Undernauts: Labyrinth of Yomi similar games & best alternatives

Undernauts: Labyrinth of Yomi

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2021

Should you play it?

Escape from “Yomi” – a dungeon filled with riches – and danger. Make use of your powerful skills and magic items to create exits and reach the surface alive.

What works
  • Deep character customization and respec options
  • Dark, immersive atmosphere and story
  • Quality of life features like auto-travel and fast battle
  • Strategic turn-based combat with unique boost mechanics
  • Extensive dungeon exploration with secrets and map modifications
Things to keep in mind
  • Poor keyboard and mouse support on pc port
  • High price point relative to production values
  • Repetitive dungeon and enemy designs
  • Some difficulty spikes and rng frustration
  • Limited social interaction and character dialogue

What to play next

Top picks

Games that feel the closest overall

  • Labyrinth of Refrain: Coven of Dusk

  • South Park™: The Fractured But Whole™

  • FINAL FANTASY

  • Fairy Fencer F Advent Dark Force

  • 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

  • 吞食孔明传 Tunshi Kongming Legends

  • Railroads & Catacombs

  • Etrian Odyssey HD

  • DRAGON QUEST III HD-2D Remake

Hidden Gems

Less popular games with surprisingly high similarity

  • Railroads & Catacombs

  • Seer's Gambit

  • Shadowveil: Legend of The Five Rings

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Swords and Sandals Immortals

  • Escapism

    Yesterday Origins

  • Experimenting

    Dobbel Dungeon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Undernauts: Labyrinth of Yomi: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize characters, choose skills, stats, and build strategies with many options."

    Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

    "Players have freedom to customize characters, respec skills and stats anytime, choose classes and specializations, and make strategic decisions in combat and exploration."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves strategic turn-based combat requiring tactical thinking and skillful use of positioning and customization, though some reviews mention balance issues and RNG affecting outcomes."

    Capsule for FRONT MISSION 3: Remake FRONT MISSION 3: Remake

    "The game offers tactical turn-based combat with strategic buff management and party composition, but some players find it relatively easy and occasionally reliant on RNG."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal progression without competitive or ranked multiplayer elements."

    Capsule for Forgotten Realms: The Archives - Collection One Forgotten Realms: The Archives - Collection One

    "Focus is on solo play and personal progression without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes (60-70+ hours), with engaging combat and story encouraging extended play, though some find grind and repetition tiring."

    Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

    "Long playtime with 30-80+ hours reported, including post-game content, though some players note repetitive dungeons and grind may reduce replay motivation."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Vanishing of Ethan Carter The Vanishing of Ethan Carter

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize party builds, craft gear, and upgrade outpost, allowing creative strategies and customization."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Players can customize party members extensively, create and place enemy spawn points, and modify dungeon traversal with flower mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and narrative-driven."

    Capsule for Boiling Steel Boiling Steel

    "No evidence of dominance or power over others; interactions are individual and story-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, mysterious story and immersive atmosphere provide strong escapism from real life."

    Capsule for Yesterday Origins Yesterday Origins

    "Dark, immersive atmosphere and narrative provide strong escapism into a grim, supernatural world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for dungeon crawlers, not due to obligation."

    Capsule for Dungeon Of Dragon Knight Dungeon Of Dragon Knight

    "Players engage voluntarily out of interest and love for the dungeon crawler genre, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Free respec and skill point allocation encourage experimentation with different builds and strategies."

    Capsule for Dobbel Dungeon Dobbel Dungeon

    "Free respec and class changes encourage experimentation with builds and strategies throughout the game."

  • Exploration

    Game with the same Exploration vibe

    3

    "Dungeon crawling with multiple floors, secrets, and side quests encourages discovery."

    Capsule for Sakura Dungeon Sakura Dungeon

    "Tile-based dungeon exploration with secrets, hidden doors, and map modifications encourages discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and use of custom portraits allow for personal expression."

    Capsule for Baldur's Gate: Enhanced Edition Baldur's Gate: Enhanced Edition

    "Character portraits can be chosen from many options and backstories customized, allowing personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal post-apocalyptic Tokyo with grotesque characters and imaginative weapons; strong fantasy elements."

    Capsule for LET IT DIE LET IT DIE

    "Set in a dark supernatural alternate 1970s Japan with grotesque monsters and horror elements, strongly fantasy oriented."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo experience."

    Capsule for Girls Like Robots Girls Like Robots

    "No social or community features; solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn combat strategies, and improve party builds over time."

    Capsule for Crystal Project Crystal Project

    "Players develop skills, optimize party builds, and improve equipment, with meaningful progression and learning."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and missions; some downtime during travel but fast travel reduces idle time."

    Capsule for The Falconeer: Revolution Remaster The Falconeer: Revolution Remaster

    "Requires focused attention during exploration and combat; some use of auto-travel and fast battle reduces downtime."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to party character interactions; no evidence of forming close social relationships or emotional sharing beyond story."

    Capsule for EARTHLOCK EARTHLOCK

    "Limited character interaction and no deep social bonds; party members do not engage in dialogue or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage and direct a party of characters, making strategic decisions and guiding their actions."

    Capsule for Lost Eidolons: Veil of the Witch Lost Eidolons: Veil of the Witch

    "Players lead and manage a party of characters, making strategic decisions and directing actions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling, acquiring items, and upgrading characters and equipment."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "Strong emphasis on acquiring items, upgrading equipment, and leveling characters to advance."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive experience with moderate challenge; some players find it relaxing, others find pacing slow."

    Capsule for Apocalipsis Apocalipsis

    "Atmosphere and pacing provide some flow and immersion, though some players find difficulty spikes and grind stressful."

  • Sensation

    Game with the same Sensation vibe

    2

    "Dark visuals and music create a moody sensory experience, though graphics are not cutting-edge."

    Capsule for Vampyr Vampyr

    "Dark, eerie music and art style create a moody sensory experience, but graphics are simple and repetitive."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative with characters, lore, and cutscenes that immerse players in the dark fantasy world."

    Capsule for Shadow Man Remastered Shadow Man Remastered

    "Engaging dark narrative with character-driven story and lore, though delivered with minimal cutscenes and dialogue."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and exploration require tactical planning, resource management, and problem solving."

    Capsule for Cradle of Nightmare : Flowers to you Cradle of Nightmare : Flowers to you

    "Combat and exploration require tactical planning, resource management, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense survival elements and risk of permanent death create suspense and excitement."

    Capsule for Sandwalkers Sandwalkers

    "Tense atmosphere and risk of instant death status effects create suspense and challenge."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game is overpriced for its content and repetitive gameplay; better value on sale."

    Capsule for Tube Tycoon Tube Tycoon

    "Many players feel the game is overpriced at full price, though some find value on sale or as a niche genre title."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters with various weapons; violence is a core gameplay element."

    Capsule for Kingsgrave Kingsgrave

    "Combat involves defeating grotesque monsters with weapons and skills; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, resources, and threats to survive dungeon runs."

    Capsule for Delver Delver

    "Players must manage resources, avoid instant death effects, and survive dangerous dungeon environments."

Last update: 12/07/2026