagement due to complex mechanics and challenging combat."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Limited to character interactions within story; no evidence of forming close social relationships."

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    "No evidence of close social relationships; interactions are limited to character dialogue and story."

  • Leadership

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    "Players lead and manage a party of characters, making strategic decisions and guiding combat."

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  • Progression

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    "Strong progression through leveling, skill upgrades, weapon crafting, and character unlocks."

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  • Relaxation

    Game with the same Relaxation vibe

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    "The game is challenging and can be frustrating, with tension during platforming and boss fights, though some find it rewarding."

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    "While rewarding, the game is challenging and can cause tension, especially during boss fights."

  • Sensation

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    "Visual and auditory stimuli are enjoyable and engaging, with appealing character art and music."

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  • Status

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    "Achievements and recognition are mostly personal; no strong social status or popularity aspects."

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    "Achievements and recognition are mostly personal; no strong social status or popularity elements."

  • Story

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    "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

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    "Story is present but minimal and secondary to gameplay; dialogue is entertaining but plot light."

  • Strategy

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    "High mental challenge with complex problem solving, planning, and tactical combat."

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  • Thrill

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    "Players experience suspense and excitement from challenging combat and boss encounters."

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  • Value

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    "Players perceive high value for price with extensive content and replayability."

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  • Violence

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    "Combat involves attacking and defeating enemies, with emphasis on tactical battles and damage dealing."

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  • Survival

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    "Players must manage resources and avoid defeat to survive through dungeon floors and bosses."

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Last update: 12/07/2026