Of Blades & Tails similar games & best alternatives

Of Blades & Tails

Linux, PC (Microsoft Windows), Mac, Nintendo Switch • 2023

Should you play it?

A turn-based RPG that is action-oriented but rewards a thoughtful approach. Explore a fantastic land populated by different animal tribes. Follow the main story or hunt for treasures in ancient ruins and mysterious dungeons. Develop your character and gain powerful equipment.

What works
  • Charming pixel art and music
  • Deep tactical turn-based combat
  • Open-world exploration with secrets
  • Flexible character builds and progression
  • Rewarding loot and upgrade systems
Things to keep in mind
  • Some balance issues especially melee vs ranged
  • Limited story depth and npc interaction
  • Inventory and ui quirks
  • Difficulty spikes and grind in parts
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Stellar Tactics

  • Epic Battle Fantasy 5

  • Epic Battle Fantasy 4

  • 纸境英雄 Papercraft

  • Inkshade

  • Lost In Fantaland

  • Epic Battle Fantasy 3

  • Touhou Artificial Dream in Arcadia

  • ADOM (Ancient Domains Of Mystery)

Hidden Gems

Less popular games with surprisingly high similarity

  • 纸境英雄 Papercraft

  • Inkshade

  • Kingsvein

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Prodigal

  • Fantasy

    Mondealy: Day One

  • Progression

    FATE: Undiscovered Realms

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Of Blades & Tails: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Exploration, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, build, craft, and choose their own progression path with adjustable difficulty and playstyle options."

    Capsule for Sunkenland Sunkenland

    "Players have freedom to choose builds, skills, and exploration paths with flexible character progression and open-world design."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires tactical thinking, positioning, and skill management; character builds and itemization add depth and challenge."

    Capsule for Tower of Time Tower of Time

    "Combat requires tactical thinking, positioning, and skillful use of abilities; progression and loot systems reward mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration and story progression; no evidence of competitive multiplayer or leaderboards."

    Capsule for Beyond Good and Evil™ Beyond Good and Evil™

    "Focus is on personal progression and exploration; no strong evidence of competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions and replay value with new game plus and exploration."

    Capsule for Arken Age Arken Age

    "Many players report long play sessions and replay value through multiple builds and exploration."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for The Vale: Shadow of the Crown The Vale: Shadow of the Crown

    "Single-player experience with no multiplayer or cooperative gameplay elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize skill trees and experiment with different combat builds and strategies."

    Capsule for Arco Arco

    "Players can customize builds, mod and upgrade equipment, and experiment with different skill trees."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and balanced."

    Capsule for Bloodstained: Curse of the Moon Bloodstained: Curse of the Moon

    "No evidence of exerting control or superiority over others; gameplay is solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

    Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

    "Players use the game to explore a fantasy anthropomorphic world, escaping real life through adventure and discovery."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different builds, spells, and combat techniques; respec system supports experimentation."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Encouraged to try different builds, skills, and tactics; respec options support experimentation."

  • Exploration

    Game with the same Exploration vibe

    5

    "Strong emphasis on discovering new areas, secrets, dungeons, and lore throughout the game and post-game content."

    Capsule for Prodigal Prodigal

    "Strong emphasis on discovering new locations, secrets, dungeons, and treasure hunting."

  • Expression

    Game with the same Expression vibe

    2

    "Character appearance changes with equipped gear, allowing some degree of visual customization."

    Capsule for Smoke and Sacrifice Smoke and Sacrifice

    "Character appearance changes with equipment; some customization but limited to gear visuals."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fantasy world with anthropomorphic characters and magical elements."

    Capsule for Mondealy: Day One Mondealy: Day One

    "Set in a post-human world of anthropomorphic animals with magic and fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; primarily a solo experience."

    Capsule for Down the Rabbit Hole Down the Rabbit Hole

    "No social or community features; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve builds to progress further."

    Capsule for Froggy's Battle Froggy's Battle

    "Players develop skills, learn enemy patterns, and improve builds through progression."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; requires long focus sessions but no physical exertion."

    Capsule for Wizardry: The Five Ordeals Wizardry: The Five Ordeals

    "Sedentary gameplay with no physical activity; requires long focus sessions."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention during combat and exploration; not idle or background play."

    Capsule for Dungeon Siege Dungeon Siege

    "Requires continuous attention during tactical combat and exploration; not idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close relationships or emotional social interactions."

    Capsule for Little Big Workshop Little Big Workshop

    "No evidence of close relationships or emotional social interactions."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, loot collection, item upgrading, and character advancement."

    Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

    "Strong loot and upgrade systems with level caps and item modding encourage progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and satisfying, though others note difficulty spikes and tension."

    Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

    "Some players find the game relaxing and charming, though others note difficulty spikes and tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and music provide pleasant sensory stimulation without overwhelming excitement."

    Capsule for Into the Breach Into the Breach

    "Enjoyable pixel art and music provide pleasant sensory stimulation without overwhelming intensity."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for Return. Return.

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    2

    "Story is simple and light, serving mostly as motivation and context rather than deep narrative immersion."

    Capsule for Yoku's Island Express Yoku's Island Express

    "Story is simple and straightforward, serving as a framework for exploration rather than deep narrative."

  • Strategy

    Game with the same Strategy vibe

    5

    "Combat and exploration require careful planning, positioning, and tactical decision-making."

    Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

    "Combat and exploration require planning, positioning, and tactical problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat can be tense and challenging with risk of failure, providing moments of suspense and excitement."

    Capsule for Erannorth Chronicles Erannorth Chronicles

    "Combat can be tense and challenging with risk of sudden death, rewarding careful play."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time spent with extensive content and replayability."

    Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

    "Players report good value for time spent with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with weapons and spells; some environmental interactions include destruction, but focus is on tactical combat."

    Capsule for Banquet for Fools Banquet for Fools

    "Combat involves defeating enemies with weapons and magic; some environmental interactions."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and positioning to survive challenging encounters."

    Capsule for Souls of Blades Souls of Blades

    "Players must manage health, stamina, positioning and avoid death in challenging encounters."

Last update: 12/07/2026