Remyadry similar games & best alternatives

Remyadry

PC (Microsoft Windows) • 2018

Should you play it?

The denizens of Touhou Project in a Dungeon Crawling RPG! Gensokyo is connected to 'a certain world' and a huge dungeon by the name of 'Mazes of the Week' appears. Create your own Touhou Characters, step up to the dungeon's challenges! An 'Authentic Style' RPG inspired by Touhou Project.

What works
  • Deep character customization and class system
  • Addictive dungeon crawling and grinding
  • High quality character art by millet soup
  • Humorous and lighthearted story and dialogue
  • Investment and equipment upgrade systems
Things to keep in mind
  • Fully automated combat limits interactivity
  • Ui and controls are clunky and unintuitive
  • Trap system can cause frustrating sudden deaths
  • Lack of multiplayer or social features
  • Some translation and text speed issues

What to play next

Top picks

Games that feel the closest overall

  • Cosmic Star Heroine

  • Paper Sorcerer

  • Kingdoms of the Dump

  • SKALD: Against the Black Priory

  • StarCrawlers

  • Monsters' Den: Godfall

  • Starcom: Unknown Space

  • Penny Arcade's On the Rain-Slick Precipice of Darkness 3

  • Shadowveil: Legend of The Five Rings

Hidden Gems

Less popular games with surprisingly high similarity

  • Kingdoms of the Dump

  • Monsters' Den: Godfall

  • Shadowveil: Legend of The Five Rings

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Remyadry: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Leadership, Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose and customize adventurers, gear, and tactics, but combat is largely automated with some manual skill activation."

    Capsule for Dragon Cliff Dragon Cliff

    "Players have freedom to customize characters, choose main and sub-classes, and allocate skill points freely, but combat actions are automated."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skill point allocation, equipment enchantment, and strategic risk-reward decisions, though combat is automatic and relatively simple."

    Capsule for The Enchanted Cave 2 The Enchanted Cave 2

    "Game requires strategic planning in skill trees and equipment, with some challenge in dungeon crawling and trap management, but combat is automated."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player progression and exploration without ranked or PvP modes; no evidence of social comparison."

    Capsule for Kotama and Academy Citadel Kotama and Academy Citadel

    "Focus is on personal progression and party optimization without PvP or ranked modes; no evidence of player comparison."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes and habitual grinding, with some describing addictive qualities and repeated playthroughs."

    Capsule for Hero of the Kingdom III Hero of the Kingdom III

    "Many players report addictive grinding and long play sessions with investment and character development encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is single-player focused with individual party management; no cooperative multiplayer or teamwork with others."

    Capsule for Fairy Fencer F Fairy Fencer F

    "Gameplay is single-player focused with no multiplayer or cooperative elements; party management is individual."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong customization of characters, skills, perks, and gear; ability to import custom portraits; build variety emphasized."

    Capsule for Legends of Dragaea: Idle Dungeons Legends of Dragaea: Idle Dungeons

    "High customization in character creation, class combinations, skill builds, and ability to add custom character portraits."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and cooperative in single-player context; no evidence of power imposition or dominance over others."

    Capsule for Deadfall Adventures Deadfall Adventures

    "No evidence of dominance or power over others; interactions are single-player and cooperative balance is not applicable."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a casual, stress-relieving distraction with humorous story and lighthearted tone."

    Capsule for Weapon Shop Fantasy Weapon Shop Fantasy

    "Players use the game as a time sink and distraction with lighthearted story and humor, escaping real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, no indication of obligation or pressure to play."

    Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

    "Players engage voluntarily for fun and interest, no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try different skill builds and spell synergies, respec frequently, and adapt strategies to new dungeon challenges."

    Capsule for Master Healer Kale with useless party Master Healer Kale with useless party

    "Players experiment with many class and skill combinations, respec freely, and try different strategies for dungeon runs."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated dungeons and varied rooms encourage discovery, though some repetition noted."

    Capsule for Going Under Going Under

    "Procedurally generated dungeons and random elements encourage discovery, though some find environments repetitive."

  • Expression

    Game with the same Expression vibe

    4

    "Strong self-expression through character and train customization, including colors, furniture, and outfits."

    Capsule for Locomoto Locomoto

    "Strong self-expression through character naming, custom portraits, and flexible class builds."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in the Touhou universe with fantasy characters and imaginative fiction elements; story explores character psyches and lore."

    Capsule for Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-

    "Set in Touhou universe with fantasy characters, humorous and fourth-wall-breaking narrative, and imaginative setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; gameplay is solitary."

    Capsule for Razenroth Razenroth

    "No multiplayer or social community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, skill trees, equipment upgrades, and company management."

    Capsule for Monsters' Den: Godfall Monsters' Den: Godfall

    "Players develop characters through skill trees, class changes, equipment upgrades, and investment systems."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary, mouse-driven gameplay with no physical activity involved."

    Capsule for Card City Nights Card City Nights

    "Sedentary gameplay with mouse-driven controls and no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active player attention and positioning; combat is automatic but player must move and strategize."

    Capsule for IncreKnight IncreKnight

    "Requires player attention for preparation and management; combat is automated but players must focus on builds and strategy."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are mostly narrative and humorous."

    Capsule for Galaxy of Pen & Paper +1 Galaxy of Pen & Paper +1

    "No evidence of close social relationships; character interactions are scripted and humorous but not emotionally intimate."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Players lead and manage a party of characters, making strategic decisions on builds and equipment."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on leveling up characters, acquiring weapons, and upgrading equipment."

    Capsule for Fallout Tactics: Brotherhood of Steel Fallout Tactics: Brotherhood of Steel

    "Strong emphasis on leveling up characters, unlocking skills, upgrading equipment, and investing in shops."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite some frustrations with bugs and UI."

    Capsule for Railroad Corporation 2 Railroad Corporation 2

    "Some players find the game relaxing and enjoyable as a casual dungeon crawler despite some frustration with UI and traps."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and music provide pleasant sensory stimulation; some players find music repetitive."

    Capsule for Cat Goes Fishing Cat Goes Fishing

    "Visuals and music are pleasant but simple; some players find audio repetitive; overall moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    Capsule for Occupy Mars: The Game Occupy Mars: The Game

    "No social recognition or leaderboards; achievements exist but are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    2

    "Story is humorous and lighthearted but limited; narrative serves mostly as a backdrop."

    Capsule for The Slormancer The Slormancer

    "Story is light, humorous, and minimal; narrative mainly serves as backdrop with character banter and jokes."

  • Strategy

    Game with the same Strategy vibe

    4

    "Party composition, trap management, and combat tactics require planning and problem solving."

    Capsule for Dungeon Antiqua Dungeon Antiqua

    "Requires strategic planning in party composition, skill allocation, equipment upgrades, and trap management."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat provides some excitement and challenge but is generally predictable and controlled."

    Capsule for The Slormancer The Slormancer

    "Some tension from traps and FOE enemies, but overall combat is automated and predictable, limiting thrill."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for time and money given the game's length, depth, and ongoing developer support."

    Capsule for Echoes of the Living Echoes of the Living

    "Players perceive good value for time spent due to character development and content, though some criticize price."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting monsters but is not focused on graphic violence or destruction."

    Capsule for Conception II: Children of the Seven Stars Conception II: Children of the Seven Stars

    "Combat involves fighting monsters but is automated and lacks graphic violence; some players note combat is minimal."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage health, energy, and positioning to survive challenging encounters; death has some penalty."

    Capsule for Titan Quest II Titan Quest II

    "Players manage party survival through preparation, equipment, and strategy; death penalties are light but present."

Last update: 09/07/2026