Undernauts: Labyrinth of Yomi similar games & best alternatives
Should you play it?
Escape from “Yomi” – a dungeon filled with riches – and danger. Make use of your powerful skills and magic items to create exits and reach the surface alive.
What works
- Deep character customization and respec options
- Dark, immersive atmosphere and story
- Quality of life features like auto-travel and fast battle
- Strategic turn-based combat with unique boost mechanics
- Extensive dungeon exploration with secrets and map modifications
Things to keep in mind
- Poor keyboard and mouse support on pc port
- High price point relative to production values
- Repetitive dungeon and enemy designs
- Some difficulty spikes and rng frustration
- Limited social interaction and character dialogue
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
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Similarity map
Explore nearby similar games and see why they’re close.
Undernauts: Labyrinth of Yomi: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Value.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to customize characters, choose skills, stats, and build strategies with many options."
"Players have freedom to customize characters, respec skills and stats anytime, choose classes and specializations, and make strategic decisions in combat and exploration."
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Competence
Game with the same Competence vibe
3"The game involves strategic turn-based combat requiring tactical thinking and skillful use of positioning and customization, though some reviews mention balance issues and RNG affecting outcomes."
"The game offers tactical turn-based combat with strategic buff management and party composition, but some players find it relatively easy and occasionally reliant on RNG."
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Competition
Game with the same Competition vibe
-4"Focus is on solo play and personal progression without competitive or ranked multiplayer elements."
"Focus is on solo play and personal progression without competitive or ranked multiplayer elements."
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Continuation
Game with the same Continuation vibe
3"Many players report long playtimes (60-70+ hours), with engaging combat and story encouraging extended play, though some find grind and repetition tiring."
"Long playtime with 30-80+ hours reported, including post-game content, though some players note repetitive dungeons and grind may reduce replay motivation."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."
"Players can customize party members extensively, create and place enemy spawn points, and modify dungeon traversal with flower mechanics."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; interactions are individual and narrative-driven."
"No evidence of dominance or power over others; interactions are individual and story-driven."
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Escapism
Game with the same Escapism vibe
4"The dark, mysterious story and immersive atmosphere provide strong escapism from real life."
"Dark, immersive atmosphere and narrative provide strong escapism into a grim, supernatural world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia for dungeon crawlers, not due to obligation."
"Players engage voluntarily out of interest and love for the dungeon crawler genre, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
4"Free respec and skill point allocation encourage experimentation with different builds and strategies."
"Free respec and class changes encourage experimentation with builds and strategies throughout the game."
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Exploration
Game with the same Exploration vibe
3"Dungeon crawling with multiple floors, secrets, and side quests encourages discovery."
"Tile-based dungeon exploration with secrets, hidden doors, and map modifications encourages discovery."
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Expression
Game with the same Expression vibe
3"Character customization and use of custom portraits allow for personal expression."
"Character portraits can be chosen from many options and backstories customized, allowing personal expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in a surreal post-apocalyptic Tokyo with grotesque characters and imaginative weapons; strong fantasy elements."
"Set in a dark supernatural alternate 1970s Japan with grotesque monsters and horror elements, strongly fantasy oriented."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solo experience."
"No social or community features; solo experience."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn combat strategies, and improve party builds over time."
"Players develop skills, optimize party builds, and improve equipment, with meaningful progression and learning."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and missions; some downtime during travel but fast travel reduces idle time."
"Requires focused attention during exploration and combat; some use of auto-travel and fast battle reduces downtime."
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Intimacy
Game with the same Intimacy vibe
-4"Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."
"Limited character interaction and no deep social bonds; party members do not engage in dialogue or emotional sharing."
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Leadership
Game with the same Leadership vibe
2"Players manage and direct a party of characters, making strategic decisions and guiding their actions."
"Players lead and manage a party of characters, making strategic decisions and directing actions."
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling, acquiring items, and upgrading characters and equipment."
"Strong emphasis on acquiring items, upgrading equipment, and leveling characters to advance."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."
"Atmosphere and pacing provide some flow and immersion, though some players find difficulty spikes and grind stressful."
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Sensation
Game with the same Sensation vibe
2"Dark visuals and music create a moody sensory experience, though graphics are not cutting-edge."
"Dark, eerie music and art style create a moody sensory experience, but graphics are simple and repetitive."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
4"Engaging narrative with characters, lore, and cutscenes that immerse players in the dark fantasy world."
"Engaging dark narrative with character-driven story and lore, though delivered with minimal cutscenes and dialogue."
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Strategy
Game with the same Strategy vibe
4"Combat and exploration require tactical planning, resource management, and problem solving."
"Combat and exploration require tactical planning, resource management, and problem solving."
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Thrill
Game with the same Thrill vibe
3"Tense survival elements and risk of permanent death create suspense and excitement."
"Tense atmosphere and risk of instant death status effects create suspense and challenge."
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Value
Game with the same Value vibe
-3"Many players feel the game is overpriced for its content and repetitive gameplay; better value on sale."
"Many players feel the game is overpriced at full price, though some find value on sale or as a niche genre title."
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Violence
Game with the same Violence vibe
3"Combat involves defeating monsters with various weapons; violence is a core gameplay element."
"Combat involves defeating grotesque monsters with weapons and skills; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must manage health, resources, and threats to survive dungeon runs."
"Players must manage resources, avoid instant death effects, and survive dangerous dungeon environments."
Last update: 12/07/2026